Comedy • Fantasy
Premise
You are Jorde, a down-on-his-luck Wizard's Apprentice working at the Institute of Magic. Every day is the same as the last - cataloging books, running potion errands for Master Miz, chasing up late fees. That is, of course, until you overhear a plot to overthrow the Institute. Someone's killing off powerful Wizards, but unfortunately, no one believes you because you're Jorde. And everyone knows Jorde is just a stupid, clumsy apprentice, right?
Well - perhaps that should be true, but it just so happens Jorde is possessed by a number of spirits due to an unfortunate accident with some magical mojo when he was young. Fortunately for him, these Spirits are far more competent then Jorde every was, and regularly take over his body - unfortunately for him, their goals don't always align.
This is based off of Everyone is John. If you haven't played before, don't you worry - here's the low down:
+ You play as a Spirit attached to Jorde, a voice in his head that tells him what to do and occasionally takes over his body. You have your own goals to accomplish, and your own skills with which to do it. To win, you must have the most points at the end of the game.
+ Goals have three types: Easy, Moderate and Hard.
- Easy goals are things like eating a piece of candy, locking a door or getting someone's name. They are worth the least number of points and only require 1 roll to succeed at.
- Moderate goals are things like getting married, coverting people to your religion, or dressing up in woman's clothing and successfully hitting on strangers. They require 2 successful rolls to complete.
- Hard goals are your end game - this could be ending the world, saving the world, flying off into space, mass murder, ect. They are worth the most points of all and need 3 successful roles to succeed.
+ You start with 10 Willpower points that you can "bid" to take control of Jorde's body. The Player/Spirit that bids the most points gets to control Jorde. Bidding happens at the start of the round, if 10 minutes passes without incident, or when Jorde fails at a task.
+ If bidders are tied for most points, there's a roll off. The person with the highest number gets control of Jorde.
+ When bidding, only the player who successfully wins the bidding process spends the points.
+ Jorde is an incompetant wizard who can get practically nothing done without a little help from his Spirit friends. Whenever Jorde attempts to do anything a normal person might fail at, he must roll for success on a D6. 4+ he succeeds, 3 and under he fails.
+ Jorde will do anything a spirit tells him to, but you should try to convince him to take an action, or generally talk to him like he's a child.
+ This'll probably end up in the free section, as it is super relaxed. I'll be GMing only and controlling the world/how Jorde acts in response to commands.
Skills
Each Spirit can have 2 skills. When you roll for a success involving one of your skills, you only need 3+ to succeed. If you are unskilled in something, you need a 6 to win. Spirits can spend A point of willpower before they roll to add +1 to their dice roll.
All Skills/Goals will be kept secret. You don't want the other Spirits to know your goals, otherwise they'll work against you.
Examples of possible Skills/Goals, shamelessly stolen from the internet, to give you an idea:
Example Skills (this includes spells!)
Disguise
Thievery
Seduction
Hunting
Seeing Spirits
Tracking
Escaping
Fireball
martial arts
Talking to Dolphins
swordplay
lying
Teleportation
parkour
Preaching
Interpretive Dance
vomit-at-will
animal whispering
trash-talk
lawyering
Perfect Memory
Inspire loyalty
Turning self into a teapot
Summoning Demons
Example Goals:
Become the best wizard there ever was
Get arrested, escape jail, become an imfamous criminal
Create a Guild
Build a Zoo in the woods
Explore the Ocean Floor
Eat a type of food from every cafe in town
Read a book
Become a Vampire
Become master of the Wild Hunt
Get abducted by aliens
Solve a Murder
Save a damsel in distress
Get laid
Get married
Become King
Commit Genocide
Acquire a pet fish
Eat the world's supply of chocolate
Raise someone from the grave
Solve world hunger
Create peace among all people
Inspire a World War
Get filthy rich
We'll run until Jorde dies or is otherwise incapacitated. When nobody has any Willpower left, that round ends, and Willpower is refreshed.
Character Sheet:
Spirit Name:
Willpower: 10/10
Skill 1:
Skill 2:
Level 1 Goal:
Level 2 Goal:
Level 3 Goal:
Personality:
How did you end up attached to Jorde?: