Genre: Fantasy, Adventure, Sandbox, Humour
Scale: 4 - 5 Players, one character each.
Mechanics: Exploration, Dice & Randomness, Loot, Levelling, Death. Chapter-based.
Players:
Scale: 4 - 5 Players, one character each.
Mechanics: Exploration, Dice & Randomness, Loot, Levelling, Death. Chapter-based.
Players:
P R E M I S E
Monsters, mayhem, magic and dungeons galore: this is all that's left in the rubble of the ruined world. So who's going to clean up this mess?
IᎶ
You were born today from an egg. With a virtual pat on the back and a little push, you toddled right out from Hivemind's stew and into a world of wonder and danger. Congratulations, you're the clean up crew, and you've got one teensy, wheensy job: Make the world habitable and kill all the nasties for Hivemind, pretty please. Yay!
Unfortunately, much to the dissapointment of Hivemind, Igs have a tendancy to die. Alot. Much like lemmings, really. But a few struggle on, turning their hard-won experience into abilities beyond comprehension, aquiring artefacts of immeasurable power. Those with a sharp eye and a finely honed sense of self-preservation just might end up turning that old stinky dungeon into their own personal castle.
Unfortunately, much to the dissapointment of Hivemind, Igs have a tendancy to die. Alot. Much like lemmings, really. But a few struggle on, turning their hard-won experience into abilities beyond comprehension, aquiring artefacts of immeasurable power. Those with a sharp eye and a finely honed sense of self-preservation just might end up turning that old stinky dungeon into their own personal castle.
E X P L O R E --> C L E A R --> L O O T --> R E T U R N
The roleplay is broken clearly into chapters, with initial chapters being shorter as your character finds their feet. The prologue works differently as people settle in and say hello.
- EXPLORE: Scout out the environment, deciding what locations are best (for example, a party with lots of fire weapons would easily destroy alot of ice monsters) whether the loot is worth the risk, and prepare for any unique hazards.
- CLEAR: Succeed at your mission objective, usually involving killing lots of monsters, but not always.
- LOOT: Get them lovely XPS, rare items, and treasure.
- RETURN: Get home in one piece preferably alive. At Hivemind, sell your items, get resurrected, see if there is any news and upgrade yourself.
So with all that said and done, what type of Ig are you?
C H A R A C T E R S H E E T O V E R V I E W
Right then. So this might look a little scary to those who haven't played a mechanic-based roleplay before, but I'll place up an example for your perusal. Please note this is a clarification of the sheet, the actual sheet is below in code format.
Name: Single name / nickname only.
Gender: Male or Female.
Appearance: Newborn Igs range between 2-3ft tall on average at birth. They are all different shapes and sizes, and come in all different colours of the rainbow. This should be a short, written description, as appearances will change during the course of the roleplay, and you generally start as a short, squishy thing. This section is mainly for noteworthy features and does not have to be too detailed.
Personality: Required. A little about how your character behaves, their outlook on life, and their general demeanor.
Level: 1. This will increasure during the game.
Deaths: 0. No need to worry about this, honest ;)
Stats: Stats determine how proficient you are at certain tasks.
Distribute: 1x -, Untrained | 2x • Rookie | 2x ★★ Trained | 1x ★★★, Specialised
Strength: Brute power, force, and ability to resist poison, disease and toxins.
Dexterity: Agility, balance, reaction times. Ability to move stealthily.
Cunning: Wit and sneakiness. Ability to lie and detect when others are lying.
Spirit: Power of the soul, metaphysical strength, innate wisdom and understanding of the metaphysical.
Knowledge: understanding and mental retention of different subjects.
Luck: Increases liklihood of favorable events happening to your character, or avoiding negative circumstances.
Dexterity: Agility, balance, reaction times. Ability to move stealthily.
Cunning: Wit and sneakiness. Ability to lie and detect when others are lying.
Spirit: Power of the soul, metaphysical strength, innate wisdom and understanding of the metaphysical.
Knowledge: understanding and mental retention of different subjects.
Luck: Increases liklihood of favorable events happening to your character, or avoiding negative circumstances.
Abilities:
- Scan: Allows you to gain information on enemies you fight. Initial scans grant minimal information, with subsequent scans perfect your knowledge. This ability can be used once every three turns.
Inventory:
Magical Items:These are items of particular note.
Equipment: Your armour and weapons.
General Items: Everything else.
Equipment: Your armour and weapons.
General Items: Everything else.
S H E E T