Hidden 7 yrs ago 7 yrs ago Post by Mae
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Mae Crayola

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A mysterious yellow puddle forms under Father C once he enters the room. Pulling out his shotgun, he mercilessly crits the beast into utter oblivion, receiving 10 XP and felling the foul creature once and for all.

The battle is over.

Loot!
Everyone in the posse receives 40 XP!

@DeadBeatWalking Hawkeye Harold receives 1 Darkstone and (1d6, 1 x 50) 50 GP. Spend a Determination to reroll gold amount?

Hawkeye may puff on his Trusty Pipe to recover 1 Determination.

@DuthguyDan receives 1 Darkstone and 50 GP.

@Scarescrow Scare, the Law Holder receives 1 Darkstone and 50 GP.

@rocketrobie2 Father C receives 25GP and an additional and (1d6, 4 x 50) 200 GP. Spend a Determination to reroll gold amount?

@PrinceAlexusPastor Jimmy receives a total of 275 GP.

@CollectorofMyst Aaron Goldfeld receives 1 Darkstone and 100 GP.


Catch Your Breath, Heroes!

You catch your breath after battle and may recover a mix of health and sanity. If you have Determination, you can reroll to attempt to gain back more. The maximum health/sanity points you can have to heal with is 3.

@DeadbeatwalkingHawkeye Harold recovers 1 health as he has taken no sanity damage. He is back to full health and sanity.

@DuthguyDan can recover a mix of 2 health and sanity. He chooses sanity, see below.

@ScarescrowScare, the Lawholder can recover a mix of 3 health and sanity. (He gets a buff from his grand sword locket. But he's at full health/sanity anyway ;))

@PrinceAlexusPastor Jimmy can recover a mix of 2 health and sanity. He recovers 2 HP.

@rocketrobie2Father C can recover a mix of 2 health and sanity. He's already at full health and sanity, though.

@CollectorofMystAaron Goldfeld can recover a mix of 2 health and sanity.


Please let me know how you are distributing your points.

Movement:
Once everyone's movement has been spent, a new round will start and characters can explore/scavenge as usual.

@DuthguyDan has 1 movement left this turn.
@ScarescrowScare, the Law Holder has 3 movement left this turn.
@PrinceAlexusPastor Jimmy has 3 movement left this turn.
@CollectorofMystAaron Goldfeld has 1 movement left this turn.
Father C is out of movement.
Hawkeye Harold is out of movement.


1x Thank Thank
Hidden 7 yrs ago Post by Mae
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Big post, as a reminder:
+ Choose how you wish to catch your breath
+ If you have movement left, please use it or let me know that you are staying put.
+ For Father C and Hawkeye Harold: if you are using your determination to reroll your loot drops.


Gonna go through the characters properly when I have a bit of time to make sure they're up to date while everyone decides how to spend their movement.
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>catch breath first, recover HP as I think I lost some to hell bat's a while ago.

>>IF I CAN MOVE.

>>walk slowly to D19 reloading trusty shotgun.

Follow me. The monsters lair shall be destroyed once and for all!
Hidden 7 yrs ago Post by Scarescrow
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>move to E1 and catch his breath.
Hidden 7 yrs ago Post by Leaves
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Leaves The Friendly Bulbasaur

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>> My name is Dick (Richard) Grant. By my name, you can guess my gender. I like to swing it around sometimes in pissing contests and such.

>> I have a pair of glasses over my face. A thin beard does travel around my mouth, a bit scraggly. Only some of my hair is revealed as it is covered by a fedora. I have black duster coat over a white button shirt. A red bowtie is located on my neck. To match the duster coat, I do have black boots and dress pants.

>> I am a womanizer. I like to woo women over the sound of music. I am an inspiration. Even then, they call me a Piano Player.
Hidden 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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>Aaron will catch his breath, and recover as much sanity as he can. He has bandages for any wounds he gains. Then, he moves to C11.
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Dan moves to d23 and recovers 2 sanity
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@LeavesAt the moment all slots are full, but I'm considering opening up a second party for more choice after this mission ends. I'm also building another old forum game which I'm considering starting up, so I want to see how this mission goes since opening a second party will take longer between posts. I have some ideas about streamlining things a bit better though which will make things faster ;D

Anyway, long story short, want me to ping you when slots open up again? Feel free to read along to get the hang of things, if you want. I'll draw Dick Grant when I get a bit more free time and we can get him polished up to your liking :D



Scare the Lawholder, Father C and Hawkeye Harold are at full health and sanity.
Dan is down 1 Health and 2 Sanity.
Pastor Jimmy is down 1 Health.
Aaron Goldfeld is down 1 Health and 2 Sanity.

Healing:

As a reminder, every time you heal another hero you gain XP.
Bandages = Heals 1-6 Sanity
Whiskey = Heals 1-6 Sanity

Characters with healing skills:
@DuthguyDan - Home Remedies: Spend a Determination to heal between 1-6 HP damage to yourself or a nearby hero. You gain 5XP per wound healed this way.

Preachers:
@rocketrobie2@PrinceAlexus
You can spend your faith to use your abilities. Your faith restarts at the start of your next turn, both in and out of combat. This means you guys have infinite healing, pretty much ;) You can choose to heal yourself or adjacent party members even when out of combat. You guys have:
Faith Healing: For every Faith spent on the cost of Faith Healing, you may heal 1 Wound from yourself or an adjacent hero.


Updated map shortly~
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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Scare, the Lawholder and Pastor Jimmy head deeper into the mine, ready to scout out the dangers within.
Aaron Goldfeld and Dan shimmy up a bit, a little tired as they catch their breath from their first battle.

Loot:
@DeadBeatWalking Is Hawkeye Harold spending a determination to reroll his gain of 50GP out of a possible 300 GP? (1 out of 6)
@rocketrobie2 Is Father C spending a determination to reroll his gain of 200GP out of a possible 300GP? (4 out of 6)

Movement:
@ScarescrowScare, the Law Holder has 1 movement left.
Father C is out of movement.
Hawkeye Harold is out of movement.
Dan is out of movement.
Aaron Goldfeld is out of movement.
Pastor Jimmy is out of movement.
Hidden 7 yrs ago 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae Gonna get 1 health and 1 sanity for holding my breath and I’m not gonna reroll loot.

EDIT: also gonna heal Harold with some blessins
Hidden 7 yrs ago Post by Little Bill
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>Accept Loot
>Decline Healing
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@rocketrobie2You can heal Dan, Pastor Jimmy or Aaron Goldfeld when you get into range (must be ajacent)

Round 7

Currently in effect:
1x Growing Dread Card
1x Darkness Card

The Darkness Stirrs!

@duthguyLanternbearer, spend 1 determination to prevent the darkness moving closer to the exit of the mine and escaping?
Rolled: 2 + 4 = 6, need 7 to beat.


Scavengable Rooms: The Rickety Bridge room can be scavenged.


Hawkeye Harold recovers a determination from puffing on his pipe.

Movement:
@DeadBeatWalkingHawkeye Harold can move 6 this round.
@DuthguyDan can move 4 this round.
@rocketrobie2Father C can move 6 this round.
@ScarescrowScare, the Law Holder can move 6 this round.
@PrinceAlexusPastor Jimmy can move 1 this round. He recovers 1 Determination.
@CollectorofMystAaron Goldfeld can move 4+1 or 5+1 this round.




So, turns out this game is on tabletop sim. I've built this map and added these characters so there should be less mistakes from now on :D Unfortunately I'm finding the expansions I have to be a little incompatible in some places (since the base set and expansions are fanmade by different people) but I think I can figure out how to smush them together. In the meantime I'll keep going with the way I've been doing it for card drawing.
1x Thank Thank
Hidden 7 yrs ago Post by Little Bill
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>Move to D14 and Scavenge
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalkingDo you mean D13 or E2? You can reach either, so :D Even E3/4 if you wanted.
Hidden 7 yrs ago Post by Little Bill
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D13 it is!
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@DeadbeatWalking1/3 scavenges successful. Spend 1-2 determination to reroll 1-2 failures?
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>> move diagonal forward. (cannot see number)

>>scavenge.

>>if action allowed.
>>cast healing on person next to me.
Hidden 7 yrs ago Post by Little Bill
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>Smoke pipe
Hidden 7 yrs ago Post by CollectorOfMyst
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>Aaron will move 5+1 this round.

>Skirting around Father C by taking the path of D1, D4, D6, he then makes a direct line for E2.
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Dan spends one determination to keep the darkness from escaping
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