The year is 1574 of the Sengoku Jidai, the Age of Warring States, and blood drenches the island nation of Japan. It was only a year ago the that the Ashikaga Shogunate was destroyed by Oda Nobunaga. Conflict continues to escalate as Oda Nobunaga turns his ambitions towards the Takeda clan and with it, the emergence of more and more yokai. These demons have begun to manifest more and more as hardship befalls the country. It has come to the point that the Onmoyo mages and normal samurai can no longer contain or properly deal with these supernatural beings. That is why there is a new force coming out of this chaos to combat this dark threat.
A new faction has arisen to quell the yokai that now threaten the people, they call themselves the Tengoku no Ken or Blade of Heaven. Their leader, Ikejiri Atsukazu, was once a renowned samurai whose lord perished several years ago to a monstrous yokai. His only goal is the elimination of hostile spirits from the mortal realm and protecting the lives of those who cannot fight them. The power to fight the yokai comes from a mysterious resource known only as Amrita, which when absorbed by one's soul can improve their abilities greatly. It is also necessary for each member of the Tengoku no Ken to possess their own guardian spirit, a helpful being that assists with combat. While Oda Nobunaga wages a terrible war across Japan, It is Ikejiri Atsukazu and his demon hunters that will save it from being overrun by monsters.
============================================================================================================= This role-play is based off the video-game Nioh that takes place in Japan during the one of the bloodiest internal conflicts in Japanese history. Players will take the role of an aspiring demon hunter wishing to join the Tenjoku no Ken and defend the realm from yokai that have risen in the wake of the many conflicts. I will try to stay generally close to the historical events of the time period but I will probably make a few mistakes.
Basically, this is a roleplay about being a demon slayer in medieval Japan with some magical shenanigans. This is just an interest check, so I will add more once I see people would actually like to be a part of this.
Key Game Mechanics -Ki: This is the energy that resides within your body. It will operate as both your stamina and life for the purposes of this RP. Your body will be able to withstand attacks as though they are blunt strikes as long as your Ki is strong. If you Ki should deplete, you will be both exhausted and vulnerable to fatal wounds.
-Guardian Spirits: Each player will have their own Guardian spirit that will assist them in combat. They can be called forth using special talismans to assist directly in combat. While possesed by one of these guardian spirits, they will provide bonuses to the individual such as a sixth sense or fire resistance. If the warrior inhabited by a guardian spirit builds up enough energy during combat, they will be infuse their bodies and weapon with the power of that particular spirit making them near-impervious to damage and granting them an increased range of movement and attack.
-Amrita This magical resource can be used to directly increased one's ability and it is gain by defeating opponents, both human and demon. The stronger the opponent, the greater the yield of Amrita will be. It can also be found in a crystallized version where spirits roam freely or where a great tragedy has taken place.
-Ninjutsu and Onmoyo Magic Besides training with their weapons of choice, Players will have the option to train in the ways of the ninja and Onmoyo mage. With Ninjutsu, Players will be able to create and conjure all kind of tools and tricks to outsmart their opponents and give themselves an edge. With Onmoyo Magic, Players will be able to infuse their weapons with special qualities and cast various offensive and defensive spells.
Primary Weapons & Secondary Weapons: Players will choose two weapons to focus on at the beginning of their training as a demon hunter. It will be possible to learn other weapon styles as you gain experience and continue your training. To keep track of your experience with a particular weapon, every player will have a special stat named '_________ Mastery' to showcase how proficient you are with using it. These are the current types of weapons you can start with: -Katana --A very balanced weapon in terms of offense and defense and the sign of most samurai's power. Its versatile nature means it is well suited for almost any kind of engagement you might find yourself in. -Axe/Hammer --These two weapons are offense-oriented and swing with a large amount of power and force. Their weight alone makes them good for crushing through opponent's defenses but their unwieldy nature can leave the user open to counter-attacks. -Spear --This weapon has the greatest defensive capabilities due to its stable construction and long-range. Warriors who choose this weapon will find difficulty fighting in tight quarters. It is advised that the user have a shorter-range weapon or learn some variant of martial arts. -Dual Swords --The blades are shorter than the katana's but they make up for it in pure speed and defense. While the damage is not as substantial as other weapons, they do not wear down the user as much allowing for rapid, consecutive attacks. -Kusarigame --A tricky weapon to use, it offers the greatest range of all the weapons available. It reach farther than a spear but such an attack will often leave the user wide open. Deadly at all ranges, the complex move-set involved with the weapon can confuse many foes making it a prime choice for ninja -Odachi --A larger variant of the katana focusing more on offense, its wide arc can fell many foes at once. The weight and length of the blade however mean it is slower to use. -Tonfa --These weapons are very effective at crushing through an opponent's guard and offer a strong defense. Their short-range means that the user will have to get very close to their target. Ranged Weapons -Bow --A bow is a fast-firing and accurate weapon in the right hand and can puncture through light and medium armor. -Rifle/Musket --This foreign fire-arm boasts deadly power and is able to pierce through all types of armor. It's major draw-back is the long-time to reload and fire. -Hand Cannon --This portable cannon offers the greatest firepower out of all the ranged weapons. It is very heavy, as is the ammunition, and is generally reserved for massive battles or taking down very large yokai.
Here is an early character sheet for those who want to get started on it:
Appearance: (Picture Preferred) Age: (15-25, PM me for exceptions) History: (Can be as vague or detailed as you please) Extra: (Anything else you want to include) Primary Weapon: (From the weapons listed) Secondary Weapon: Ranged Weapon:
Hey quick question, will the Guardian Spirits be only the ones from the game or will we be given some creative freedom? Either or is acceptable, just figured I may as well ask it now.
Hopefully this will get the attention it deserves. There is a chance that the recent issues that have been plaguing the guild have negatively affected your efforts. So once they are resolved I suspect you will get more interest.