Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae If Jamie flirted with them or something would they be willing to help us out?
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Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae no more rerolls thank you

And yeah we shoulda spawned all together
Hidden 7 yrs ago Post by duskshine749
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duskshine749

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I come back from my movie and dinner to find the defend the bridge group getting dunked on, good luck guys, I hope you all don't die
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Hidden 7 yrs ago Post by Mae
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██████████████████████████████████████████████████████████████████████████████████████████████
T E A M B R I D G E

██████████████████████████████████████████████████████████████████████████████████████████████


The Scafford Gang scramble towards the exit.

The Night Terror stomps into the map, and begins to make it's way out the mine.

Approaching Enemies:
A Void Hound is approaching the Blocked Rail room
Approaching Enemies at the Bridge


Initiative:
Void Hound - 7
Void Spiders [+Gate Bridge will spawn] - 6
Deputy Hawkeye - 6
Void Sorceror Gate E1 - 5
Jamie - 5
Scafford Gang - 4 || Stranglers - 4
Night Terror Gate E1 will spawn - 3

Dan - 3
Tentacles - 2
Father C - 2
Hungry Dead Gate E2 will spawn - 1




Hidden 7 yrs ago Post by Mae
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@duthguy It's Dan's turn. He is unafraid by the Night Terror near him.

He has 4 movement. What would you like to do this round?
Hidden 7 yrs ago Post by Majoraa
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>>>You have a sense that the other team's screwed.
Hidden 7 yrs ago Post by CollectorOfMyst
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@Majoras End Well, the enemy priority is to get out of the mine, not kill us. (I still want Jamie to run, and I still want to see if the Gang Members can't be reasoned with.) Though now that I think about it...

@Mae How many enemies need to escape the mine before the darkness gets stronger?
Hidden 7 yrs ago 7 yrs ago Post by Mae
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@CollectorOfMyst The Darkness is at 1/15, when it reaches 16, it has escaped the mine.

Every monster that escapes the mine moves the darkness forward two steps, every large monster (like the night terror) move it 3 steps.

At 3/15, 6/15, 9/15 and 12/15 a Darkness Card would trigger, but in this specific mission, all monsters move forward two squares when this happens instead of a darkness card.

With the Void Spiders and Stranglers currently near the exit it'll be difficult to pull it back, but it's still possible.

Edit: For every 3 creatures killed or every 1 large monster, it gets easier for the heroes to break the assault (aka the win condition).
Hidden 7 yrs ago 7 yrs ago Post by Duthguy
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@Mae
>Dan throws his dynamite at the sorcerer if he misses he uses a determination.

Also considering Aaron is the one with the bounty for the Scafford Gang, why are they bothering us?
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Hidden 7 yrs ago Post by Mae
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@Duthguy Dan hits the Void Sorceror and the Night Terror for 6 Damage each. They look bloodied. He gains 10 XP!

Dan has 4 movement. Would you like to do anything else this turn?

Hidden 7 yrs ago Post by Duthguy
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@Mae
>Dan moves to e23 and takes out his hatchet in case the Void Sorcerer and the Night Terror come after him for revenge
Hidden 7 yrs ago Post by Little Bill
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>Activate Deputy Badge
>Activate Catch-Phrase
>Load Dead Eye Bullet
>Riddle Scafford Gang with holes
Hidden 7 yrs ago Post by Mae
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The Tentacles spawn. One zips towards the exit, another gets held up, and the final one decides Father C is a threat when it clambers up from the depths of the chasm.

@rocketrobie2 It strikes at him twice for 2 damage, and then smashes for a further 3 damage that cannot be blocked. Spend a determination to reroll defense for 2 damage?

@DeadBeatWalking Nearby, Hawkeye Harold waves his badge in the face of the Scafford Gang. You all feel emboldened by being in the presence of a deputy, and everyone gains +2 Shots OR +2 Combat during their next turn.

He loads a Dead-eye Bullet into his gun and plans to shoot at the Scafford Gang on his turn.

What's his catchphrase tho ;3 ;3 ;3 ;3 If you say it you can use it ;3 ;3 ;3 ;3

Approaching Enemies:
A Void Hound is approaching the Blocked Rail room
Approaching Enemies at the Bridge
Approaching Enemies at the Rail Chutes room [F1]


Initiative:
Void Hound - 7
Void Spiders [+Gate Bridge will spawn] - 6
Deputy Hawkeye - 6
Void Sorceror Gate E1 - 5
Jamie - 5
Scafford Gang - 4 || Stranglers - 4
Night Terror Gate E1 will spawn - 3
Dan - 3
Tentacles - 2

Father C - 2
Hungry Dead Gate E2 will spawn - 1

Hidden 7 yrs ago Post by Mae
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@rocketrobie2 It is Father C's turn. He has 5 movement this round and a bonus +2 Shots/+2 Combat from Hawkeye Harold.

If he wishes to escape the Stranglers, he will need to roll a 6 on his Escape test.

What would you like to do this round?
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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We look genuinely boned but I'm not losing hope just yet

>Father C will try to escape and move to D23, then fire at that green night terror.

I got two shots right? also am I able to use some priest powers AND shoot at stuff?
Hidden 7 yrs ago Post by Little Bill
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Hidden 7 yrs ago 7 yrs ago Post by Mae
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@rocketrobie2 yep, you can use your priest powers as well as attack.

You get +2 bonus shots/combat on top of your current shots/combat.

So Father C will either have 4 Melee Combat or 3 Shots (with the shotgun).

Father C attempts to escape the Stranglers, but they whip at his heels and push him back. Spend a determination to reroll?

Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae@rocketrobie2

You could also attempt to pummel them with your hands.
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Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@CollectorOfMyst Good idea

>Seeing no way to escape the grasp of the beast, Father C decides rather than be trapped with the beast, he would trap the beast with him.

>Father C Pummels the Strangler until it dies or he runs out of attacks

>Father C speaks a few prayers, begging to make it out of this alive (heal himself a little)
Hidden 7 yrs ago Post by Mae
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@rocketrobie2 Father C hits three times and misses once. Spend a determination to reroll miss?

How would you like to distribute your punches?

Monsters in Range:
• Strangler at D5
• Strangler at D10
• Strangler at D12
• Strangler at D17
• Tentacle at D19

Stranglers have 2 Defense and 3 Health.
Tentacles have 2 Defense and 4 Health.
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