Name: Joe Gore
Age/Race/Gender: 25/Human/Male
Appearance: Gore is a somewhat athletic, lean man with messy brown hair combed backwards. A constant bitter scowl is etched on his usually unshaven face, and his attire is nothing but fitting. He is commonly seen wearing simple jeans, engineer boots and a wife-beater shirt.
Occupation: Mechanic/Weapons Expert, Ex(?) Convict
Weapons:
Yolanda: The mother of all pump-action shotguns, this Siegebreaker model has been tuned, being able to fire the dreaded and highly illegal Hailburst shells, a type of short-range, high-spread buckshot with enough stopping power to blow holes through walls. It can still fire normal rounds, however, though due to being stockless, loading it with Hailburst makes it almost unusable without the G-85.
Sheila: A slightly modified Argus-5, it is a surprisingly reliable and accurate machine pistol, and gains in straight shooting and high caliber what it lacks in size. Joe primarily uses it for medium distances, and with the addition of an extended magazine, it is a great tool for urban combat.
Buster: A wrench of great size, too big to fit into Gore's toolbox. Good for unscrewing nuts, bolts, and the brains of whomever's dumb enough to come too close.
Armor: None at the moment, but Gore claims he's "Workin' on something big."
Items:
G-85 Exoskeleton: A customized model that has stood the test of time, this exoskeleton is a structure comprised of thin CarboSteel bars and miniature servos sharing a common Triforbium power cell located at the upper back, it stretches throughout the torso and limbs, even sporting intricate hand and foot parts to increase grip strength, stability and integrity, and allows about seven hours of continuous usage before needing to recharge. A wonderful piece of equipment for operating heavy machinery and similar tasks, not only does it significantly increase the full-body strength of its' user, but also dramatically improves endurance. It also features clip-on safeties for safely carrying equipment, and folds into the size of a backpack for easy transport, despite its' somewhat uncomfortable weight.
Randyne Toolbox: A sturdy box containing all of Gore's tools of the trade. Once opened, it unfolds for easy access. A simple nylex belt came free of charge, and it's surprisingly handy.
Welder's Joy mkII Sunglasses: A pair of bad-ass sunglasses mimicking century-old designs, their lenses are subtly curved in such a way that they protect the user's eyes from shrapnel due to fibermesh lenses and a titanite skeleton. This model was popularized in Joe's parts due to having a miniaturized, crude Powered field generator that deflected intense light. If you know what's good for you, don't remind that to him.
Skills: Before going haywire, Gore used to be an engineer and weaponsmith, and rather talented at that. He could re-route a Hypercharge Generator of a class B frigate and still make guns capable of blowing holes through a Kargul skull. The only catch? He's a bit, uh, traditional. He absolutely despises laser and Powered tech, preferring "good ol' steel and grease" over more elegant devices. That being said, provided he knows (and has tampered with) the inner workings of most pieces of tech, he can use them to quite satisfactory results. When dealing with gear that he himself has customized to his specifications, he can work wonders, weapons obviously included. His combat abilities are not to be underestimated either. Although untrained, living in the tough side of the galaxy has given him knowledge on how to hold his own in all sorts of fights, primarily relying on low blows and his quick reflexes.
Powers: N/A
Other: Constantly reeks of alcohol.