Aigoth Stone Foot, High King of the Crooked Isles and all the Broken Lands, is dead.
Aigoth II, a mere boy ruled over by his mother, stands in line to replace him.
Despite the queen's efforts, a Moot has been called by the Great Clans. The Jarls, Princelings and lesser Kings make their way to the Fanghall: some seek the throne, others independence, others allies in the face of the looming threats from north and south.
Ravenous as ever for raw materials and slaves, the Octavian Empire has signed a new armistice with the with its ancient enemies, the wizard-lords of the Drathan Union. The Emperor's legionaries and galleys are now free to strike at the Broken Lands from the south. They only await His Imperial Majesty's command.
Meanwhile, the trollkin and pale-men of the Far North have begun raiding and despoiling the sons of men once more, and some say a new chieftain or necromancer is rallying the tribes for a dark purpose.
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Ok welcome- the idea here is simple, everyone will RP as a faction in the Kingdom of the Broken Lands, a (very) loosely norse-inspired confederation of tribes and peoples in the world of Azoth. You will design your faction- one of the Great Clans, headed by a Jarl or lesser King- and your main character will begin at the Royal Moot at the Fanghall, with the other player characters.
This will be lowish fantasy, and while norse-inspired, we shouldnt feel particularly limited by that in creating the setting.
I would like all Clans to be mostly human, but in theory I'm ok with demi- or non-human characters and elements (eg, perhaps your Clan is allied with a giant tribe or your bloodline are implied to be werewolves, etc).
The culture, religion, history, etc of the Broken Lands- and indeed, the world- will be fleshed out by players. As always, I'm big on the collaborative world building.
Anyone interested?