Since I want to run a battle/arena based RP, here it is....
Take a character from any previous RPs, like a hero of a game from the GDT RP, or a fantasy RP, pokemon RP, or even a sci fi RP! Or even use an existing character from an anime, videogame, or book!
Then have them fight other people in an inter-dimensional DOOM ARENA for their freedom.
As a bonus, the RP of origin didn't have to successfully start in order to qualify, so any characters you want to breathe some new life into are a-okay.
All technology and magic levels and types are allowed, and outright copies of characters from various fandoms will be allowed as a preventative measure to the strict "original character barrier" of the Sci-Fi RP I tried to start that only served to raise the bar to unwanted heights. The only thing I'm really going to ban is if someone creates a character which turns out to be godmodding. (I'm keeping an eye on myself!)
===APPLICATION FORM===
Character Name
Physical Description: Short description of species. Gender. Short description of equipment and clothing.
Biography: Short description of character's life before the canon events of their origin RP. Short description of character's life during the canon events of their origin RP. Short description of how they ended up forced to compete in the Interdimensional Doom Arena.
Weapons: Any weapons they use in combat.
Skills: Any physical skills they posses, do not confuse this for magicks.
Abilities: Any magical or supernatural abilities that can be used in combat.
===EXAMPLE OF ACCEPTABLE APPLICATION FORM===
Scarfy
Physical Description/Photo: A cute orange floating cat head. The face of an angel! As long as you don't make Scardy mad!
Biography: A scarfy in dreamland, serving as an enemy to Kirby, until it gets teleported to the Doom Arena to fight!
Weapons: N/A
Skills: Hard to hit due to flight and floating head.
Abilities: Suicide Bombing, Final Boom, Flight
(I will NOT be using the above example. I just wanted to be clear about how this works.)
==Rules==
1) No Godmodding/metagaming/powerplaying
2) I will NOT accept Yukari Yakumo (Boundary Manipulation), Reality manipulation, and OP Time-Space Manipulation, really anything that is way too OP.
3) Certain OP characters ARE allowed, but are placed in a different "tier" of fighters where they can only fight against themselves. Otherwise, when they fight non-OP characters, they are nerfed and are psuedo cosmetic. Don't be afraid to make O.P characters! (Though limit them and don't make a bunch of them.)
4) OHKO (Finishers/Fatality Moves)/OP Abilites must be listed in the Abilities section individually, they may be used as a finisher. NOTE: That this does NOT mean that if the opponent has one hit remaining until a win you can use it. You can use it pseudo-cosmetically AFTER the winning hit connected.
5) The Battle System is EMOTE! (For those who don't know; EMOTE is below)
6) Depending on your bio and your character's personality they will be assigned to one of four living conditions:
-Normal Living conditions is a clean prison cell, you are treated as a serf and are allowed to walk around the courtyard, prison, etc. No buffs/debuffs
-Better/Worse Living Conditions are for God tier characters, depending on their biography and personality, and weather or not they want to be at the Doom arena depends on their living conditions, Better living conditions are that of a small apartment with an ice box, microwave, bed, and sofa. Worse living conditions are that of a filthy medieval dungeon, which normal characters can also "achieve." No buffs/debuffs
-Wonderful Living conditions are usually for characters with a biography that went looking for the Doom Arena, or usually evil characters who approve of the Doom arena. They are treated like Roman Noblemen/emporers and have servents, a huge room with a beautiful simulated look, an abundance of food, roman-like furniture, clothes, anything you can think of! (Yes, even videogames) [Note that you can fake this as well for better living conditions, persuasion is hard, though] +Honor System Stamina Buff
-Torture/Starving Chambers, those for who are extremely morally good or who have acted super wrongly will be placed in torture/starving chambers, torture is dependant on how well you did on an arena, this will ALWAYS debuff your character untill you can get to the worse living conditions. +Honor System Stamina De-buff
7) Have Fun!
==Battle System==
The Emote battle system goes as followed: Each RP-er will take turns (posts) to attack each other, the defender picks if the hit hits or not, he can parry, counter-attack, dodge, etc. The attacker however can find out twists and turns to use Logic against the opponent, making it undodgable, can't be parried, etc.
To KO someone, you must have 8 attack hit sucessfully + a finishing move OR 4 Mortal Wounds (Neck/Head & Heart and attacks that go through the body completely.)
-A finishing move is an auto-hit, after the eighth hit, the opponent can't do anything Mortal Kombat style, and you decide how to finish off your opponent. AKA Fatality
-Breaking a limb will result in a NORMAL attack but incapacitate/disable that limb.
-Poison works for 3 turns (Activation which does no damage, then middle turn, then ending turn, the last two do damage) depending on where the poison entered the body is how much damage it deals per turn. Example: Poison enters the a "mortal hit" area: each hit does 2 damage per turn.
-If Poison enters the body, expect an auto KO, unless you can get around it!
-Also, a major thing about the emote system! It also uses the honor system! Please try not to dodge EVERYTHING.
Take a character from any previous RPs, like a hero of a game from the GDT RP, or a fantasy RP, pokemon RP, or even a sci fi RP! Or even use an existing character from an anime, videogame, or book!
Then have them fight other people in an inter-dimensional DOOM ARENA for their freedom.
As a bonus, the RP of origin didn't have to successfully start in order to qualify, so any characters you want to breathe some new life into are a-okay.
All technology and magic levels and types are allowed, and outright copies of characters from various fandoms will be allowed as a preventative measure to the strict "original character barrier" of the Sci-Fi RP I tried to start that only served to raise the bar to unwanted heights. The only thing I'm really going to ban is if someone creates a character which turns out to be godmodding. (I'm keeping an eye on myself!)
===APPLICATION FORM===
Character Name
Physical Description: Short description of species. Gender. Short description of equipment and clothing.
Biography: Short description of character's life before the canon events of their origin RP. Short description of character's life during the canon events of their origin RP. Short description of how they ended up forced to compete in the Interdimensional Doom Arena.
Weapons: Any weapons they use in combat.
Skills: Any physical skills they posses, do not confuse this for magicks.
Abilities: Any magical or supernatural abilities that can be used in combat.
===EXAMPLE OF ACCEPTABLE APPLICATION FORM===
Scarfy
Physical Description/Photo: A cute orange floating cat head. The face of an angel! As long as you don't make Scardy mad!
Biography: A scarfy in dreamland, serving as an enemy to Kirby, until it gets teleported to the Doom Arena to fight!
Weapons: N/A
Skills: Hard to hit due to flight and floating head.
Abilities: Suicide Bombing, Final Boom, Flight
(I will NOT be using the above example. I just wanted to be clear about how this works.)
==Rules==
1) No Godmodding/metagaming/powerplaying
2) I will NOT accept Yukari Yakumo (Boundary Manipulation), Reality manipulation, and OP Time-Space Manipulation, really anything that is way too OP.
3) Certain OP characters ARE allowed, but are placed in a different "tier" of fighters where they can only fight against themselves. Otherwise, when they fight non-OP characters, they are nerfed and are psuedo cosmetic. Don't be afraid to make O.P characters! (Though limit them and don't make a bunch of them.)
4) OHKO (Finishers/Fatality Moves)/OP Abilites must be listed in the Abilities section individually, they may be used as a finisher. NOTE: That this does NOT mean that if the opponent has one hit remaining until a win you can use it. You can use it pseudo-cosmetically AFTER the winning hit connected.
5) The Battle System is EMOTE! (For those who don't know; EMOTE is below)
6) Depending on your bio and your character's personality they will be assigned to one of four living conditions:
-Normal Living conditions is a clean prison cell, you are treated as a serf and are allowed to walk around the courtyard, prison, etc. No buffs/debuffs
-Better/Worse Living Conditions are for God tier characters, depending on their biography and personality, and weather or not they want to be at the Doom arena depends on their living conditions, Better living conditions are that of a small apartment with an ice box, microwave, bed, and sofa. Worse living conditions are that of a filthy medieval dungeon, which normal characters can also "achieve." No buffs/debuffs
-Wonderful Living conditions are usually for characters with a biography that went looking for the Doom Arena, or usually evil characters who approve of the Doom arena. They are treated like Roman Noblemen/emporers and have servents, a huge room with a beautiful simulated look, an abundance of food, roman-like furniture, clothes, anything you can think of! (Yes, even videogames) [Note that you can fake this as well for better living conditions, persuasion is hard, though] +Honor System Stamina Buff
-Torture/Starving Chambers, those for who are extremely morally good or who have acted super wrongly will be placed in torture/starving chambers, torture is dependant on how well you did on an arena, this will ALWAYS debuff your character untill you can get to the worse living conditions. +Honor System Stamina De-buff
7) Have Fun!
==Battle System==
The Emote battle system goes as followed: Each RP-er will take turns (posts) to attack each other, the defender picks if the hit hits or not, he can parry, counter-attack, dodge, etc. The attacker however can find out twists and turns to use Logic against the opponent, making it undodgable, can't be parried, etc.
To KO someone, you must have 8 attack hit sucessfully + a finishing move OR 4 Mortal Wounds (Neck/Head & Heart and attacks that go through the body completely.)
-A finishing move is an auto-hit, after the eighth hit, the opponent can't do anything Mortal Kombat style, and you decide how to finish off your opponent. AKA Fatality
-Breaking a limb will result in a NORMAL attack but incapacitate/disable that limb.
-Poison works for 3 turns (Activation which does no damage, then middle turn, then ending turn, the last two do damage) depending on where the poison entered the body is how much damage it deals per turn. Example: Poison enters the a "mortal hit" area: each hit does 2 damage per turn.
-If Poison enters the body, expect an auto KO, unless you can get around it!
-Also, a major thing about the emote system! It also uses the honor system! Please try not to dodge EVERYTHING.