duck55223 said
Im going to say no.The point of the sequel is that the new civs have to discover what happened by finding remnants of the old civs and defeat what destroyed the old civs. If the supremes survive it breaks the point. That and this sequel would occur 1000s of years after the current RP so all civs would have ample time to re research space tech.
The Supremes don't hand everything on a silver platter. Think before you speak: they come with these great technologies, and only really used it to try and preserve. They aren't interested in controlling, and if they wanted to control, they could give everything they want their pet nations to know on a silver platter. Don't assume when you don't have enough information to have a good idea about what's going on. It's getting aggravating with you looking at a sign, and saying that its meaning is totally wrong, without taking a look around, so to speak.
And I agree with Darkwolf. No more magic, no more gods or goddesses. Just psionics and the like. Science fiction, not fantasy. The whole super-op thing is getting aggravating. The Supremes' power is from psionics, not some magic that is given by some oh-so-great being that is far, far too biased.
I would say that spaceships and the like are
much harder to make. A fleet of one thousand is a very, very large number. Smaller ships and smaller fleets. It'll make record-keeping much easier, as well as keep it more realistic, instead of a dozen superfleets against a single little regular fleet. Carriers, Frigates, Cruisers, and Destroyers should be the main 'types' of ships:
Carriers provide fighters and bombers, which can be vital in a battle, since they can destroy turrets, weapons, and other ships, even a capital ship,
Frigates provide fighter/bomber support, as well as having some kind of powerful [but slow] kinetic or energy weapon that can be intercepted, but can be destructive to other capital ships,
a Cruiser would be like a Frigate, except with a somewhat less powerful but much faster and accurate anti-capital ship weapon, but slower and more heavily armed, being a target and a force to be feared in the fighter/bomber world
and Destroyers, with heavy weapons for anti-capital ship use, or orbital weapons and the like.
That way, it'd be easier to keep everything to the point. Sure, have individual classes with different attributes and the like, but just find a common system to classify them into. It'll be easier. Another thing would be to have 2 distinctions: Regular forces, and a much, much smaller, "Elite" group. I am taking inspiration from the game "Strike Suit Zero." Most of the enemies will be regular forces, but in important places or at an important target, one might find the "Elites", and in the case of Strike Suit Zero, the "Black Fleet."
And everything should be much harder to upgrade. Easier to scrap a ship rather than replace the armor, hull, weapons, and power source with newer versions, and to reset and repair, as well as give some more upgrades to, the wiring and electronics to make it compatible, as well as the programming and the like that would be needed.
A thousand ships per planet is much too much. I look not into the size, but rather quality. Keeping a small, easy-to-maintain and easy-to-mobilize fleet is much easier than having dozens of fleets on standby. Having massive fleets show up within minutes, hours, or even days of a distress call at any world would be ridiculous: that would be
very expensive to maintain. You have to locate the signal, check to make sure that the signal isn't from a faulty device, check to make sure of whether or not the area it originates is your space, check to make sure that, if it is a planet, satellite, or station, that it's responding, and that there are people actively responding. And then if there is nothing, you have to recall soldiers, get their gear and power up ships, enter coordinates in all ships, communicate clearly to ensure that no one accidentally comes out of lightspeed to just cut their friends in half, and then launch, and the gain their bearings once they do so, re-establish communication, establish communications with any possible ships, stations, or satellites, locate all ships, stations, or satellites, determine whether or not they are friendly, neutral, unknown, or hostile, and then arm weapons, prep pilots, and send out information and orders to all the ships participating, and then launch weapons, fighters, bombers, and organize plans, and etc etc
Really, it's ridiculous how everyone just pops up and immediately knows everything and knows what to do and knows who is who. Myself included, I'm not leaving myself out on this.