Animorphs
We can't tell you who we are. Or where we live. It's too risky, and we've got to be careful. Really careful. So we don't trust anyone. Because if they find us...
Well, we just won't let them find us.
The thing you've got to know is that everyone is in really big trouble.
Yeah.
Even you.
Plot
One night, five teenagers discover that parasitic aliens, called Yeerks, are secretly infiltrating Earth by taking over people's minds and bodies. They encounter an alien who is on their side, an Andalite named Elfangor, who, before dying from injuries sustained when his spaceship crashed, gives them the power to morph into any animal they have touched. Joined by Elfangor's younger sibling and unable to trust almost anyone else, they begin a violent and secretive guerrilla war against the invading Yeerks to save the Earth.
During the course of the series, the five teenagers grow from fun-loving kids into an elite team of paramilitary troops, attacking the Yeerk invasion force wherever it is discovered. Along the way, they find allies that they never expected, enemies that prove more dangerous (and, in some cases, bizarre) than the Yeerks themselves could ever be, travel to alien worlds, and confront their own inner conflicts. Month after month of pressure begins to take its toll, and the kids are irrevocably changed from the innocent suburban youths they once were.
Setting
Erie, Pennsylvania is a small town in Northwestern Pennsylvania, bordering Lake Erie to the north, and a dense forest to the east. Otherwise, the city is fairly isolated, and is usually only visited by sightseeing tourists for the lake, or people trying to get to Lancaster. In lieu of a map, I have a 3x3 grid with 9 districts in total -- I can't draw, but at least there's a setting! The districts are marked by their relation to Perry Square, the residential part of town. Other than that, it's worth noting that the year is 1998, but I still might occasionally make references to early 2000's movies and music, because that is how I roll.
Rules
• If your character can't survive the situation they're in, they won't.
• Everybody has Quasi-GM plot powers. If you want something to happen, like a car crashing or your character's family member being a controller or something, go right ahead! That being said, it helps if you ask first, just in case it conflicts with plot stuff I haven't mentioned.
• We're in this for the long run. I'm not going to have a "Don't be a dick" rule, because that's kind of pretentious of me, but try to play nice. We're all friends here.
One-Offs
Alright so, I figured I should summarize this pretty quickly. In the books, there's a lot of character-building/details that we find while the characters are alone, because of the first-person perspective they're written in. Since we can't get exposition that way, one-offs are essentially filler arcs that center around your character, in a single post, for all of your exposition/character building/deep dark secret needs! Put 'em in a hider like this.
Roles
The Leader- Whether they like it or not, this character is the type of person who people naturally gravitate to in times of crisis. Their ability to keep a clear head under pressure and naturally strong leadership abilities are their best strengths, and characters will naturally fall in behind them when the going gets rough. Taken by @Eggs
The Lancer- Where the leader is calm and in control, their lancer is often rash and impulsive. They can be the leader's best friend or worst rival, but the lancer is the second-in-command, first and foremost. Though their unpredictability can sometimes make them difficult to work with, their ability to think outside of the box and their extreme loyalty make them an asset to the team. Taken by @Deadbeatwalking
The Big Guy- While not necessarily the largest member of the team, physically, he's definitely the most aggressive. He could hold his own in a fight even before gaining the ability to morph. He's almost always in favor of doing things in the most direct, preferably physical way possible. This trait may put him at odds with the rest of the team. Taken by @Inkarnate
The Smart Guy- An extremely intelligent character who prefers to think things through before jumping into them. Exact area(s) of expertise are up to the player, but this should generally be the more logical character in the group. They generally prefers peace; or at least, not getting their ass kicked unnecessarily. Snarkiness requested but not required. Taken by @VitaminD10000
The Heart- The more emotional/artsy character, and the group's moral compass. They are the first one to speak up whenever it seems the group is going too far past that line that separates good from evil. This character has an excellent understanding of how people tick, and while they usually uses this gift for good, to help keep the group cohesive and take care of members emotionally and whatnot, they are also an excellent manipulator. Taken by @Sloth
The Alien- A young member of the Andalites who grants the group their morphing powers. They'll be with Elfangor as he dies, and then with the group, probably hiding on someone's property. They'll give background on the secret invaders and their motives, while being very cryptic about their own people. Characteristics include arrogance and a complete lack of knowledge regarding human culture. Taken by @Raijinslayer
The Nothlit- A member of the team who unintentionally passed the two hour time limit for morphing, and is stuck in a nonhuman body forever. Plot subjects include angsting about missing their family, angsting about living outside, and angsting about not being human.
Sheet
In lieu of a traditional sheet, I'd like to find out about your character and writing ability through an in-character interview. Assume the questions are being asked to your character by a man in a suit, who has pulled them out of class and into an empty classroom. Relationships should be empty until people start getting accepted. Those interested in playing the Alien should PM me for a different sheet.
[center][img]immersion-3d.com/wp-content/uploads/2…
[h1][b]Firstname Lastname[/b][/h1]
[h3]What's your name?[/h3]
[i]Answer.[/i]
[h3]How old are you?[/h3]
[i]Answer.[/i]
[h3]What do you look like?[/h3]
[i]Answer.[/i]
[h3]Do you have any hobbies?[/h3]
[i]Answer.[/i]
[h3]What are some things that you especially dislike?[/h3]
[i]Answer.[/i]
[h3]What are your goals for the future? Both immediate and long-term.[/h3]
[i]Answer.[/i]
[h3]What's your home life like? Specifically, what is your relationship like with your parents?[/h3]
[i]Answer.[/i]
[h3]What's your favorite animal, and why?[/h3]
[i]Answer.[/i]
[h3]Favorite color?[/h3]
[i]Answer.[/i]
[h3]Do you identify with any song or piece of music?[/h3]
[i]Answer.[/i]
[h3]Do you believe in aliens?[/h3]
[i]Answer.[/i]
[h1][b]Firstnames's Relationships[/b][/h1]
[color=lightyellow][b]The Smart Guy[/b][/color]
[color=pink][b]The Chick[/b][/color]
[color=lightblue][b]The Leader[/b][/color]
[color=indianred][b]The Lancer[/b][/color]
[b][color=seagreen]The Big Guy[/color][/b]
[/center]