Alright. For the lurkers, this is a T1 fight with mid-powered characters. Hopefully this one will last x)
A simple arena of Sandstone, located above an underground Aquifer with small tubes on the edge that lead down to this aquifter. (This is in case you use a water based character.) The Arena is roughly 80 meters by 80 meters. It is a perfect octagon. There are four pillars near the center, they stand 5 meters tall and are 1 meter around. These too are made of sandstone. The floor of the Arena is steady and smooth polished granite. There are large gates on opposite ends of the Arena where combatants enter. There are six smaller gates, one on each of the other walls. (This is if you fight with unity characters. Or for multiple combatants.) The ambient temperature is 72 degrees Fahrenheit, slightly cool but comfortable. The sky is clear.
Name: Trey Aragon
Gender: Male
Race: Conea
Appearance: Trey has a narrow and streamlined humanoid build, 5'10" in height, well-built and weighted towards his lower limbs. Inconsistent light-brown skin, decaled with four grey horizontal stripes crossing his torso as birthmarks, as well as several faded blade-scars.
Somewhat narrow face, with exceptionally-wide eyes bearing reflective silver irises. His dark-brown, unkempt hair is barely long enough to cover his folded triangular ears. Has an almost canine-resembling nose, though the snout it rests above is too short to be noticed. Thin mouth, rounded chin, no facial hair.
His palms and soles are notably smaller than most humanoid races. Three excessively large claws replace where he would be expected to have fingers; bone-white and conical in shape, 12 inches in length, 2½ inches in diameter at the knuckle, and comparable to diamonds in their durability. His thumbs and toes are also replaced by claws of a much more reasonable size.
Personality: Skeptical and wary, yet calm and assertive. Unknowingly looks down upon other beings, Humans especially. Though slow to anger, he will turn to violence as quickly as his enemy does.
Armor/Clothing: A worn pair of stained-brown (originally light-grey) denim trousers, held up by a simple rope belt. A refined steel bracer is worn around each forearm; undecorated, 6 inches long and rimmed on each edge.
Weapons: None besides his claws.
Equipment: A steel-rimmed visor which filters red light. Kept attached to his belt.
Physical Abilities:
•Conea Prowess: The signature trait of his race, Trey's outer musculature is monstrously strong and durable, enabling him to lift and balance a metric ton without repercussion. Said musculature holds the consistency of leather throughout, is resistant to both heat and cold, and even if damage is taken, strains and bruises (but not cuts and crushes) will restore within a matter of seconds.
Despite the power behind his movements, they are also incredibly limited in speed. Without the use of the below ability, Trey could not raise his arm fast enough to throw an object. This limit in speed makes him unable to run, and limits the motions he can make on immediate reaction.
•Tendon Drive: The second most renowned trait, Trey holds the experience to override the limits of his musculature through the extension of a limb, resulting in movements and strikes that are are as tremendously fast as they are powerful. Such an ability grants him immensely powerful melee attacks and an unmatched jumping ability.
Performing a Tendon Drive drastically overextends every muscle attached to the limb being 'driven'. The self-inflicted damage lessens his resistance temporarily at the affected points. Trey must wait for it to fully restore (one full turn) before he is able to use the same limb again.
•Heightened Reflexes: Trey's reflexes are at the peak of Human ability.
•Endurance: Trey has good stamina compared to a Human, and an incredibly durable skeleton to match his weaponry. Due to years of experience with his Tendon Drive ability, he is able to cope with pain and injuries to an extreme extent.
•Enhanced Senses: Trey has exceptionally precise perception of vibrations, along with remarkable hearing, humidity perception and smell (in the order which he prioritizes them). His large eyes provide a widened arc of view, but he relies on his other senses due to short-sightedness.
Special/Magical Abilities:
•Terra Resonance: Trey can manipulate the earth directly around him, injecting magical prowess via forcefully striking the ground (through the use of a Tendon Drive). He can use this externally, summoning nearby spikes or walls of stone; or innately, further hardening an area of his body's surface (up to 2 square feet at a time). The range and potency of this ability doubles for each successive charge beforehand.
Upon each use of this ability, Trey may detect other metaphysical energy sources within a small range - including that of other persons if they happen to be in contact with the ground.
•Terra Siphon: One step further than the Terra Siphon, Trey embeds one of his claws deep into the ground, tapping directly into the flow of mana beneath. Contrasting from Terra Resonance, his manipulation now extends to control grounded metals and liquids. Through this, he can strengthen the entirety of his exterior, and draw water to filter his wounds and bloodstream.
After holding this stance for a turn, his elemental prowess increases from simple summons up to true magic-based terraforming, and Trey can shift the landscape within a 200-yard radius (5 cubic yards at a time) as he sees fit. He is able to charge his attacks to create sudden shifts, or to strengthen his hardening or cleansing abilities. The stance ends if any of his limbs detach from the ground.
As he capitalises on the surrounding earthen energy, it is made increasingly harder for others within range to draw magic from the same source. In addition, beings standing within range are indiscriminately treated as magic sources; depending on Trey's proximity, they may suffer gradual draining of their own energy if they remain in contact with the ground.
Gender: Male
Race: Conea
Sentient, alien-esque humanoids who are well-suited to harsh and underground climates. Identified by their giant claws and alluring eyes, they boast unmatched levels of strength and endurance. Although most are short-sighted, they make up for this with an acute sense of touch and hearing.
Somewhat narrow face, with exceptionally-wide eyes bearing reflective silver irises. His dark-brown, unkempt hair is barely long enough to cover his folded triangular ears. Has an almost canine-resembling nose, though the snout it rests above is too short to be noticed. Thin mouth, rounded chin, no facial hair.
His palms and soles are notably smaller than most humanoid races. Three excessively large claws replace where he would be expected to have fingers; bone-white and conical in shape, 12 inches in length, 2½ inches in diameter at the knuckle, and comparable to diamonds in their durability. His thumbs and toes are also replaced by claws of a much more reasonable size.
Personality: Skeptical and wary, yet calm and assertive. Unknowingly looks down upon other beings, Humans especially. Though slow to anger, he will turn to violence as quickly as his enemy does.
Armor/Clothing: A worn pair of stained-brown (originally light-grey) denim trousers, held up by a simple rope belt. A refined steel bracer is worn around each forearm; undecorated, 6 inches long and rimmed on each edge.
Weapons: None besides his claws.
Equipment: A steel-rimmed visor which filters red light. Kept attached to his belt.
Physical Abilities:
•Conea Prowess: The signature trait of his race, Trey's outer musculature is monstrously strong and durable, enabling him to lift and balance a metric ton without repercussion. Said musculature holds the consistency of leather throughout, is resistant to both heat and cold, and even if damage is taken, strains and bruises (but not cuts and crushes) will restore within a matter of seconds.
Despite the power behind his movements, they are also incredibly limited in speed. Without the use of the below ability, Trey could not raise his arm fast enough to throw an object. This limit in speed makes him unable to run, and limits the motions he can make on immediate reaction.
•Tendon Drive: The second most renowned trait, Trey holds the experience to override the limits of his musculature through the extension of a limb, resulting in movements and strikes that are are as tremendously fast as they are powerful. Such an ability grants him immensely powerful melee attacks and an unmatched jumping ability.
Performing a Tendon Drive drastically overextends every muscle attached to the limb being 'driven'. The self-inflicted damage lessens his resistance temporarily at the affected points. Trey must wait for it to fully restore (one full turn) before he is able to use the same limb again.
•Heightened Reflexes: Trey's reflexes are at the peak of Human ability.
•Endurance: Trey has good stamina compared to a Human, and an incredibly durable skeleton to match his weaponry. Due to years of experience with his Tendon Drive ability, he is able to cope with pain and injuries to an extreme extent.
•Enhanced Senses: Trey has exceptionally precise perception of vibrations, along with remarkable hearing, humidity perception and smell (in the order which he prioritizes them). His large eyes provide a widened arc of view, but he relies on his other senses due to short-sightedness.
Special/Magical Abilities:
•Terra Resonance: Trey can manipulate the earth directly around him, injecting magical prowess via forcefully striking the ground (through the use of a Tendon Drive). He can use this externally, summoning nearby spikes or walls of stone; or innately, further hardening an area of his body's surface (up to 2 square feet at a time). The range and potency of this ability doubles for each successive charge beforehand.
Upon each use of this ability, Trey may detect other metaphysical energy sources within a small range - including that of other persons if they happen to be in contact with the ground.
•Terra Siphon: One step further than the Terra Siphon, Trey embeds one of his claws deep into the ground, tapping directly into the flow of mana beneath. Contrasting from Terra Resonance, his manipulation now extends to control grounded metals and liquids. Through this, he can strengthen the entirety of his exterior, and draw water to filter his wounds and bloodstream.
After holding this stance for a turn, his elemental prowess increases from simple summons up to true magic-based terraforming, and Trey can shift the landscape within a 200-yard radius (5 cubic yards at a time) as he sees fit. He is able to charge his attacks to create sudden shifts, or to strengthen his hardening or cleansing abilities. The stance ends if any of his limbs detach from the ground.
As he capitalises on the surrounding earthen energy, it is made increasingly harder for others within range to draw magic from the same source. In addition, beings standing within range are indiscriminately treated as magic sources; depending on Trey's proximity, they may suffer gradual draining of their own energy if they remain in contact with the ground.