Well, I'll get a CS up for you guys.
And the whole thing of races as well as traits said races have.
So, give me a bit.
Races
Human races: Hylians, Humans, and Gerudos
Hylians: They are distinguished by their pointed ears, closest to royal decent, ones who are said to be "chosen" by the gods. Unlike the other human races, they are skilled with magic and a bit of graceful swordplay.
Humans: They are distinguished by their short round ears. They are generally looked down Hylians due to their lack of "Deity" descent. This race is said to be far more innovative compared to their predecessors. Unlike Gerudos or Hylians, they are prone to invention and craftsmanship. Neutral to all elements.
Gerudos: A reclusive tribe that are closer to "humans" and see gender roles in society as blasphemous. They are mostly females, only 5 out of 20 Gerudos are male. The races has short round ears, but have tanned skin, crimson red hair, and yellow eyes. They are fast, sneaky, and dextrous with brute strength, Gerudo warriors frequently wield glaive-like weapons and scimitars. Weak to darkness.
Sheikah: This race is not quite a race,they are indeed Hylian, but more of a culture that work in the arts of shadow, and what could be seen as ninjutsu to some. Generally they serve the royal family unless banished or deciding to leave. The Traits they have are "The Eyes of truth"; the ability to see past optical illusions, and enemy weaknesses. Not as particularly strong, but fast and cunning with an arsenal of gadgets as well as strong magic that work in defense and dark artes. Great Stamina, good at countering,lack in stregnth, weak to light.
Zora Races: City Zora, Sea Zora, and Rito. These races are seen as diplomatic
City Zora: The Blue and white, yet elegant aquatic race that resemble that of fish in a humanoid form. They have the ability to soar through water with prowess. Said to be closest to the goddess Nayru. They can generate electricity in their bodies to act as a natural defensive offensive. They are skilled with spears. They hate fire, they are weak to it in that sense.
Rito: A Avian like race that evolved during the great flood, they resemble birds, essentially all white in feather coloration, capable of flight with good stamina. Not the strongest, but have excellent use of wind. Good reach for the most part, but feathers burn easily, and are weak to lightning.
Sea Zora: Like the City Zora, they are fish like, possess same ability, but more attuned to nature. Unlike the City Zora, they are green as reside at and in the Sea.
Gorons: Earth like beings that are entirely earth like. Generally live in hot volcanic or mountain regions. They are believed to have been closest to the goddess Din. They can generate fire with their strikes. They can roll up into balls and roll away, colliding into objects or people to inflict a great deal of damage. They are the slowest to grow, they resist flames completely. But are prone to sink in water, but have been proven not being able to drown easily. Resist wind. Weak to water, and grass/ nature based attacks.
Nature Races: Kokiri, Korok and Deku
Kokiri: A child like race that somewhat resemble children of the Hylian race, however they are seen as forest spirits that do not seem to age. They are usually accompanied by a fairy companion that can act as a knoledge giver. They are fast moving, cunning, and are more attuned to nature. They are prone to supportive magic and healing. Weak to fire.
Deku: A scrub like race that is capable of manipulating nature. They are fast-talking, shrewd, and sly, can deploy explosive seeds from their snout like mouths, can somewhat fly if they launch out of petal like holes in the ground, holding on to a flower that spins at the petals, manipulating the wind. Work best with fast weapons, weak to fire. Can float on water.
Korok: They are an evolution of Kokiri during the great flood. Can manipulate plants and a bit nature, can employ healing magic. Can float on water, weak to fire.
Celestial Race: Lumarian; a physic race.
Lumarians: They are viewed as outsiders by most, but are in Hyrule to stay, they take law very seriously as well as exploration. They are said to look close to humans, but possess feline like qualities. The race is particularly agile, great problem solvers, as well as general planners. They can indeed move small objects easily with their mind, but the larger the object, the more focus it requires; I.e. To move a Person would require full attention, even greater focus to move a Goron. Can employ magic, but not onto large groups, but more as to single numbers, and requires a casting tool as compared to other races. They lack in physical strength, they good agility, and can predict things based on focusing on a target or person. Cannot take many hits. Like humans, not generally effected by elements.
Name:
Nickname(Optional):
Age: (Nothing super young.)
Gender:
Race: This is really up to you.
Non-Battle Occupation: This is what you are doing outside of combat. It can be seen as field work. Can apply for anything from woodcutter, a cook, to a weaver or a black smith. All of it is your choice really. You can do a bit of everything, but you will lack proficiency in other areas much like your combat affiliated occupation.
Height: (Mandatory)
Weight: (Mandatory)
Distinctive Proportions: (Let’s be mature about this guys, it's pretty much how your character differs from the norm. If they have a large chest or jaw or tiny hands or head and things like that)
Frame: (Masculine,Feminine, Androgynous,etc.)
Description of looks: (Pictures are acceptable, but a little bit of writing is always preferable)
Main Weapon (Required): What type of weapon do you always use?
Sub Weapon (Optional): Do you happen to keep another weapon as a back-up or maybe dual-wield a smaller weapon? Or a Shield?
Type of Artes: Basically what kind of skills you can employ
Fighting Style: Your approach to combat. Are you a berserker that runs in head first and starts swinging, someone casting spells from the back, do you choose to single out opponents for one-on-one fights, or do you avoid the fighting and cast healing spells and protective buffs instead?
Physical Weaknesses: What you are physically weak to.
Physical Strengths: What your character happens to be physically good at, like the aforementioned Mage's strong magical abilities or a Knight's high defense.
Personal Weaknesses: Character flaws. Does your character have any kind of fears, or are they stubborn or dumb or kind of a jerk? Things like that.
Personal Strengths: Character strengths. Is your character smart or kind or diligent or happen to be charismatic? Opposite of Personal Weaknesses.
(Note: Personal Weaknesses and Strengths are not set in stone, and can change slowly over the course of the RP. This is called "Character Development")
Perks: You can have up to two or three normal ones. Perks will be extra little things to your character such as health and mana regeneration, or a small amount of added strength or evasion. You will be granted extra Perks through the course of the RP through your experiences.
Elemental Immunity: Just to reinforce what you have read about the race you selected.
Limit Breaker: A technique that is evoked by stress and tension. The skill is generally either supportive, offensive, and sometimes elemental.