Crimson Flame said
The Password thing is a terrible idea. GMs should be able to tell if someone is following the rules by reading their CSs, and CS writers don't want to type some silly phrase just to prove they can do something simple...So basically we're all competing for spots. :/ From my experience, this always comes down to, "what kinds of characters the GMs like." Because the people that are willing to be judged like that are all good writers who have read the rules and know what's expected. So, what do you go on? :/I really don't want to be competing against people for a spot in an RP. :/
You sound like you're saying you prefer a "reserve slot" kind of game, which has its own problems and I think leads to a higher chance of RP death.
Let's say a game has 8 slots and 8 people reserve, anyone else who didn't make it in time is out of luck. Let's say 4 of those players whip something together really quickly and get accepted because the GM is kind of a softie who is just happy to have interest in the game, and doesn't like being the person to make hard criticisms. A few weeks into the game, three of those four players drop out, and the game starts to slow down, and then other players start to get bored and leave, or take the exodus as a sign.
I see this all the damn time, and it's really kind of sad. "Reserving" a slot usually screws people who legitimately want to be there out of the game, and what if somebody's in a different time zone and they were sleeping and missed it all? Not really fair at all, is it?
And for me, it's less "competing" for a position as it is just being able to put together a sheet and show a willingness to work with the GMs and get along with the other players. I'm usually pretty fluid with my player limits, and if somebody's got the right attitude and put a lot of good work into their character sheet, there's a good chance I'll say yes, unless I state a game is closed, full-stop. If given the choice between a player who has excellent technical writing skills and put a lot of work into their character sheet, but there was a conflict in personality or a coldness, for a lack of better word, from one player verses someone who is less of an experienced writer but still managed to hit all the criteria I'm looking for while having a warm, open personality and a willingness to address concerns, I'm going to take the second one. I want people I enjoy roleplaying with, and that's what's important above everything else. Yes, I want someone who's demonstrated they have read everything and took the pains to make their character fit into the setting and world, but I also want someone who isn't afraid to joke around and genuinely wants to be there to hang out. Roleplaying is more fun when you treat players more like friends than employees.
EDIT to add moar:
I'm often asked from people about what kinds of characters I'm looking for in a game, be it race/ class or team role or anything like that, and I always answer the same thing: I want people to pick something they identify with and will have the most fun with. I know what you mean by some GMs showing favouritism towards a certain kind of character, which in some cases has lead to some REALLY bad characters getting accepted over really good ones, which makes me want to pull my hair out. I don't mind mentioning something like, "Oh, we don't really have many warriors or clerics, so if you want to do something unique go for that", but overall I think that a solid character is a solid character and people tend to put more effort into something they want to write as opposed to what they've been asked to write. The beauty of roleplaying is it's not like a video game that's stat driven, if you have a fantasy RP that has a group of 3 rogues, 4 mages, and one warrior, you can still make it work out just fine. I think a big pitfall a lot of GMs and players alike have is they try to think of a game in terms of video games, which is why you see a lot of people with super abilities and powers and top-tier weapons because they kind of feel like they have to have all that to be competitive or to win or something. Not a healthy mindset, if you ask me.
But honestly? Don't worry about "competing" for a slot. Most GMs will likely pick you if you get along with everyone and put in a good effort that meets all the standards they're looking for. Every game I've been in, generally the only ones that don't get picked are the ones that you can tell really didn't meet the standards or the players themselves had some character flaw. I've only seen people get rejected who had amazing character sheets on two or three occasions in the two years I've been here.