Hidden 7 yrs ago Post by duskshine749
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@Mae if I can’t get in range of yellow then move and focus down teal then purple if that one dies
Hidden 7 yrs ago Post by Duthguy
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@Mae The D16 strangler is next
Hidden 7 yrs ago Post by Mae
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@Duthguy You hit the Strangler and kill it instantly, receiving 25 XP!



Dan has 1 Shot as well as a bonus shot from Rapid Shot.
Hidden 7 yrs ago Post by Duthguy
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@Mae Next up is the green void spider
Hidden 7 yrs ago Post by duskshine749
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This rapid shot ability seems really good at clearing out lots of weak enemies
Hidden 7 yrs ago Post by CollectorOfMyst
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@duskshine749 Mhm. It might be a little overpowered, but at this point in time I'm not complaining.

Also... @Mae, Harold just vanished into the ether
1x Thank Thank
Hidden 7 yrs ago Post by Duthguy
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@duskshine749@CollectorOfMyst That is why I sent Dan to the defend the bridge mission, though tis is a bit much yea.
Hidden 7 yrs ago Post by Mae
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@duskshine749 Fear misses once, hits twice and crits once.

He kills two tentacles but cannot shoot at anything with his final shot.

Fear receives 60 XP! Would he like to do anything else this turn?


Hidden 7 yrs ago Post by Mae
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@Duthguy Dan misses.

He has one shot left.

Hidden 7 yrs ago Post by Duthguy
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@Mae Green spider again
Hidden 7 yrs ago Post by Mae
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@Duthguy Dan crits and kills the spider, receiving 10 XP.

Dan has one double shot left.

Hidden 7 yrs ago 7 yrs ago Post by Duthguy
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@Mae I use how ever many shots I have left to pump the nearest void hound full of void shot
Hidden 7 yrs ago Post by Mae
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@Duthguy Dan misses.

He has 3 movement left. Would you like to do something else this turn?



The Assault has become easier. 9/12 on 2 dice to beat, next Darkness roll.

Hidden 7 yrs ago Post by Duthguy
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@Mae
>Dan is staying put
Hidden 7 yrs ago Post by duskshine749
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@Mae what else could I do? I’m not gonna use my DT to move more which I know is an option
Hidden 7 yrs ago Post by Mae
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The Green Tentacle moves up and attacks Jamie Hart. It hits twice but Jamie dodges back, slicing at her once for 4 Damage!

The other Tentacles scramble up from the chasm and make their way to the exit.



Approaching Enemies:
Approaching Enemies at E1
3 Tentacles approaching F1

Initiative:
Void Hound - 7
Void Spiders - 6, 6 spiders spawn F2 ||3 Hellbat Approaching E2 s - 6
Deputy Hawkeye - 6
1 Slasher Approaching E2 Gate - 5
Jamie - 5
Scafford Gang - 4 || Stranglers - 4
Dan - 3
Tentacles - 2 [Approaching Tentacles - 3]

Father C - 2
Hungry Dead - 1

Hidden 7 yrs ago Post by Mae
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@rocketrobie2 Father C has 5 movement this turn. What would you like to do?

@duskshine749 You could use an item such as your Whiskey or Ancient Coin, but you don't really need to right now. Finish your turn?
Hidden 7 yrs ago Post by duskshine749
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@Mae Ya, end turn
Hidden 7 yrs ago Post by Mae
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@duskshine749 You rolled a 2 for movement. As per your Bandito skill you get a determination back.


The Tentacles slither to life.

@Scarescrow The yellow Tentacle whips at Scare. He dodges once but the next two hits connect, dealing 6 Damage!

@Majoras EndThe green Tentacle aims for Luciel, she too dodges but takes one hit for 3 Damage! Spend a determination to reroll failed defense roll?

The blue Tentacle moves forwards, smashing Luciel for 3 Damage that cannot be dodged.
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Can I shoot and use one of my buffs?

Or is it a one or other deal?

>>move to A14
>>ready rifle and lose a shot onto the tentacles sucker flesh.
>>cast heal on scare. Both faith

If not.

>>move to A14
>>fire on tentacle as before. Save determination.

>>both times should a loud yeeeeeee haaaa and give the tentacles a true Texan welcome.

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