((Another medieval D&D inspired RP following 3.5e. Like my D&D Founded Story Starter - A Path to Darkness I am looking to keep this as a small group; no more than three. The general concept involves a character of mine from many, many years ago named Taliman Lothloerian. He is a half-elven half-green dragon male sorcerer who eventually manages to bankrupt an entire kingdom (stole about 25,000 platinum) through prestoing a huge pile of stones into gemstones and selling them all to the major banking build in the kingdom. Afterward, he fled and traveled across the sea to another kingdom ruled by an ancient green dragon. During his time in the city, he 'freed' two slaves and saved a third citizen from losing his remaining hand for theft of food. The original three were a half-orc barbarian, a kenku rogue, and a wood elf ranger. If you like, you can claim one of these characters and mold them yourself or create someone new. The general gist involves your character being saved or freed from servitude in some manner by Taliman and going on to become one of his initial personal guards as he takes up the mantel of an agent for the ancient dragon. Message me with questions!))
World
Name: Alath'zor
Origin: Unknown
Populated Races: All
Global Population: Over Two Billion
Religion: Varied Pantheons
Global Progress Level: Between the Middle Ages and the Age of Reason (dandwiki.com/wiki/MSRD:Progress_Level…)
Global Description
Alath'zor is divided into two continents. The western continent is known by the majority of its populace as The United Empire, though its kingdoms for the past few hundred years have put such a title to shame. The Eastern continent is known as Wer Thaczil Di Zezhuanth Iejir, better known as, translated into the common tongue from Draconic, The Land of Ancient Blood. Between the two continents is vast and open sea approximately the size of two Pacific Oceans. In the other direction, the sea is as vast as the single Pacific Ocean.
Global Economy
Cross-continent trade is highly valued as the Eastern continent posses vastly superior resources in both quantity and quality. However, the cost of such valuables on the Western continent is nearly three times the standard value. A longsword, while priced at 9 gold 9 silver 9 copper for steel on the Eastern continent, costs 29 gold 9 silver 7 copper in the West. A recent economical attack on the kingdom of Zaer'azhul, the core economic support system for the West, by an unknown assailant has caused great unrest resulting in a dynamic shift in costs. Items, materials, equipment, food, and all goods have risen in value in the West by another fifty percent (approximate); thus a longsword is valued at 44 gold 9 silver 9 copper.
Note: If referencing 3.5e equipment and material tables for cost, multiply by sixty-six percent to generate the standard costs for the Eastern continent. For the Western continent, take that number and multiply by 4.5. (i.e. 3.5e values a longsword at 15 gold. 15 x 66% = 9.99 = 9 gold 9 silver 9 copper (Eastern Continent Value). For the West, 9.99 x 4.5 = 44.995 = 44 gold 9 silver 9 copper (Western Continent Value) A dagger is 2 gold. 2 x 66% = 1.32 = 1 gold 5 silver 2 copper (ECV) 1.32 x 4.5 = 5.94 = 5 gold 9 silver 4 copper (WCV). This is a general idea of the current economy.
Kingdoms of Note
Zaer'azhul: The primary economic infrastructure for the Western Continent. Zaer'azhul is also known for its anti-magic laws and hatred for the arcane. The kingdom is very religious, and even makes a firm stand against any technological developments. Oddly enough, this kingdom is not coastal and possesses no docks for cross-continental trade. They pride themselves on their own mines, farms, and other resources versus importing exotic goods. Their political agenda to ride all of the West of arcane arose over two hundred years ago due to a conglomerate of Red Wizards who banded together in an effort to dominate the entire West. With the success of their downfall, Zaer'azhul fell into extremist upheaval. Seeing the danger of the arcane, they enacted laws to ride their kingdom of all sources. Hundreds of thousands of refugees poured into the surrounding kingdoms as arcane artifacts were destroyed during a great purge. However, the other kingdoms made a stand against their desire to enact this purge across the entire West. An agreement as brokered where the surrounding kingdoms would act to contain and restrain arcane citizens from ever entering Zaer'azhul. In exchange, Zaer'azhul would maintain its laws within its own borders.
Vaera'dhun: Another kingdom in the West, one which prides itself on its diplomacy and ability to intermediate cross-kingdom tensions in the West. seven-hundred and fifty years ago, representatives of Vaera'dhun were responsible for the creation of a united effort throughout the West to ensure peace across all the kingdoms. However, with the rise of the anti-magic laws over two hundred years ago, efforts to maintain peace have been strained nearly beyond Vaera'dhun's abilities to control. With the more recent economic crash in Zaer'azhul, tensions have risen to a boiling point and the West stands on the edge of a blade.
Achuak Iejir: The primary kingdom in the East, Achuak Iejir has been ruled by an ancient green dragon for nearly four-thousand years. Many of his descendants have spread far and wide, attempting to divide the great kingdom of the mighty serpent, but to no avail. The three adjoining kingdoms are vastly smaller in size and are ruled by his offspring; their existence tolerated by his mercy alone. For their continued exploration of the Eastern continent, they are permitted to exist so that the costs of their explorations are not imposed upon Achuak Iejir. A fine capital agreement to be certain. Who knows what will happen once the entire Eastern continent is explored. With the recent economic attack by Achuak Iejir primary rival in the West, Achuak Iejir has already begun working to dominate the global economy by raising the value of its cross-continental goods drastically. The great serpent seeks to establish himself as the overlord of the economy and, perhaps in time, bring all kingdoms to heel under his banner. Attempts to slay the serpent have been few and far between, with the closest recalled as a spear which fell fifty feet short of his serpents nearly impenetrable hide. Some rumors suggest the assailant still suffers to this day...somewhere.
((more progress coming...)
Initial Story Introduction Concept (will enhance for the actual RP thread)
The air of the port city carries the scent of a fresh sea breeze. The sun bears down from the west across the dunes of a distant Sandscape. The great port city of Allora bustles with merchants, slavers, commoners of every trade, and more personages of interest. A ship freshly docked is unloaded by a mixture of races both from across the sea and citizens of the great city. An Elven looking man of moderate wealth by his guise and wardrobe departs from the ship heading well into the city through the core road along the merchant's path. Stalls are riddled with goods from fine cloth to exotic food. This man flows through the streets as if unmoved by the bantering calls of tradesmen and merchants. The slightly pointed arch of his ears twitches by the calls of a slave or at a betting market. He approaches, with obvious disgust born in his eyes and expression. It is unknown if he is disgusted by the slaves or the slavers, by the culture or the intolerance, or by some other unknown presence. As you stand in the chains of indentured servitude and wait to be auctioned off for some vile purpose or position of service, you catch the eyes of this nearly elven man.
World
Name: Alath'zor
Origin: Unknown
Populated Races: All
Global Population: Over Two Billion
Religion: Varied Pantheons
Global Progress Level: Between the Middle Ages and the Age of Reason (dandwiki.com/wiki/MSRD:Progress_Level…)
Global Description
Alath'zor is divided into two continents. The western continent is known by the majority of its populace as The United Empire, though its kingdoms for the past few hundred years have put such a title to shame. The Eastern continent is known as Wer Thaczil Di Zezhuanth Iejir, better known as, translated into the common tongue from Draconic, The Land of Ancient Blood. Between the two continents is vast and open sea approximately the size of two Pacific Oceans. In the other direction, the sea is as vast as the single Pacific Ocean.
Global Economy
Cross-continent trade is highly valued as the Eastern continent posses vastly superior resources in both quantity and quality. However, the cost of such valuables on the Western continent is nearly three times the standard value. A longsword, while priced at 9 gold 9 silver 9 copper for steel on the Eastern continent, costs 29 gold 9 silver 7 copper in the West. A recent economical attack on the kingdom of Zaer'azhul, the core economic support system for the West, by an unknown assailant has caused great unrest resulting in a dynamic shift in costs. Items, materials, equipment, food, and all goods have risen in value in the West by another fifty percent (approximate); thus a longsword is valued at 44 gold 9 silver 9 copper.
Note: If referencing 3.5e equipment and material tables for cost, multiply by sixty-six percent to generate the standard costs for the Eastern continent. For the Western continent, take that number and multiply by 4.5. (i.e. 3.5e values a longsword at 15 gold. 15 x 66% = 9.99 = 9 gold 9 silver 9 copper (Eastern Continent Value). For the West, 9.99 x 4.5 = 44.995 = 44 gold 9 silver 9 copper (Western Continent Value) A dagger is 2 gold. 2 x 66% = 1.32 = 1 gold 5 silver 2 copper (ECV) 1.32 x 4.5 = 5.94 = 5 gold 9 silver 4 copper (WCV). This is a general idea of the current economy.
Kingdoms of Note
Zaer'azhul: The primary economic infrastructure for the Western Continent. Zaer'azhul is also known for its anti-magic laws and hatred for the arcane. The kingdom is very religious, and even makes a firm stand against any technological developments. Oddly enough, this kingdom is not coastal and possesses no docks for cross-continental trade. They pride themselves on their own mines, farms, and other resources versus importing exotic goods. Their political agenda to ride all of the West of arcane arose over two hundred years ago due to a conglomerate of Red Wizards who banded together in an effort to dominate the entire West. With the success of their downfall, Zaer'azhul fell into extremist upheaval. Seeing the danger of the arcane, they enacted laws to ride their kingdom of all sources. Hundreds of thousands of refugees poured into the surrounding kingdoms as arcane artifacts were destroyed during a great purge. However, the other kingdoms made a stand against their desire to enact this purge across the entire West. An agreement as brokered where the surrounding kingdoms would act to contain and restrain arcane citizens from ever entering Zaer'azhul. In exchange, Zaer'azhul would maintain its laws within its own borders.
Vaera'dhun: Another kingdom in the West, one which prides itself on its diplomacy and ability to intermediate cross-kingdom tensions in the West. seven-hundred and fifty years ago, representatives of Vaera'dhun were responsible for the creation of a united effort throughout the West to ensure peace across all the kingdoms. However, with the rise of the anti-magic laws over two hundred years ago, efforts to maintain peace have been strained nearly beyond Vaera'dhun's abilities to control. With the more recent economic crash in Zaer'azhul, tensions have risen to a boiling point and the West stands on the edge of a blade.
Achuak Iejir: The primary kingdom in the East, Achuak Iejir has been ruled by an ancient green dragon for nearly four-thousand years. Many of his descendants have spread far and wide, attempting to divide the great kingdom of the mighty serpent, but to no avail. The three adjoining kingdoms are vastly smaller in size and are ruled by his offspring; their existence tolerated by his mercy alone. For their continued exploration of the Eastern continent, they are permitted to exist so that the costs of their explorations are not imposed upon Achuak Iejir. A fine capital agreement to be certain. Who knows what will happen once the entire Eastern continent is explored. With the recent economic attack by Achuak Iejir primary rival in the West, Achuak Iejir has already begun working to dominate the global economy by raising the value of its cross-continental goods drastically. The great serpent seeks to establish himself as the overlord of the economy and, perhaps in time, bring all kingdoms to heel under his banner. Attempts to slay the serpent have been few and far between, with the closest recalled as a spear which fell fifty feet short of his serpents nearly impenetrable hide. Some rumors suggest the assailant still suffers to this day...somewhere.
((more progress coming...)
Initial Story Introduction Concept (will enhance for the actual RP thread)
The air of the port city carries the scent of a fresh sea breeze. The sun bears down from the west across the dunes of a distant Sandscape. The great port city of Allora bustles with merchants, slavers, commoners of every trade, and more personages of interest. A ship freshly docked is unloaded by a mixture of races both from across the sea and citizens of the great city. An Elven looking man of moderate wealth by his guise and wardrobe departs from the ship heading well into the city through the core road along the merchant's path. Stalls are riddled with goods from fine cloth to exotic food. This man flows through the streets as if unmoved by the bantering calls of tradesmen and merchants. The slightly pointed arch of his ears twitches by the calls of a slave or at a betting market. He approaches, with obvious disgust born in his eyes and expression. It is unknown if he is disgusted by the slaves or the slavers, by the culture or the intolerance, or by some other unknown presence. As you stand in the chains of indentured servitude and wait to be auctioned off for some vile purpose or position of service, you catch the eyes of this nearly elven man.