Kyelin said
One interesting ability an Entity could have might be manipulating there species on a subtle level once they are settled and stable. Kind of like when, say, a God might suddenly draw their species to migrate to a safer area, or maybe they could cause extinction events prematurely. Say once an era to wipe out competition around them, or to 'wipe the slate clean' and get their Spheres back to 100% immediately, for emergencies.
You can murder your own species if you're creative enough- Cancer, for example, is a mutation which you can trigger with each generation, although as usual if a species is not heavily influenced by your sphere, it will tend towards survival (survivors reproduce, pass on surviving genes, and so on). Also, instinctive behaviour is under your control. So, for example, changing a population's navigation instinct to avoid a predatory species is cool- But the other species may change likewise to follow, especially if they're being controlled by another Entity.
Haemonculus said
I think Antarctic is only able to control the whole mass extinction bits like asteroids and nasty stuff like... I can't... there... just... uh... asteroids.
Boom.
Leotamer said
Get back to you on this one.
tobiax said No. Deep One wants to go all Robo-Cop on things that don't cooperate (so it seems). That Which Moves (need to change that name, maybe...) would allow things to be out of its control, and accepts that things can't be. It asserts that sometimes things need to be "weak", "imperfect", or at the bottom of the food chain. It understands that not everything's connected.
That's what it's like, not what it's trying to do.