Hidden 8 yrs ago 8 yrs ago Post by Ktyhrea
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Ktyhrea

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In the Winter of 2066, Anchorage was fought over and taken by the Chinese. It was taken back on January 10, 2077, then abandoned almost completely. Those who remained struggled to rebuild their broken society, and the first major faction within Anchorage was born. The loyal band of followers, formed under the care of the Fairview family, was aptly named the Fairview Followers. This band of wanderers thrived in the few months before the Great War, and even after the radioactive dust from the nukes in the southern states cleared, the people of Fairview continued to live happily in their little corner of the world, occupying much of downtown Anchorage and providing people a safe place to rest on their journey, or even make their home.
Alaska remained mostly untouched by the nuclear fallout that ruined the rest of the country, why that is is certainly not a mystery. Anchorage had already been beat into the ground, and most of the buildings had been reduced to not much more than piles of rubble, so it’s no surprise that China decided not to waste any more of their precious weapons on an already ruined city. The shockwaves from the bombs hit Anchorage, but most people in Alaska are no strangers to earthquakes, though these were, decidedly, a bit higher on the Richter Scale than the normal quakes.
It was in the months to come that the dangers of post-apocalyptia became apparent. Though radiation levels in the very center of Anchorage were moderate, the rest of the city remained relatively safe from rad damage, until the rain began to fall. Throughout the month of November the entire state was submerged in a torrential downpour of black rain, which came up from the south, and saturated the soil in radiation, increasing the radiation levels throughout the land.
When the radioactive downpour finally ceased, Anchorage had lost many more citizens, and -save for a select few that were preserved from the rain- those who hadn’t perished were so soaked with radiation that they would be transformed into ghouls over time.
Years after the rain had washed the rubble of the once bright beacon that was Anchorage, a new creature began to make it’s presence known among the townspeople. It crept in the shadows, preying on unsuspecting citizens, both human and ghoul alike. The bodies were never found, but many have ideas on where in the wastes they may have been taken away to. Vault 113, one of two vaults around Anchorage, seemed to be the most popular opinion, though none were brave enough to make the journey and find out. Rumor hinted at the vault being off the west coast of Anchorage, on what used to be Fire Island, back before the war.
The island sure was a fiery one during the battle. The entire landscape could be seen from the mainland, and was engulfed in a glowing red haze of smoke with the occasional lick of flame visible amongst the burning timbers. Embers, still hot from the fire, drifted from the island all the way to the mainland, littering the ground in ash, and causing miniature blazes in dry patches on the coast. When the fires faded and the smoke cleared, the only thing that seemed to remain of the island was a blank black landscape, speckled with the skeletons of trees and piles of charred lumber from what used to be cabins used by hunters.
The island seems to be uninhabited now, but it's unknown if creatures still roam there.

Attacks are growing more frequent, and whatever is lurking in the shadows is becoming increasingly careless- leaving mangled bodies behind. They litter the streets, and more turn up dead each week. The problem has caused the factions to team up, selecting members to participate in a potentially deadly mission of discovery. It's assumed that whatever the creature is, it originated somewhere on Fire Island. The team's job is to make their way across the Northern Wastes, and then find a way to cross the stretch of water separating the mainland from the island. Finally they are to search the island for answers and return to their respective factions, hopefully with answers, and a plan to take out the creature.


You can play essentially as anything in the Fallout universe. All spots are unlimited right now, with the exception of the human spots on the discovery team.
-A human in any faction, except the Armed Forces and Vault 109
-A human wanderer
-A Ghoul living in civilization
-A Ghoul living in the wastes
-A Super Mutant

Discovery Team Members
-Rabbit Creek (2 Open)
-Fairview (2 Open)
-Ravens (2 Open)
-Northern Providence (2 Open)

Characters
-None Yet!





Locations









Creatures










This roleplay does not stay completely true to canon. It is set in the Fallout Universe, and takes place about 200 years after the war ended.

Right now I'm really just looking for input on the plot, and seeing if there's any interest for this kind of roleplay. Thanks for reading and please comment with questions or comments! -K
Hidden 8 yrs ago 8 yrs ago Post by Pathfinder
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@Ktyhrea
Yo, a Fallout game in my hometown? I'm definitely in. Think I might swoop up one of those super mutant slots, maybe Providence since they have that whole "Science Thing" going for them... I dunno, we'll see. You mention the Vault 87 and Mariposa mutants but you didn't mention if there were anything new with these "Northern Mutants", if there are any differences.
Hidden 8 yrs ago Post by Ktyhrea
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Hey! A fellow Alaskan! Happy to have you join me, and thanks for the point with regards to the super mutants. My thinking behind them is that they (somehow, however unlikely it may be but somehow) made it up from the lower 48, and are incredibly similar to the Mariposa mutants, both in looks and level of intelligence. Some differences might show up in their appearance if they, for example, hunt and use the furs as warmer clothes instead of just using leather like their southern brethren.
Do you have any suggestions on how to change them to fit more seamlessly into the lore?
I will admit I haven't thought out the Ghouls or Super Mutants very clearly, my main focus was really on the factions and setting up the general backstory, so any help with that would be appreciated.
Hidden 8 yrs ago Post by Pathfinder
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One thing we know is that The Enclave did a bunch of stuff with FEV in the beginning, so I don't think it would be too out of the question for them to create a new strain up in Alaska. Here are some ideas I got.

  • As we know, East coast muties aren't the smartest bunch of crayons but they are still able to repair guns, craft armor, and organize themselves into an effective army. Maybe this strain was formed with guerilla warfare in mind. They just naturally have a head for not only plain survival in harsh environs, but also just kinda know how to craft simple tools and weapons, like super mutant sized bows and spears. Not only that but they are much more observant than you'd give them credit for. I dunno, seems neat to me.
  • To go with that guerrilla warfare bent I was spinning, maybe these guys are a lot more quiet than their southern counterparts. Like they don't yell all that much and just generally carry themselves a lot quieter.
  • Dark, almost black, skin and a good amount of insulating fat.
  • Powerful jaws and more predatory teeth for chewing through tough meat.
  • Lots of Yau-Guai fur, with Deathclaw fur being a status symbol among their ranks.
  • Generally more tribal than militant raiders? I dunno, maybe some superstitions
  • Kind of a middle ground in terms of the two coasts, stronger Mariposa mutants, smarter than Vault 87 mutants, but not beating neither in their individual strengths... that make sense?
Hidden 8 yrs ago Post by Pathfinder
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Also, since alaska is pretty cut off from the lower 48 would they use the same terminology for Super Mutants, Deathclaws, Ghouls, and Yao-Guai or should we keep it for simplicities sake?

Also I got some ideas for other creatures if you'd want to hear them.
Hidden 8 yrs ago 8 yrs ago Post by Ktyhrea
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I definitely like some of the ideas you have for the super mutants. I'll rework them a bit. :)

As far as terminology, I feel like just to keep things simple we should keep the names the same. I've talked to at least one person who is interested but doesn't know much about Fallout, and while I'm happy to help with people new to the franchise, keeping the names the same would likely help to avoid some confusion.
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