@Lyla hey I could of just let the soul stone go boom at your feet but I thought you might want a chance to not have that happen. I can wright up the rest of the post when I get home.
@ShwiggityShwah Feel free to use Garrett in your Dolan as you wish, Gwen won't get their till my next post where she will shoo you all away. Lol
@Arthanus Banging my head against a 2nd character sheet, and I've got questions. I know 'Old Kingdom' enchanted items are worth a lot of coin, but are there new enchanted items on the market? (maybe not as good as the old stuff, but more available and comparatively cheaper?)
@Lyla there you go added you in. feel free to finish off the half dead one and move back into the main fight.
@Athol Maybe, I mean a full enchantment would involve like melting down a soulstone to fuse it with a metal. (a very dangerous endeavor) but I could see people still being able to do it.
@HowlsOfWinter also if you want to make another post you can. these last snakemen are fodder I plan to end the fight this next post so everyone can free kill them :)
@Sync hey just FYI the queen is on a elevated throne with a staircase on the back also its in the middle of the room where your fight is going on on the left side, don't think you could quite jump it. you can leave it to Jing as I already put him on its patch and have written up a sweet little fight for them.
@HowlsOfWinter also if you want to make another post you can. these last snakemen are fodder I plan to end the fight this next post so everyone can free kill them :)
@HowlsOfWinter 6 more just came through the door two archers and four with swords Alm shoulder rammed one of the swordsmen so 3 swordsmen not engaged and two archers
Isbeil is dead average in height and weight at about 5’5”, maybe 100 lbs and has a slightly pinched, almost underfed, look about her. Despite the fact that she moves from place to place fairly often, she is remarkably pale, like someone who has rarely, actually stepped out of doors. Her deep green eyes are made all the more noticeable by her pale complexion. She has a shoulder length mass of wavy red hair that she rarely shows, under her head scarf.
Clothing-wise she wears some knee high boots, trousers and a slim fitting shirt under a pricey enchanted robe and with a head scarf that when wrapped up, only leaving her face exposed. The robes and scarf have been enchanted with both Physical and Magical Resist enchantments, which let them act as light armour. Isbeil also wears long gloves pretty much all the time.
The reason for her concealing clothing is literally etched into her skin. From her neck to her left wrist to her ankles, she is covered in an intricate series of wards, runes and sigils. The dark lines stand out in stark contrast against her pale skin, are used in to protect and guide her in her more challenging spell casting. To anyone even moderately versed in magical studies it is plain to see her tattoos are all centered on the use of Dark Magics.
Her right arm from fingertip to shoulder socket is something else however; there is nothing but bone. No skin, no muscle, no tendons, just bone. The bones themselves are obsidian black and inlaid with true-silver. The inlays form both the same designs that mark the rest of her body as well as runes of binding that bind the bones to her body and let her use it like one normally would. About where the bicep would be, a section of the bone has been removed, and a small true-silver cage has been grafted in place; inside the cage is a black Soul Stone.
Isbeil leaves her right arm heavily wrapped in cloth as much as she can and deflects any questions about with the explanation that she was simply born with a withered arm.
BIO
Isbeil’s early life is unknown, as she was left outside an Imperial orphanage as a toddler. From there, she was quickly made a ward of the Southern Coast Collage of Mages, as her magical affinity began to manifest before she was five. She was always a most apt student, eagerly absorbing everything he instructors taught her, willing to push herself to uncover whatever she could find on the latest interest to grab her attention; though this sometimes led to difficulties, like trying to preform spells that were beyond her current skill level, or trying to get in to place she wasn’t supposed to be. During one of these explorations, she managed to find her way in to a series of long abandoned cellar chambers.
During subsequent trips to the old cellar, she found a disused study, still full of writings. While looking through the accumulated works, she slowly began to realize they were all works on Dark Magic, specifically Necromancy. Isbeil was only twelve, but she knew enough to recognize what she was looking at and that if she told Mistress Thalia, her guardian, about her find, Mistress Thalia would have all of the writings sealed away or destroyed. Instead, Isbeil kept it a secret and over the next six years did what she could to teach herself Necromancy. She had no desire to try and raise armies of the dead, or to subjugate the world, or any of the other innumerable evil things people seemed to think Necromancy was used for; she simply wanted to know. It was a discipline that was not commonly known, and that alone made its pursuit worthwhile. -- While her guardian and instructors had hoped she’d stay in academia once she reached adulthood, Isbeil knew that if she wished to find more on Necromancy she’d have to try and find it herself. For years she signed on with expeditions that were going in search of pre-Starfall artifacts. The writings she’d found had on more than one occasion had notes mentioning necromantic knowledge had been found in the desert, so that seemed like the best place to look.
While on one of these trips, her party found some early pre-Starfall ruins that led into a natural cave network. Exploring deep into the caves, they found what could only be described as a necromancer’s lair. The rest of the band, hired more for their strong arms than their brains only saw the coin a trove that a find like this could bring Isbeil saw knowledge that called to her…and sensed that they were not alone. The spirits of the necromancer still inhabited the space, and it was not happy at the intrusion.
It lashed out, tearing the soul from one man, a slew a couple others with the shambling bones of undead who had found the cave in times past. Using what she knew, Isbeil halted the undead while the survivors ran, and when the shade turned on her in wrath, she bowed as one would as a supplicant towards a king. Speaking fast, she begged the spirit to impart what it knew to her. “What good is knowledge if it stays locked away in the sand?”
It took every bit of persuasion she could muster, but eventually the shade relented. It would accept the lives already lost as partial payment, but it warned her, she would have to pay a price in flesh and blood as well; without hesitation Isbeil accepted. -- When she awoke, Isbeil found the bodies of the men who’d died next to her were desiccated bodies wrapped in corroded and rotten armour, even though her own clothing was no worse than before. The shade was gone, and with nothing else to do, she staggered back towards the surface; she’d not gone far when the cave collapsed behind her. Staggering into the harsh sunlight, she finally saw her ‘price’; her right arm was nothing more than bones, tied to her by runes of binding far stronger than she’d ever seen, and across any skin she could find, black tattoos marked and protected her in ways she did not yet understand.
One would thing such revelations would be shocking to say the least, but, while she couldn’t remember the details of what transpired in the cave, she knew what had happened had been necessary and that she’d asked for it. The greatest shock came when she finally made it to the town the band had originally set out from. It had doubled in size and none of the outfitters that they’d used even knew of the group she’d been a part of. Eventually she came to understand what had happened, while she had communed with the shade it had preserved her, and passing so much had not been a quick task; while she learned, a century had passed, even though she still appeared to be a young woman in her 30s; before entering the town she’d done what she could to hide her right arm, explain to anyone who got curious, that she was born without it. -- After creating a new identity, she went back to what she had been doing. Much of what she’d learned in the cave was still beyond her, but the more information she studies and the stronger she gets, the more the understanding that was given to her makes sense.
FIGHTING STYLE(S)
Some basic knife fighting moves taught to her along the way, and her magic
EQUIPTMENT
Weapon
Dagger – A pattern wielded steel dagger with a black handle (The handle scales are actually made from the piece of bone that was removed from her right arm)
Armour
Enchanted Robes
Enchanted Scarf
Gear
‘Endless’ Grimoire – A book she found while on an expedition into the desert years ago. No matter how much you write in it, you can always find a blank page, and no matter what you may open the book to search for, you always open to the right page.
A leather pouch with four black Soul Stones. (Don’t worry, the world is better off without the people those came from)
Ritual supplies for some of the more complicated spell works
SKILLS & ABILITIES
Dynamic Mage – Isbeil’s innate magic allows her to impart or eliminate motion on any object.
Wind Blade – Creates a focused ‘blade’ of air that can cut through soft tissue quite easily; harder minerals and magic barriers are generally unaffected.
Barrier – A wall of super dense air to halt most moving objects, though something with enough speed and/or mass may still get through.
Hasten – Accelerates a single object to incredible speeds (The smaller/lighter the object, the easier it is)
Cessation – Robs the target of all motion
Necromancer – She can manipulate, summon or banish the souls of the dead and turn them to her own uses if she wishes.
Greater Life Leech – Powerful, but slow to cast and requiring much preparation; it allows her to ‘feed’ off the Life energy of a large area for a limited amount of time. The greater the drain the shorter it lasts.
Lesser Life Leech – Not nearly as powerful, it has a much shorter cast time and needs no preparation; however it does require direct contact with the subject and has no area of effect.
Soul Summon – She can recall a soul from the afterlife for a time, through the use of a talisman made from something that belonged to the soul in life. The closer the talisman was to the deceased and the more recent the death, the easier it is.
Reanimate – Turns any dead bodies into an undead automaton, capable of preforming simple tasks. Like with Soul Summon, the more recent the dead body is, the better.
1. Listen to the GM(s), if you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, but keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, if you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC