@KoL@TheWindel Cool. Well, I'll get started on a character. I just have one question: have machina user's reached the point were they're capable of directly manipulating a human soul like with experiments and augmentations?
@KoL@TheWindel Cool. Well, I'll get started on a character. I just have one question: have machina user's reached the point were they're capable of directly manipulating a human soul like with experiments and augmentations?
It depends on what your concept is. The Machina are capable of pretty much anything but having a concept first is better than generalization.
Name: Muramasa Title/Epiphet: "The Demon Blade" Allegiance/Faction: Machina of Man Race: Android Age: Construction completed as of 5 years ago Gender: Male
Appearance:
Backstory: The Muramasa is one of the first of his line, part of a project called "The Swords of Man". Unlike the many other machines that are produced, this line of androids was designed to be an elite set, hardy, powerful warriors that could be deployed as an ace up the sleeve. With the idea of scarcity being nothing more than a fantasy, the level of strength they can pack into a single android was merely a matter of how long it took to forge them from the steel of the machina.
These "swords" were forged and named as well as designed after famous swords in human history, and due to their slick and appealing design, are also a popular set of poster androids in human media. Due to that relateable aspect has in the recent months made them popular among the human populace. Currently there are five of them, two are in full combat deployment, the first two to be completed, Muramasa the infiltrator assassin spec, and Masamune, the battlefield ace, the other two are Excalibur the master commander spec, and Balmung, the titanslayer spec, with the fifth one Durandal, the ultimate shield spec, on the way.
Though their functions vary and they can with the completed set of currently a total 7 planned, meaning 2 more after Durandal are on the way, they take a rather long time to complete, so keeping them from being destroyed is in their best interests. They are not nearly as dispensible as other androids, but should one be destroyed, they can't be expected to be battle ready again for at least a few months later, just one to two depending on how many of their parts can be salvaged.
Specifications:
Kojiro Core - This core is specified for high output, it at a default state has performance well beyond even the strongest androids at their top output, as far as standard production androids go at least. This core has become the basis for cores that would follow later, tweaking with their strengths and weaknesses. The Kojiro Core though was made with power and speed in mind, pushing the boundaries, as well as creating a means to push it, as such the Kojiro Core gives Muramasa the capability to multiply his combat performance 10-20 fold for short bursts, letting him unleash incredible feats of strength and speed, sometimes fast enough to disappear. Due to this, it's maximum output is 300% as opposed to just 150% for other androids of his line, giving him access to deadly bursts of strength and speed. Output Indicators - 10% Idle, low combat potential. - 30% Engaged, average combat potential. - 75% Exertion, higher combat potential. - 100% Pushed, maximum consistent high performance. - 300% Zantougeki, either using Overdrive, or executed a Zantougeki technique.
Kojiro Nanomachines - The Kojiro Core constantly puts out nanomachines that repair damage done over time, this allows Muramasa to retreat and hide somewhere on the battlefield to repair himself without needing to return to base.
Zantougeki Ougi - "Decapitating Sword Strike Arts", as described by any observation when used, it's like watching an image be slashed to bits by red lines in an instant. This is a style that makes use of the Kojiro Core's speed and power overload to execute high speed consecutive strikes. He can do this in small bursts to pursue enemies, allowing him to maintain pressure just from pure speed. He's developed this into a proper style with it's own sword techniques, applying the core in many different ways.
Evolving AI - The AI put into most androids are incredibly advanced, but they are usually limited by their make at the time, though in today's society, upgrades come easily, safely, and for virtually no risk. For the same reasons, they went the extra mile with the Swords of Man androids. Their AI is not only compatible to updates, but is able to evolve on it's own, is constantly creating new code and overwriting old code as it learns and adapts new strategies and techniques, cutting down fluff in the code and create an efficient and powerful warrior. It has been noted that quirks have been observed, almost like a personality. As some have expressed, older models in their interactions are more 'human', all the way down to having unique quirks in their behavior like a human would.
Black Scabbard "Hagane" - The Swords of Man have a unique type of frame dubbed "scabbards", as part of their theme, but the way they function is quite accurate. All of them have the ability and access to an Overdrive of sorts, where flaps in the armor open up to signify it's activation, unleashing their true power and removing limiters, but also the armors themselves have a unique function of their own. The Black Scabbard, Hagane's main function is stealth, and is expected to rarely if ever use it's Overdrive function. Hagane's plating has the ability to use active camouflage, as long as his Kojiro Core is kept below 30% capacity, as the high energy output will overpower the camouflage.
Hagane Overdrive "Demon Blade" - The Hagane's Overdrive is very simple, it allows the Kojiro Core to constantly put out it's maximum capacity, rather than using it in small bursts, meaning this form allows Muramasa to fight at 10-20x combat capacity constantly. As stated, the Hagane scabbard was made with the intention that it's Overdrive would not be ever used as it's main function, meaning the "Demon Blade" form only lasts maybe twenty seconds at most if he pushes it, but the amount of damage he can do in that time with that speed and power can be devastating. Once it's used up, the Kojiro Core's capacity will be reduced to around 10%, 1/3 his average output. He can push it to 40% given he manages to execute the Bloodthirst Protocol on something, giving him 10% back per target.
Bloodthirst Protocol - By extracting cores or sources of power from enemies, he can convert it's energy to restore his own. Though it will not repair him, it will repair or restore his core, as well as aggravate his nanomachines, causing them to repair him at an accelerated rate for a short time.
Resistances & Immunities: The standard for androids, he has no particular special weaknesses to speak of.
Weaknesses: In the grand scheme of things, he is merely a hyper-advanced android, his resistances and immunities are no different to his mechanical kin. Furthermore compared to others of his line of androids, he is of a lighter frame, meaning he's not as hardy as he may seem.
Weapons & Equipment:
"Akakurogane" - The dark mulled steel blade that somehow shines a red glow, a uniquely forged metal blade that blends the deadly lasers Machina is known for into an alloy to make this unearthly weapon. As such the weapon has both insane cutting power as well as durability.
Crimson Armory Unit - An inbuilt unit within his frame that allows him to generate various weapons and tools from hardlight, allowing him to create throwing weapons and small tools for combat and otherwise.
Overloader - When coming into contact with machinery, he has the ability to link with it and hack it, unique to him however is the ability to rapidly overload systems just by contact by plunging excess energy from his Kojiro core into the target. He can jumpstart unpowered machines this way too, and even revive fallen machina comrades, given that all they need is some power.
Sample Post:
Kojiro Core uplink established --------------- Frame to Core connection complete. Searching for Administration... Link to EOS confirmed Approval recieved routing power to thought matrix >>>>>>>>>> success booting... boot complete unpacking... installing package... ...
The text in moments became a blur as a countless number of functions flashed by, before the darkness would lift. Bit by bit, he began to be able to move, and the first thing he saw was a charging angel. The eyes of this jet black android flared with red, shortly followed by select pieces of his armor and nodes on his body glowing red, he moved instantly, drawing the blade on his back. It was natural to do this, cutting down the angel before him, then cutting down yet more as they came. The frequency increased as demons had joined the fray, beast-like and undead types, immediately cut down.
Kojiro Core compatability confirmed >>>>>>> 100% compatability Current output: 25%
The red lights on the black android flared once more as he suddenly increased in speed, darting through a group of demons, leaving behind a series of red arches, signifying each cut he has inflicted in that instant moment. He turns and continues, his systems reaching a point of continuous function, until he stopped completely. The images around him changed.
Current output: 75%
"Bootup trial, success. You, are Muramasa, an android of the Machina of Man, and the first of your line, the 'Swords of Man', for the glory of Eos, the Hyperion, and humanity, you were created to combat the forces of hell and heaven", the black android looked down at himself, this was one hell of a way to be born, right in the middle of a combat simulation.
"Confusion detected in thought matrix... Retrieving files... A combat simulation was chosen for the bootup trial. Your purpose was combat, as such, combat readiness was of utmost priority. Should that have failed, your awakening would have been delayed. Be thankful for the resounding success", the black android, Muramasa he was called, looked to himself once more... 'Muramasa', was to be his name then?
"You will be referred to as Muramasa for simplicity. For reference, your full build name is Muramasa v.100234.2.5. Welcome to the Machina of Man, 'Muramasa', please enter the next room to await your directives", as the conversation went on, Muramasa's mind, so to speak, was filling with information... This was his link to the Machina? Their database, and combat tactics, and so on. Before that though, he seems to have already been installed with incredibly advanced infiltration techniques, strategies, as well as various known weak points in enemies identified by the Machina of Man, this even included bounties and fugitives. Suppose he should peruse these files in his spare time.
"I may be short, but even the tallest of foes shudder in my wake!"
Name: Cherami Freydís
Title: "Captain of the Holy Dwarven Crusaders"; "Light Bender"; "Madam Freydís"; "Blinkster"; "Shorty"
Faction: Heaven
Race: Dwarf
Age: 74 Years
Gender: Female
Height: 1.4 Meters / 4'7"
Weight: 31 Kg / 70 Lbs
Backstory: The Dwarves are a short, stocky humanlike race that often make their home deep within the ore-rich mountain ranges, where massive underground city halls store their impressive wealth and grandeur. They are well-renowned for their mining and craftsmanship, creating various fine assortments of weapons, armor, and other accessories such as jewelry. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Though they stand well under 5 feet tall, most dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk, having the capability to brave harsh weather and environments with relative ease. They can also live up to be more than 400 years old, which many are considered to be adults by the time they are 50 years old. This longevity grants them a perspective on the world that shorter-lived races such as humans lack, which place the most elderly of them as lore-keepers. They are typically often stubborn and fiercely loyal to their friends and allies in Heaven and keep long and harsh grudges against those who insult or do wrong to them. This makes them admirable warriors that are a welcome sight for sore eyes.
Cherami was born as part of the royal family known as The House of Freydís, in the massive underground metropolis known as Mithilgran. Her family had ruled the throne for roughly two thousand years and they had experienced a realm of both peace and war. Although the dwarfs lived in a realm that has always and forever is engaged in an eternal war, their civilization has often seen little of battle that taken place on their doorstep. However, while they lacked in joining battles, they supplied Heaven with armor and weapons, making them a reliable and heavy supplier for the faction, in which the dwarves in return have gained riches beyond their wildest dreams. However, when enemy forces did attempt to attack their city, which almost exclusively were from Hell, the dwarves called to arms and vigorously defended their home till the last man stood. They were already heavily protected regardless, having turrets and defenses ready when such an event came, and this strategy had protected their home for countless centuries.
But it didn't last forever.
A battle between the Machina and Hell took place not too far from Mithilgran during the middle of the night. While the dwarves initially minded their own business as it raged on, not even bothering to alert the family, the Machina were beginning to loose against the Hellish demons and needed a place to regroup and call for an evacuation. They eventually came across the Dwarven stronghold and requested that they temporarily stay for the night before leaving. The dwarven guards on guard were drunk at the time, having returned to their posts after a party, and were rude towards them. They didn't bother about their problem and since the dwarves never trusted the Machina in the first place anyways, they simply told them to get lost. However, all they did was merely stall them as suddenly Hell caught up to them and unleashed a devastating attack to both the surviving Machina warriors and the city of Mithilgran. Having been caught completely off guard, the dwarves began to quickly prepare for battle, but it was too late. Hell overwhelmed the two factions, eliminating the entire Machina force and destroyed the first and second defensive walls, while badly damaging the third and last wall. While the Dwarves barely held off against the demons, it came at a terrible cost.
This was the tipping event that prompted the Freydís Family to take necessary actions to strengthen their defenses and to officially join the Eternal War. The defensive walls at Mithilgran were rebuilt, stronger and more heavily armored, and with armor and weapons being produced at a much faster and rate. Cherami was 41 at the time, still considered as a late-teenager in dwarven years, yet the family already planned for her to lead an order of crusaders by the time she was between 50 - 55 years, at the point where she's finally matured enough. Despite being rather forced into becoming a soldier, as Cherami originally wanted to be an artist, she otherwise accepted the role she was placed in and by her early 50s, as predicted, she was already extremely skilled with a sword.
With her basic training complete, Cherami was then sent off to Heaven along with four other battle-ready dwarves to be in service to their cause. After they completed a few years more of advanced training under Imperator Deva's watch, as well as having their weapons receiving a blessing of elemental power, and were ready to go to war. They saw limited combat during the Battle of Alt Signia, holding off most of the demonic forces that were trying to break through the back doors of the Foundry, and have since been deployed on other squad-based missions. Occasionally, they would be sent alone into a battle in order to test their abilities and usefulness when solo.
Resistances/Immunities:
Demonic Resistance: Like with all characters associated with Heaven, Cherami is highly resistant to Hell's influence and powers.
Darkness Resistance: Cherami's holy sword and shield allow her to effectively resist many dark-based attacks, although she isn't immune to it completely.
Weaknesses:
Weak Physical Defense: Behind her shield and armor, Cherami's physical body is rather weak compared to most of Heaven's forces. Her physical strength is still fairly strong for dwarves, being able to effortlessly wield Gram and Herrlof around like nothing, and while her armor and shield protect her admirably well, she can't take many blows to her body. In short, she's essentially a glass cannon. One good hit on her armor's weaker spots can cripple the dwarf.
Machina Weaponry: Like with all characters associated with Heaven, Cherami is weak against Machina weaponry. Her shield is able to reflect against minor bullet, bomb, and laser fire, but heavier calibers can overwhelm it.
Shortness: While Cherami's height allows for some benefits, it also has its downsides. Her short nature makes it tough to reach ledges that human-sized characters can reach and can't see properly when within a dense crowd. Some like to poke fun at her size, which is still an insecurity that she thinks about from time to time.
Skills:
Blade Beam Projection: Cherami can issue a wave of energy through a simple swing of her sword.
Blade-Tip Blast: Cherami can charge her sword to have it blast a large beam of energy from the tip for several seconds at a time. While it's nearly laser-thin, it doesn't bare heavy knockback strain, allowing the user to continue wielding the sword regularly.
Sword Throw: Cherami's sword can be thrown telepathically at her opponent and then immediately come back to her hand, handle first.
Earth-Shatter: When struck hard against the ground, Cherami's sword can issue a miniature earthquake that can stun foes within a several meter radius, and issues large cracks in the ground that bursts out holy energy from them.
Bubble Shield: Cherami can activate a holy shield bubble that is emitted from her shield, which fully protects her from enemy attacks, heavy fire, and from the elements. This strains her energy the longer she has it up, so it's usually used no more than ten seconds or less in most cases.
Shield Charge: Cherami can charge at her opponent, thanks to her enhanced speed, while using her shield as a battering ram. This can stun and pushback opponents that get in the attack's way.
After Image: Cherami can go up to such speeds that she produces "after images" of herself. This is usually used to confuse the enemy before attacking it when it's off-guard.
Astral Projection: A more advanced version of "After Image", Cherami can create an avatar of herself to participate in battle, while still capable of wielding her with mastery. This astral projection has great strength and endurance, perfect for the hostile conditions of the battlefield. Additionally, while her Astral Projection can be "killed", as long as Cherami still lives she can summon another Astral Projection at a later date. She can only wield one avatar per battle, so once that avatar has been killed, she can't summon another one until the next battle. Said avatar is roughly half as strong as the creator, yet has nearly all the abilities minus creating its own astral projection.
Enhanced Swordsmanship: Cherami's swordsmanship is exceptionally well-mastered, being even capable to wielding weapons much larger than herself, although it does take much more effort and strength.
Enhanced Speed/Agility: Cherami is extremely fast and agile, being capable of moving at fast paces and capable in dodging at a moment's notice.
Shortness: While Cherami's height does have it's negative affects, it also has certain upsides that can give her an advantage. Her small size often makes it difficult for opponents to get a good hit on her, which combined with her speed and agility, makes her even harder to hit. She can also enter many crevices where normal-sized characters cannot and she can hide easily when need be.
Weapons & Equipment:
Holy Sword Gram: Forged by one of the greatest smithies in her village long ago, this magical sword is to be wielded by a character of great skill and courage. Cherami was handed the sword by her mother before she passed away and it was enhanced by Heaven upon the dwarf being commended as the Captain of the Dwarven Crusaders.
Shield Of Herrlof: Granted to Cherami by Heaven itself, Herrlof is a light-weight, yet powerful, shield that has protected Cherami from an assortment of harm.
I do hope you plan on making Follower sheets for her squadmates.
The Astral Projection is a bit iffy to me right now, I'll wait for what the other GMs have to say about it. As long as it's not as strong as the original I have no problems, but I would like you to expand upon it further. Can it use all of Cherami's techniques? How fast is it compared to her? How strong is it compared to her? Things like that.
@floodtalon It's going to be a quarter - half as weak as the original so there's that. It won't be able to use every single technique, but most of them otherwise.
And those other characters will have their sheets posted later.
She feels ok for me. That's basically a mix-and-match combination of Diana, Farris, and Iona, without any advantage of their focus in one subject or another, so she's basically fine for me.
As long as you actually use this umpteenth character, of course.
Her powers look fine but as for her backstory, wouldn't it make more sense to have this life-changing battle of the dwarfs be Alt Signia? That would relate it back to the RP more clearly.
Furthermore, you can have Ghelgath move about and just have his interactions with Team RILD in a flashback. The same with you, @floodtalon and @Gardevoiran for Thomas and Apia respectively.
Title: "Holy Crusader of Fire"; "Dwarf Mage of Holy Fire"; "Flame Rider"; "Madam Mordha";
Type: Ranged Mage
Race: Dwarf
Age: 88 Years
Gender: Female
Height: 4'8"
Weight: 33 Kg / 72 Lbs
Quantity: 1
Powers:
Holy Fire Creation/Manipulation: Ethne can create fire from her staff and manipulate it to produce powerful attacks and other abilities.
Holy Magma Creation/Manipulation: Ethne can create and manipulate magma/lava to produce powerful attacks and other abilities. Best used where lava is most prominent, as magma takes more energy to create. All abilities from Holy Fire apply here as Magma variants.
Pyrokinetic Regeneration: Ethne can purify nearly any form of fire fire around her to heal herself or an ally. Essentially, any object that emits heat is purified to the point where it becomes pure holy energy, to the point where it's used as a healing substance. However, this can take much of her energy reserves if she's healing say severed limbs, and near the point of fainting if keeping someone alive on "life-support" for long periods of time. If she uses her healing for too long, she can pass out due to exhaustion.
Levitation: Ethne can levitate in the air for long periods at a time for temporary flight.
Resistances/Immunities:
Demonic Resistance: Like with all characters associated with Heaven, Ethne is highly resistant to Hell's influence and powers.
Heat Resistance: Being as she manipulates fire and magma/lava, she is immune to high temperatures and can survive even when submerged in lava.
Earth Resistance: She can use concentrated amounts of lava to burn through earth-based attacks and through solid rock itself.
Penance Stare Immunity: Thanks to her glasses, anyone attempting to use a penance stare ability on Ethne will be rendered useless as long as she wears glasses/contacts. For example, if a Gorgon stares into Ethne's eyes, the spell would reflect off the glasses and not affect her.
Weaknesses:
Weak Physical Defense: (See Cherami)
Machina Weaponry: Like with all characters associated with Heaven, Ethne is weak against Machina forces and their weaponry.
Water: Her elemental nemesis, water can still extinguish Ethne's holy fire and lava abilities. If doused in water, she cannot use her abilities until her body is 75% dry.
Ice: While not as prominent as water, and while it can melt under intense pressure, a very skilled wielder of ice is capable of extinguishing Ethne's flames and even harden lava into obsidian.
Blind: Without her glasses, Ethne can't see properly and is virtually blind. She makes good care that her glasses do not fall off, but alas blunders can still occasionally happen.
Shortness: (See Cherami)
Skills:
Bookworm: Ethne loves to read books on her time off. Usually she reads tomes to enhance her spell knowledge or secretly reads romantic novels.
Quick Thinking: Ethne is one of the quickest thinking members of the Crusaders, often noticing danger at the slightest notice. While it occasionally fails her here and there, it's usually a reliable trait that makes her the first to sense danger.
Shortness: (See Cherami)
Weapons & Equipment:
Geolofoirne: Ethne's staff was forged in Alt Signia specifically for her to wield and cast fire-based spells. It was later reformatted by Heaven to wield holy-fire and holy-magma spells.