Hidden 8 yrs ago Post by ClocktowerEchos
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Could there be magic-inhibiting substances, anomalies, creatures or materials?


Some ideas I had where:
- The realm from which the mages draw power from (lets call it "Arcanum" for right now) could be a fickle thing and waxes and wanes in terms of how strong it is.

- Some illegal drugs could possible have a strong sedative properity that interfers with magic. Hell, sedatives or stimulants in general should make it harder since they will mess with your brain.

- Using certain forbidden or extremely powerful spells has a chance of conjuring up a magic demon beast or something and not even master mages can completely negate that chance.

- There should be some normal beasts that can "see/feel/sense" magic and thus can track people, espeically mages, across otherwise impossible terrain and hunt them.

I have some more ideas on materials, but that's another list in it of itself.
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Hidden 8 yrs ago Post by Oak7ree
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- There should be some normal beasts that can "see/feel/sense" magic and thus can track people, espeically mages, across otherwise impossible terrain and hunt them.


Cats. Definantly cats.
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Hidden 8 yrs ago Post by Kenaron
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Cats sound nice, @Oak7ree

I like the ideas of @ClocktowerEchos, he's got a lot of cool things under the belt.
Hidden 8 yrs ago 4 yrs ago Post by Polymorpheus
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Hidden 8 yrs ago Post by Oak7ree
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@catchamber Magic is magic and technology is technology. They don't mix well.
Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
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External substances depend entirely upon how one imbibes them or uses them. An alchemist experimenting with anything and everything he can in pursuit of some new arcane formulae is likely to do as much if not more harm than a spiritual advisor, shaman, sage or seer; someone who is tied to the understanding and well practiced in the gathering, refining and dispensing of altering goods. No less, it keeps the practice secret, limited and word-of-mouth, passed on from mentor to pupil within a tribe or people. When you go on a "spiritual journey" or "dreamwalk" through medicinal herbs and a bit of magical tact, you get a radically different experience than simply quaffing down a potion the local apothecary has thrown together based on some book. One is a positive, enlightening experience and the other is... varying, depending on any number of factors. However...

Magic ceases being magical when you begin to refine it down to a science. Even mighty wizards, who spend their entire lives pursuing the art, are not always so certain why some things do as they do. Forcing it into whirring cogs, grinding gears, and machines turns it into a science. It removes the mystery of it all, what makes it arcane or complex for a number of reasons, not the least of which is availability. When you turn magic into any other tool, any fool can then wield it. You keep magic limited to liveliness and as much art as it is science, you make people with it distinct. It needs to be a power that as one grows in scale of a spell, the more wild and awesome it becomes; world changing magic does just that, but often in unpredictable ways.

A mage might be proficient enough to cast lowly bolts of flame without danger, but a great wizard who has been preparing a spell for many, many long years? He might indeed cross a planar boundary and travel ahead or back in time, but the sheer power of the magic unleashed could let other things in too, or cause great harm to the surrounding environ. You can never be too sure. He can check and recheck his books, calculations and studies, but there is always that chance. Yet, he is a wizard so that is but only a chance, right?

On another note, I am very fond of the concept that people who attempt to "study" magic begin to edge closer to madness the deeper they dive, whereas those born into the talent adapt with it. A wizard contrasting a sorcerer; the absent minded, aged man with beard and innumerable studies who bumbles and babbles to the keen, almost seductive beauty and power that someone was just born with and commands on whim. A sort of envy arises from that and a desire to pursue it.

Returning back to the subject of cats which drew me here, felines of all forms have a great number of magical mythos and properties associated with them across a number of cultures. If there's any animal one might think to be a danger to magic and mages, even the common house cat is an option; they're said to see spirits, receive visions, steal away life itself or breath it into others, balance the power of plagues and illness, chance or change fortune, among other things. Not to mention they are a very classical familiar to the scholarly, cloistered and magically inclined. Your larger cats? Some are informally called "ghosts of the mountains", others are divine spirits, representing everything from unchecked, pure and impartial wrath like the tiger, up to keepers of secrets, tricks or mystery as with a lynx.

If there is something a mage might not want to dabble in, that would be a terrifying mythic or enchanted beast, that would be any cat.
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Hidden 8 yrs ago Post by Oak7ree
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@The Harbinger of Ferocity You have many good point there. I'm not an expert on different mythologies and ancient pantheons, but I know that at times cats have been significant symbols, for example, to ancient Egyptians, and they've also been linked to witchcraft. In the Witcher books, if I recall correctly, cats were magically inclined animals.

Abd I agree on the magic = not science. Magic can be studied and understood to a degree, but it is a neverending swamp - one day, you might sink into it too much and drown.

I have really liked to magic in G.R.R. Martin A Song of Ice and Fire series - it is there, but it is also accesible only to a few people and barely understood, as most of the ancient lore has been lost.
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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If you are seeking someone schooled in feline mythos and lore, you needn't look too much further, @Oak7ree. The feline kind is my area of expertise, to include that aspect. All animals have magical attributes associated with them, even to this day, but I cannot name too many that have as much variety in the matter as cats both greater and lesser do. They are as much a friend as they are foe, going back to before man even so much as walked upright. One can only imagine what magical beasts could do given that. This also lends itself well to prospects of animism, shamanism and totemistic tendencies. What is more frightening than the barbarians outside your gates? An army of them, headed by a shaman who can divine the future, turn into a predator or conjure terrible storms to plague your people.

With regard to magic, I find from experience that mingling darker, lower fantasy elements with the potential to encounter high fantasy has greater and more bombastic impact. Not just from a reader or player's perspective, but that of an observer. If all common folk had even some semblance of magic, why are they common? Surely they would discover and evolve those talents further. But, if you were to keep that knowledge coveted, secret and shrouded in mystery, now you are toying with potentially shattering perceptions. It makes powerful figures reasonably powerful - a court wizard of a kingdom is, beyond a doubt, perhaps the one person who truly has any idea about a magic that could affecting a people and failing that, at least has a place to start.

A nobleman's private mage, who acts as the champion of his house? Much less experience, but still a person of effectively knightly station. Someone the regular rabble wisely clears out before when he's present. Sure, he might not need a sword and he might not be able to teleport across continents, but he can still set a man on fire, move things with seemingly just a thought, leap huge bounds or any other of regularly impossible feats. His weakness is however, he is just a man, a man many are likely to hate and a man probably bound by law.
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Hidden 8 yrs ago Post by Oak7ree
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@The Harbinger of Ferocity Thanks for the insight on the felines. Welcome to the team.
Hidden 8 yrs ago Post by JaceBeleren
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What if there was a (harshly illegal, of course) drug that could temporarily create magic abilities in a regular person? These might be wild and uncontrollable, and probably mess with the user's mind as well. Also, the powers caused might not be actual magic, but effects similar to spells, with only the drug itself being magica.
Hidden 8 yrs ago Post by Kenaron
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@JaceBeleren Like some sort of bad trip? For example, could give you power as to cast fireballs, but as soon as it fades it leaves a gap in your mind of somthing that you never had really, you just tapped into it for a little time. I like the idea, but I think it sould be even more than just illegal, it should be something terribly specific, right? Like you need either specific elements which are hard to get or laughably huge amounts of materials and/or time to prepare it.
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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It would be reasonable to have the substance unlock the latent magical potential in a person, say by flooding that force which connects them to the realm. For someone who is not born into this, one can imagine this alchemical compound can have profound effects, say extreme as burning away parts of the soul itself. It withers the spirit, heart, mind and body. It is too much for the average person to maintain. Despite this, you can imagine the wealthy or elite might be drawn to that taste of power the envy, after all they are the elite - why should mundane folk be the only one allowed such power and just because they were fortunate enough to be born with it?

Understandably so such a substitute for real power, be it inborn or studied, would be rare and costly, but as with many forms of power or potential, it is an attractive option. While it might eat away at a person the addiction is powerful. A little bit more would not hurt too much would it?

If anything I imagine the substance to be a powerful psychic stimulant, awakening the powers of the mind to tap into magic. Of course psionics do this, but those are gifts discovered by a select few. Something rarer than wizardry, witchcraft or sorcery. Even more poorly understood and far more unpredictable.

It might cause episodes of mania just by itself or awaken those urges.
Hidden 8 yrs ago Post by BingTheWing
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Heyo, I've been reading some Tolkien lately and am very much in the mood. Can I do anything to help?
Hidden 8 yrs ago 8 yrs ago Post by BingTheWing
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Also, I would prefer a more mysterious feel to the magic system - very little practitioners exist, the ones that do are well into old age, and are left alone at best, and ostracized at worst. Right now, the magic system feels like a science - a systematic study. I personally think it would be better if it were respected as an esoteric art, an expression of the self. Magic would seem more 'random' and in the heat of the moment to the untrained eye, rather than a clear application of a spell.

I'd also like a more conflicting feel to the religious system - divine magic may exist, but no one is entirely sure where it's coming from, or how to gain it in the first place. People war over whose god exists, not whose god is better.
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Hidden 8 yrs ago 8 yrs ago Post by BingTheWing
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Wait, I actually kinda backtrack on what I said earlier. Magic and a divine pantheon could certainly be universal, but actual communication with the gods would be extremely hard to do. The gods should influence the world in little ways mere mortals can only glimpse at. So we get the idea that they exist, but we're not quite sure what they're doing. Seers or oracles would then become extremely valuable.

Also, in order for a universe to be implemented gracefully in storytelling, there needs to be an overarching theme with the world. Tolkien was all about the gradual decay of the world and the sinfulness of mankind. George RR Martin wanted to illustrate power-lust and what it did to people and society. George Lucas wanted to show how hope could prevail even in the darkest of times. I saw in this thread a while back about dragons heralding great events of some sort, so probably this universe should be all about prophecy, turbulent times, and how people cope with change. We therefore should go about formulating great events that have triggered change in the world.
Hidden 8 yrs ago 8 yrs ago Post by BingTheWing
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~i'm pushing the line here with a quadruple-post, I know~

Extra idea:

- The world could be divided into ages, with the first being the Age of Stars, when the gods walked the earth. To make it even edgier, we could have the resulting ages represent the five stages of grief.

- Denial could be the mortal races still communing with the gods, albeit not in physical form, but eventually their divine intentions become murkier and murkier. This could be a false golden age, where magic seems to be at its peak, yet decay starts to entrench itself.

- Anger could be an all-out Age of Blood, where the mortal races war with each other, blaming each other for drawing away the gods.

- Bargaining - one empire eventually does dominate the others, and is built upon communing with a dark, unstable deity - a deity who happens to still be the closest to the mortal realm. This age would end with this empire getting overthrown.

- Depression - this is the current age, where magic is dying and the gods drift further and further away from mortal affairs. Magi are ostracized at best, and hunted down at worst. Many of the other races dwindle in number.

- Acceptance - Certain sects of society are determined to not let this age come to pass. All across Kaledan, heroes strive to gain favor from their divine patrons. Magi submerge themselves in study to commune with the gods. The mortal realm will not let the gods leave Kaledan - without a fight.

Actually, stories could be set in any of these ages, for greater plot opportunities. But the main theme of the setting is that the world has seen better days.

Extra idea part 2:

- The elves could be Kaledan's native race, inhabiting a continental forest which the early human settlers cut down. This creates an age-long hostility between the two races.

- The humans could have come from 'a land of dark shadow' in history books.

- Orcs regularly war with the dwarves and are seen as vermin to be exterminated by humans.

- Halflings are greedy assholes and con men.

- Elves are antisocial.

- Humans are supremacist.

- Dwarves are socially and mentally rigid.

- Orcs are either warring themselves into extinction or enslaved by humanity.
Hidden 8 yrs ago 8 yrs ago Post by Oak7ree
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@BingTheWing I often like fantasy worlds that have down to Earth feel - magic and gods are fine, as long they don't become the main enteinment. My favorite series include The Witcher and A Song of Ice & Fire. In both, politics and scheming play a major role. Human affairs are in the forefront. And I dislike descpribing a fantasy race in just few adjectives. Cultures, nations and life in general are much more complex and diverse than that. You can't do that in real life, as it is too deeb an ocean to measure with only few words. It's like saying "All Americans like baseball." It might hold true to some Americans, but not evryone is interested in baseball. Human lige is complex.
Hidden 8 yrs ago Post by Oak7ree
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And I would make a writing prompt to everyone: try to write a nation. How it was formed? How about economy or military? Is it centralised or decantralised? How about political situation? Does the monarch answer to a parliament, or does he rule by the grace of the gods? How about towns? Remember, towns were often small, housing a few thousand at most, and most people got their living off the land. Is it a feudal, an imperial society? A republic, a princibality, a duchy, a kingdom? A city state? A free city within a latger nation? How about religions or cults? How about enviroment? Is it mountainous or flat country? How rich is its farmland? How about rivers, lakes and streams? How do they affect travel? Is there dangerous wildlife, like bears or cougars?
Is there prey? Study medieval examples and take a few pointers. And I don't want to see extremes, where everyone is a mage or whatnot. Magic is like Tabasco - not everyone likes it, but it spices life nicely when used wisely.

Ps. These are just some guidelines and questions to help forming a nation.
Hidden 8 yrs ago 8 yrs ago Post by BingTheWing
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@Oak7ree I understand where you're coming from, but sometimes one really has to generalize when describing entire races, for the sake of brevity. Most non-human races will probably roughly fit into a stereotype (though that stereotype may be unjustly bestowed). As for Americans, a great deal of them do like baseball, though not every single American will fit into a cookie-cutter personality like that. However, what I do have planned for the races here is for the negative traits of their race to be more apparent, e.g the humans are overbearingly imperalist instead of merely ambitious, and the generic elvish mystery found in most universes becomes full-blown racism. I'd want to eliminate the notion of good guys bad guys for entire races (much like how Tolkien generalized all the orcs to be bad), and rather instead instill a sense of flawed humanity in the world. For example - the Lord of the Rings usually paints elves in a distant, but benevolent light. Whereas I imagine this story to be more of the Silmarillion, where the elves are outright rebellious dicks in their specialness.

TL;DR - Yes, I'm going for an edgy deconstructionist feel.

And while you were writing that, I've already kinda sunk my teeth into this. So, introducing the Seers!

Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
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The region is less a kingdom than it is anything now, made up of five or so "states", one of which is official and recognized as a proxy state of a greater monarchy while the rest are varying forms of unofficial ascensions. Historically, the environment belongs to no one and there's no certainty among the people, even educated people, of the actual line of pedigree. Thus, as one can imagine, it has become a contest of hearsay and claimed legends, be them true and false. While the leaders of these factions skirmish with each other however, their people live in growing fear of the ever longer nights and the wild outside.

While not entirely shrouded in snow, one can view the environment as a mixture of high tundra, alpine forest, cold grasslands and at its most modest, "cold forest". People have been pressed increasingly south, with the majority of refugees having fled several generations ago from the creeping cold. The majority of such people in exodus had nowhere to go and either starved or settled where they could, making meager livings for themselves. The wild life is made up of both megafauna and regionally appropriate fauna, everything from the woodland chipmunk, prairie dog, deer, elk and the like to bison, ground sloth, mammoth and so forth. Predators are exceedingly dangerous, with the most "mundane" being bobcat, foxes or lynx, up to wolves, dire wolves, giant wolverines, grizzly bears, cold lions and various sabertooths.

Magical beasts are more common than magical monsters, but the latter are your associated winter wraiths, ice elementals, wood trolls, and the sort. They are not frequent threats, but they are difficult to best in a land where fire is considered precious and essential to life. More menacingly is that the environment, while bountiful to those who know how to hunt and gather, often has powerful and unpredictable weather in its mountainous terrain and almost seems to target regular folk. The seasons, by proxy, are less pronounced and generally all varying states of cold, but can be beautiful and exotic when entire carpets of wildflower blossom; a site few would ever see or imagine.

Magic itself in the land is a close kept, almost dead secret. Those who do command it know it as a source granted from nature, something one needs to tap into in their soul and draw out from the land itself, making it outright deadly because of how exaggerated it can become. A bolt of flame might be unimpressive, but a whirlwind turns into a small hurricane of tearing crystalline ice and snow. As such and because of the people's beliefs, it is almost entirely unknown; prior to recorded history of humans, this magic was more common than the arcane studies, but was used like some now is through faith and connection.

With regard to faith, the dire situation has turned many churches into places of apocalyptic threat. Almost all of the major practices, short of the minor more culturally locked, view the very assault by the environment itself and nature as punishment by the divines for the greed their people gave into. People go so far as to hold mass destructions of objects of wealth, like meltings of gold, silver, finery and the like as sacrifice and casting it into deep lakes, hoping that it will stop the advance. The overall mood of the people is one of a crushed spirit, not only because their environment has turned from bountiful to grey and skeletal, or so they see and believe, but because their noble lineage and line exists not at all anymore. They are viewed as poor savages whose very skin is cold to the touch by outsiders, despite these rumors and misleading failing to be true.

The overarching objective of this submission? A place where the environment and its people are out to get you. Not because they are evil, corrupt or anything, but because that's just the nature of it.
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