Command Seal Location: The top of his back almost visible at the neck
Wish: To learn even more about Runes and their mysteries that have been lost in time
Origin: Runes
Appearance:
Jonathan is a man of 5'11 stature with a lithe body that can be noticed from its muscular tone that indicates some sort of extensive athleticism. With a tan on his skin that has tinited his previously pale skin that would indicate some time bathing under the rays of the sun. He possesses black hair that has some kind of gel applied in his hair to make it stand while having relatively dark brown eyes on his angular face. His symbol as a master can easily be noticed on his back should he be unclothed but remains relatively hidden under his clothing. Wearing most of the time casual clothes on himself for the occasion which are easy to replace incase anything happen to them. A particular habit of his is the range of jackets he possesses which he could wear one for each day of the week.
Personality: Jonathan's most prominent trait is him as an extrovert with an obvious outgoing personality that anyone can see just by looking at him. With the look on his face, knowing he is confident about himself and what he is wearing which conveys much without being said. Having this air of self-confidence about himself that seems unwavering, it also shows when he talks with that cool headed and calm demeanor that wouldn't be embarrassed to ask or reveal anything. As a person with his confidence, he wouldn't be afraid to stand as a rebel against the norm or at the same time take the position as a leader for something that he believes in.
He is a person who would be considered being fun to be around, as he is always looking for something to do whether it be with a group or by himself. Seemingly having an appetite for conversation, he is clearly a people's person who loves to talk to people and get to know them. Combined with the fact that he is a flirtatious person, he can make a person chuckle at how smooth he can pull something off without a second thought. It makes his personality great for taking along to go to any kind of party as he's a polite guest who isn't afraid to join in the fun once it starts rolling. He while may not take anything serious at first, finds competition to be a good motivator for him to get him worked up for it.
Biography: Born in a small family of mages, they were nobody special but they were able to live off their magical talents quite well than a normal job. His parents gave birth to three children and he was the youngest of them all by two years, Adam and Michelle were his older siblings who he would be raised with. The three of them would be trained in the way of a magus as they all possessed the ability to do so, with sufficient magic circuits to do it. Their close nature together as family turned into a competition to see who could better the other, with his older siblings having a few years ahead of him, Jonathan mostly lost when he was younger. His brother specialized in fire element spells while his sister specialized in creating familiars that would perform a variety of tasks for her. Jonathan himself was interested in his own form of magecraft in the interest of the underused Runes. His parents were initially hesitant on letting him pursue a dying form of magecraft but coped with it when they saw his innate talent for it.
Using their combined knowledge, they taught what they knew about runes and the stories that were passed down to them. It would sustain Jonathan's knowledge for a few years before they had to hire a professional to tutor him in the more advanced areas. Eventually, his tutor would take him as an apprentice for more 'hands on experience' when his skill with that area of magecraft was suitable for being his assistance. George Beckham, was his teacher and would be so for several years as Jonathan learn under him. Traveling all over the world, wherever his teacher's assistance was called for and Jonathon too would tag along. It would be a long six years of traveling the world, as the two expierenced many things on their journey, and Jonathan grew into a full-fledged rune magus. He grew to be even more talented than anyone would have thought, gather more experience and knowledge during his six-year apprenticeship than anyone expected. Even his teacher was amazed yet wary of how fast his student was learning as the two rivaled each other in terms of knowledge and power.
There Jonathan would strike out on his own to learn more on his own, pursuing what interested him and caught his attention. Following this path, it would lead Jonathan to eventually forging his way to what will be his appearance in the Holy Grail Wars.
Magecraft Section
School of Magecraft: Rune-based Magecraft The form of Magecraft that Jonathan uses are known as 'Runes" which originates from the Age of the Gods and are symbols that, once inscribed, automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, they are limited by the amount of runes being combined which consumes more energy for each one being utilized. These spells can usually be negated when cast from afar due to the innate magic resistance of a trained magus and must be applied either directly on them or in their direct vicinity. These runes can be categorized into three kinds: the Primeval Runes created by Odin himself, the Old Runes, and finally Modern Runes. Jonathan has knowledge only Modern Runes from what he has gathered from his journies
Skills/Spells List: The limitation of Rune-based magecraft is innumerable as it is like building a sentence out of words, with so many phrases to choose from that allows the possibilities to be endless. Its only limitation is the amount of time needed to perform truly large scale magecraft is time and the energy to undertake such a task. While its possible to simply use direct confrontation scenarios, it is a form more panned out to be planned beforehand to set up the battlefield. Jonathan has the ability to use the entire Runic Alphabet but is limited to only using 16 runes per day which will be distributed into the spells he uses them in.
Ehwaz - Rune of Strength: A common rune capable of being placing onto an object to increase its strength and durability akin to metal if its an inferior material. If placed on a metal, its durability is increased at a reduced amount but still functions as normal. However, if cast on his body (his arms generally), it temporarily gives him strength to do a variety of things and no doubt allow him to easily harm the average human. It adds a good 50 lbs of weight on him when he's benching if that counts for anything. (This spell would consume 1 Rune)
Kenaz - Rune of Sight: A more uncommon rune which can be applied to ocular devices and used for a variety of purposes. Amplification or extension of sight is simple, while piercing magical abilities may take some time to adjust the magic to see through them. When placed on himself, he can see twice as far in the light and dark than a normal person. (This spell would consume 1 Rune)
Laguz + Sowilo + Mannaz - Runes of Healing: A common spell among rune casters which escribed on their bodies can heal scrapes and bruises easily. Intended for more serious injuries, it can handle gashes and wounds up to moderate severity before actually requiring real medical attention. In cases of severe or fatal damage, it can stabilize the person in a single burst of energy and slowly continue to knit the body together but they will still be in a terrible condition if not taken to a doctor. (This spell would consume 3 Runes)
Algiz + Isa - Rune of Shielding: A rune of protection which is used in more magical battles, capable of defending the common spell thrown by a magus. Sufficient for most curses that are cast from afar as well which will be negated by this spell. Using it during battle is usually difficult or impossible but when placed on a object, it will indeed ward away spells and block them when hit. On apparrel, it protects against the magic of negative intent which is useful when placed on them. (This spell would consume 2 Runes)
Hagalaz + Laguz + Isa + Nauthiz - Protective Runes of Endurance and Retaliation: Another sentence of runes which no true practioneer of runic magic shouldn't know. It protects against both physical and mystical attacks, using their energy to reinforce and fuel the spell itself. Any magic left from the runes after each attack will be transfer into a single point where once passed will unleashed the stored energy as a powerful counterattack. (This spell would consume 4 Runes)
Sowilo + Thurisaz + Hagalaz - Runes of Fire Cage: The first defensive spell on the list, it is a combination of runes which when cast will cause a powerful cage of fire to trap the victim in. Its naturally weak to elements that would destroy fire but resistant to those that it naturally is. (This spell would consume 3 Runes)
Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: The first offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself. (This spell would consume 4 Runes)
Isa + Thurisaz + Hagalaz - Runes of Ice Spears: Another simple spell which is like a toothpick going through a piece of fruit by this combination of runes which forms the spell. Its sharp enough to pierce through the human body and pieces of metals but is fragile compared to sturdier materials. Strengthened by the Isa rune that turns the projectile sharp enough to make a cut through a mature tree. (This spell would consume 3 Runes)
Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: A offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself. (This spell would consume 4 Runes)
There are many more combination of spells possible but here are a small portion of them
At the moment not exactly. Some may have spied it earlier as a given due to the number of servants being called if they did know there were twice as many as usual. Give me a sec to check the OP.
At the moment I think it's fair to say that only people who's put research in know if not then it's mostly just a declared neutral state by the overseer until he says his part.
At the moment I think it's fair to say that only people who's put research in know if not then it's mostly just a declared neutral state by the overseer until he says his part.
Ok, thanks. But would it be plausible for a Servant to realise more Servants than the usual seven has been summoned? So even if they didn't know what was planned for this War, they would know it is unusual.
@Loki OdinsonDepends on how long they've been summoned, and how well they can sense the other servants. Maybe also if they can detect mana. The masters may be aware if they've been around Fuyuki long enough.
@TurboshitterHey turbo you have apparently resisted your urges to post for a whole page worth of comments. Are you dead?
Well shit, I did, didn't I? Nah, I've just been busy at work and then when I got home we went out to dinner for my mom's birthday. Post's almost done, just gussying it up at this point, really.
@vancexentan No problem. It just takes a while because our timezones are a little off, so we only have a small frame of time to do collaborative. But I reckon (if @BubbleGumKing agrees) our posts might be better if we collaborate unless our respective Servants and Masters are not with their partners. So replies might be a little slow in coming.