I can't catch a break. I finally feel better, the coughings down, and now I get a freaking head ache.
rubs eyes
I don't know if I can do anything.
I might actually spend the day refining a few ideas, as well as a few jobs. If any of you have any ideas for your characters that you wish to share with me, PM me, and I'll add it to my character development/ideas document
After I go back to sleep to see if that will get rid of the head ache.
Alrighty then! I would be delighted to have feedback on every one of you concerning this character!
Name: Nero “Genie” LeMure
Age: 19
Magic: Curse Laws
Magic Level: C*
History:
Nero was born under difficult circumstances. He was the son of two powerful magicians, Anastasia Terra and Jonah LeMure, born before his parents had advanced to a stage in their life that they'd be able to care for him properly. Carrying their newborn baby, the couple was on the run from the dark guild Phlegethon, which they beaten but not utterly destroyed a year earlier, allowing it to recuperate and strike back when the wizards were at their most vulnerable. For all of his parents' power, they were unable to stand and fight with an infant in the firing line, and were therefore forced to flee. They wandered almost half of Fiore, sometimes using magic-mobiles or train but too often on foot, before the vengeance-obsessed dark mages of Phlegethon finally caught up and surrounded them. They offered Anastasia and Jonah a choice: willingly sacrifice themselves and save their baby, or die along with him. There wasn't, of course, much of a choice, but after Anastasia and Jonah tearfully allowed themselves to be taken, the Phlegethon avengers predictably broke their promise and took Nero as well. Outraged, his parents began to fight back, and during the ensuing battle Jonah was killed, Anastasia's mind enslaved by forbidden Human Subordination magic, and Nero smacked in the head.
Phlegethon had a plan for him, however. To complete its conquest over the LeMure family, the guild master decided to recruit Nero in the worst way possible. Knowing that dark wizards fueled their power with hatred and pain, the guild master sent Nero to Strychnine Academy, a veritable boarding school of horrors, where he was tormented until the age of twelve. Despite very impressive magical power, his combat magic never became anything more than totally unsatisfactory, so he was kept in the system. It was during this time that Nero developed his way of dealing with everything by smiling and laughing, which often put others off. On his thirteenth birthday, he accidentally discovered an old message lacrima in the principle's office during an attempt to murder said principle, which relayed the directive given to the principle by Phlegethon's guild master. Overcome with rage, Nero unleashed his first Law of Atavism, transforming every student and staff member in the school into a creature. While some became animals, most turned into monstrous beasts, which went on a rampage killing one another and eventually destroying the building. Nero walked out of the ruins of Strychnine laughing like a madman, cursing any beast that got in his way with crippling sickness, and escaped into the wild.
He never managed to get more information about Phlegethon, so secretive were their activities. Nero decided to take his new lease on life as a blessing, and travel around the continent making people happy to spite all those who brought people misery. To be certain, his methods were highly suspect, and he often caused as much harm as good, but Nero managed to build himself a certain reputation among the villages and small towns as “the Genie”, a fickle, loopy wizard capable of granting wishes. He has no desire to join a guild, but has worked alongside or against them on occasion. Rather than trying to deny what his time at Strychnine has made him, Nero has embraced his status as a dark wizard, albeit an abnormal one, given his generally good nature and desire to help people.
Personality: Even to the most oblivious dimwits, it's pretty plain that Nero's not all there. He has trouble expressing emotions, trying instead to seem upbeat and lighthearted. Nero reacts to violence and other such extremes with none of the usual horror or even distaste that normal people experience; he is eternally smiling and laughing. While not one to boast, he is practically afraid of nothing, and even exhibits joy when confronted with pain. He is capable of astonishing cruelty on a whim, but prefers to see others as happy as he. Of course, his smiles are very rarely true. He veils a very passionate personality, one that deeply cares for those who treat him well, making Nero a very dangerous but very good friend. While never diagnosed by a doctor, he most likely has ADHD. He's better with animals than he is with people, which happens to fit well with one of his spells.
Three Strengths: 1. Undying loyalty – Nero will go to extremes to please people, and even greater extremes for those who treat him well, showing exceptional comradeship in harsh situations. 2. Support magic - Nero's magic ability truly shines in his ability to work with -or more often, through- others. He can give his allies a variety of helpful effects, and harangue the enemy simultaneously. 3. Wish fulfillment – chances are, if there's something about yourself that you want changed, Nero can do it for you.
Three Weaknesses: 1. Lack of understanding of propriety – Nero has trouble expressing normal human emotions, and struggles with the concept of morality. His manners are also quite poor. 2. Atrocious combat skills – on his own, Nero is nigh useless in combat. He's scrawny, and his combat magic is pitiful enough to earn him a C rank. 3. Deathwish – while he doesn't really have a technical deathwish, Nero's lack of fear when it comes to damage to his body can be and has been problematic for his continued health.
Greatest Love: Making people happy by granting their 'wishes'
Motivation: To find a way to become normal, or to experience something so special that he no longer feels the need to, all while making the world a 'brighter place'.
Supplementary Spell List Law of Retrogression – transforms the target into a younger version of themselves. The exact age depends upon the person. Often this curse will 'lock' onto an age during which the target had a significant experience. This transformation may awaken earlier memories or restore forgotten abilities. Typically, the target is weakened both magically and physically, though this isn't always the case. This curse can last up to two days if Nero wills it, but cannot be permanent. Clothing is altered to fit the new body.
Law of Escalation – affects the target's physique depending on what Nero envisions. This includes both gaining/losing bodily fat, gaining/losing muscular tissue, increasing/decreasing height, or lengthening hair. With cooperation from the target, this curse can be made permanent. Clothing is unaffected by this curse.
Law of Affliction – curses the target with sickness. This sickness can take the form of vomiting, dizziness, muscle pain, fever, spasms, diarrhea, or a any pair of said symptoms. The more severe the curse, the less time it takes to wear off.
Law of Raimant – transforms the target's clothes. This includes removing or adding armor, and can even be used to add in weapons provided a holder of some sort is included in the clothes, though such weapons are non-magical in nature. This works best in situations where Nero has seen the desired clothing/armor. This curse cannot completely remove clothing, but is capable of changing into something that will fall off. In effect, this curse can make Nero into a living Requip spell. Minor variations of this curse are used in some of the other Curse Laws.
Law of Atavism – transforms the target into an animal. Under normal situations it turns the target into the animal that best embodies their personality, but Nero can force certain forms if he tries hard enough. This curse cannot be permanent, and lasts a shorter amount of time than the Law of Retrogression. People with exceptionally dark personalities may become monsters instead of animals.
Law of Augmentation – upon use, this curse greatly increases the target's magic power, but in return it also makes the target's magic harder to control. If Nero focuses greatly, he can boost enemy magic to such a level that they instantly lose control over their power. Regardless of the curse's strength, all subjects of this curse undergo burnout after a short time, depleting their magic power.
Law of Embodiment – transforms the target into a material. Weak-willed targets are more likely to be transformed longer, while strong-willed targets can break free quicker or even start to move while this curse is in effect, using it to their advantage. The material in question can be any material that the target is currently touching, usually dirt or stone. Certain materials will have interesting effects, like cloth, which will turn the target into a doll of themselves, or paper, which will turn the target into a two-dimensional picture of themselves. This curse is one of the shortest-lasting, with a maximum of roughly one hour if Nero's really trying. Appearance:
Additional Details: Nero hates the cold, bugs, touching other people, loudmouths, and meat. In contrast, he really likes being warm, furry animals, being helpful, and excessive bloodshed. Nero cannot use the Curse Laws on himself. There is no real limit on how many curses Nero can have active at once, though if he himself is attacked, some of his curses can be broken. *Nero is a C-class wizard because on his own (which is how he is evaluated during magical aptitude tests) he is of very little threat. When it comes to boosting allies, debilitating foes, and generally inflicting his curses on anything that moves, he is very, very competent, perhaps on par with S-class.
I'll be kinda blunt and say some of the curses, while imaginative, are also somewhat concerning. However, until a spell is used in character, it's hard to judge if it's really OP unless the description is along the lines of "causes instant death." Backstory is different and I'm sure you have something in mind for that particular Dark Guild. I'll leave it at that for now.
I'll be kinda blunt and say some of the curses, while imaginative, are also somewhat concerning. However, until a spell is used in character, it's hard to judge if it's really OP unless the description is along the lines of "causes instant death." Backstory is different and I'm sure you have something in mind for that particular Dark Guild. I'll leave it at that for now.
Just as with using normal spells on other people, I will ask permission before having him curse anyone's player character. It's also possible to resist curses if the target knows what's coming. Curses work best on a target that is confused, distracted, surprised, or willing, so in a straight-up duel he can't just wave his hands and have the enemy fall over re-tasting lunch. And no, there's no insta-death curse, the nastiest one is probably the Law of Affliction. Hopefully Nero's magic will offer a unique and interesting approach. I've noticed that support-style magic is pretty rare. Regardless, we'll wait and see. If I cross any boundaries (provided that Caits accepts the character) I'm sure you guys will set me straight.
I appreciate the feedback. Judging by your final comment, I think you might have more you want to say. If that's the case, please continue.
Just as with using normal spells on other people, I will ask permission before having him curse anyone's player character. It's also possible to resist curses if the target knows what's coming. Curses work best on a target that is confused, distracted, surprised, or willing, so in a straight-up duel he can't just wave his hands and have the enemy fall over re-tasting lunch. And no, there's no insta-death curse, the nastiest one is probably the Law of Affliction. Hopefully Nero's magic will offer a unique and interesting approach. I've noticed that support-style magic is pretty rare. Regardless, we'll wait and see. If I cross any boundaries (provided that Caits accepts the character) I'm sure you guys will set me straight.
I appreciate the feedback. Judging by your final comment, I think you might have more you want to say. If that's the case, please continue.
Any further comments will come as someone spots things I might have missed or not found that big a deal. Pretty well done in my opinion.