Coming soon to the Nation Roleplay Subforum, following enough interest...
Kingdoms of Rheagonn: Norsia
Welcome to Norsia, a Viking Kingdom set in a high fantasy world competing against other kingdoms of men, dwarves, elves and orcs. Players will take the role of a Viking Jarl or Jarless, and lead their Jarldom and the kingdom to glory. The game will begin at the outset of a succession crisis with a new king needed to be elected from among the Jarls. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom as well as diplomacy with other lands. Cooperate and strive for peace with your neighbours, or dominate the globe, forging a Viking empire to last through the centuries...
The core of the game will take place at the Jarlmoot, a seasonal gathering of Jarls to debate on events facing the kingdom. From succession crises, bandit raids, to war with another kingdom, it is at the Jarlmoot where players can contribute the voice of their character and shape Norsia and the world.
Players can expect,
The age belongs to the Viking Lords, to carve out their kingdom and establish themselves as the power of Rheagonn. Take your power from the blade of your sword, the ink of your quill, or in the dark of shadows. Earn a place of glory in Valhalla!
Kingdoms of Rheagonn: Norsia
Welcome to Norsia, a Viking Kingdom set in a high fantasy world competing against other kingdoms of men, dwarves, elves and orcs. Players will take the role of a Viking Jarl or Jarless, and lead their Jarldom and the kingdom to glory. The game will begin at the outset of a succession crisis with a new king needed to be elected from among the Jarls. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom as well as diplomacy with other lands. Cooperate and strive for peace with your neighbours, or dominate the globe, forging a Viking empire to last through the centuries...
The core of the game will take place at the Jarlmoot, a seasonal gathering of Jarls to debate on events facing the kingdom. From succession crises, bandit raids, to war with another kingdom, it is at the Jarlmoot where players can contribute the voice of their character and shape Norsia and the world.
Players can expect,
- Weekly updates representing a season of in-game time to foster a progressing story and reflect player decisions that shape the world
- Simple stats to keep uniformed RP
- freedom to craft your own realm and ruling dynasty so long as it fits within a Nordic archetype.
- Both diplomatic and war orders crafted by you that will change the shape of the kingdom and the world
- NPC kingdoms to interact with, trade with, conquer or destroy
- external and internal threats compelling the Jarlmoot to action, from bandits, evil wizards, to dragons and giants.
- choice of a ruler trait to give a bonus to military, diplomacy, or stealth
- A story derived from the decisions of the players, with a broad history and lore provided with lots of room for player creativity
- Simple stats to keep uniformed RP
- freedom to craft your own realm and ruling dynasty so long as it fits within a Nordic archetype.
- Both diplomatic and war orders crafted by you that will change the shape of the kingdom and the world
- NPC kingdoms to interact with, trade with, conquer or destroy
- external and internal threats compelling the Jarlmoot to action, from bandits, evil wizards, to dragons and giants.
- choice of a ruler trait to give a bonus to military, diplomacy, or stealth
- A story derived from the decisions of the players, with a broad history and lore provided with lots of room for player creativity
The age belongs to the Viking Lords, to carve out their kingdom and establish themselves as the power of Rheagonn. Take your power from the blade of your sword, the ink of your quill, or in the dark of shadows. Earn a place of glory in Valhalla!