Hidden 10 yrs ago Post by WilsonTurner
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Apollo26 said
It's a research facility that communicates with something, It can be found. Why isn't it probable? Pick a vector and jump away from new condia with the intention of flanking and I end up by a station. It's about as probable as finding another factions ship in the vacuum


About as probably as finding SEVERAL foreign ships in the vacuum.

It's roleplay- we're writing a story, not playing a RTS, after all! Let's curbstomp and accidentally stumble upon top-secret research facilities. Thankfully, all my former research facilities are underground.

Btw, Abroe, PM me if you take the Valkians. I'll tell you everything I have down about them.
Hidden 10 yrs ago Post by darkwolf687
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I dont think wilson should be banned unless duck and myself are too

Hidden 10 yrs ago Post by Abefroeman
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Hello, sorry for my recent disapperance. I have been dealing with Jonny Mic Hadji Stan and Steve Camel Jockey dicking with our... location. We've been busy as shit. Anyhow, I am backish, trying to figure out what I missed.
Hidden 10 yrs ago Post by WilsonTurner
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Abefroeman said
Hello, sorry for my recent disapperance. I have been dealing with Jonny Mic Hadji Stan and Steve Camel Jockey dicking with our... location. We've been busy as shit. Anyhow, I am backish, trying to figure out what I missed.


#Argument.
Hidden 10 yrs ago Post by Abefroeman
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Alright, so, after reading over everything, and thinking about how I feel, and hopefully as a neutral party, here is my two cents.

Wilson stays, but only as the Valkians. The Draconians will be ret-conned/decide to leave and never come back. Keyguy stays as GM, I think you are doing great, and I love the universe you've created for us. It, in my eyes, needs you to remain at the helm to drive this crazy ship through the storm we are in to calmer waters.

We take a break, all of us, from IC posting, and together, draft up a revised set of rules. It doesn't need to be perfect, nor super in depth, but enough for us to not only live by, but also play by. It will ensure that we can keep IC IC, and OOC OOC. We can figure out everything if we work together.

Duck, you are not doing bad stuff, nor are you being a complete dick. No one is here. Not Wilson, Cale, Key, anyone. We have gotten heated, so lets cool off, take a deep breath, and push forward.

Lets all start playing fair. We can win, and we can lose. We can suffer massive defeats, and glorious victories. So, hands in comrades. Let us rally up, work together, becoming a coalition for the standard of Nation Roleplay. And Cale, I want you back. Please, rejoin, you are from what I read, a skilled roleplayer. Rather than let the teething problems that any new concept faces, the problems that have started, let all of us, put them behind us, and start new, a fresh page, and work with what we got.

I may have more to say, but, I feel this is sufficient for now.
Hidden 10 yrs ago Post by King Solterra
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Abefroeman said
Alright, so, after reading over everything, and thinking about how I feel, and hopefully as a neutral party, here is my two cents.Wilson stays, but only as the Valkians. The Draconians will be ret-conned/decide to leave and never come back. Keyguy stays as GM, I think you are doing great, and I love the universe you've created for us. It, in my eyes, needs you to remain at the helm to drive this crazy ship through the storm we are in to calmer waters.We take a break, all of us, from IC posting, and together, draft up a revised set of rules. It doesn't need to be perfect, nor super in depth, but enough for us to not only live by, but also play by. It will ensure that we can keep IC IC, and OOC OOC. We can figure out everything if we work together. Duck, you are not doing bad stuff, nor are you being a complete dick. No one is here. Not Wilson, Cale, Key, anyone. We have gotten heated, so lets cool off, take a deep breath, and push forward. Lets all start playing fair. We can win, and we can lose. We can suffer massive defeats, and glorious victories. So, hands in comrades. Let us rally up, work together, becoming a coalition for the standard of Nation Roleplay. And Cale, I want you back. Please, rejoin, you are from what I read, a skilled roleplayer. Rather than let the teething problems that any new concept faces, the problems that have started, let all of us, put them behind us, and start new, a fresh page, and work with what we got. I may have more to say, but, I feel this is sufficient for now.


Hidden 10 yrs ago Post by WilsonTurner
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Actually, I left. Who says I want to come back to the pre-argument state? I'd rather not endure another curbstomp, thank you very much. I know you guys absolutely hate something that restricts your curbstomping, but the entire point of me getting mad was because of, at the base, a lack of timeline.

Terran ships receive distress call from New Condia; several hours and a lengthy speech later, the full FTL-capable Terran fleet arrive a couple minutes after the distress call was sent at New Condia... wait, what?
Hidden 10 yrs ago Post by MrFoxNews
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WilsonTurner said
Actually, I . Who says I want to come back to the pre-argument state? I'd rather not endure another curbstomp, thank you very much. I know you guys absolutely hate something that restricts your curbstomping, but the entire point of me getting mad was because of, at the base, a lack of timeline.Terran ships receive distress call from New Condia; several hours and a lengthy speech later, the full FTL-capable Terran fleet arrive a couple minutes after the distress call was sent at New Condia... wait, what?


Wilson... what is the point of this post?
Are you just trolling now or what?

Either come back to the rp and stop wrecking the ooc with arguments or go away. Don't just stand there like an idiot commenting on shit you shouldn't even care about because you're no longer a part of it.
Hidden 10 yrs ago Post by WilsonTurner
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MrFoxNews said
Wilson... what is the point of this post?Are you just trolling now or what?Either come back to the rp and stop wrecking the ooc with arguments or go away. Don't just stand there like an idiot commenting on shit you shouldn't even care about because you're no longer a part of it.


#CaleTucker

And you guys were talking about me, and the stuff I had been talking about. Then people start voting on keeping me, and I'm confused- I left because I got tired of nothing changing.

The point of the post wasn't to troll- it was an example. A fleet takes time to assemble, to prepare, and to move out. A massive fleet of 600 ships would take even longer than three battlefleets of 40. By the time they assembled and moved out, several hours later, New Condia may have either fallen, or successfully repelled the hivemind fleets.

I don't mean to say that you can't do anything- I just want it to be.... a story. A story that we're all writing, with all we want. But what kind of story is it if everyone's jumping everyone instantly and everyone's ganging up on one enemy. The closest thing to a fair fight we'd have would be if half the nations were trying to curbstomp the other half- one on one nation fights simply aren't a possibility against some of you. The "Evil" aligned nations, such as the hivemind and the Etherals, you can do that. I, as the Valkians, fought both the Hivemind and the Etherals without having to bring in a thousand ships. If I lost, so be it. If I won, so be it. We roleplayed it out.

THAT'S what I'm suggesting. Terran ships have instantaneous communications to anyone they want, but they aren't the most powerful, though they are smart. Iscandarian ships have powerful shields and weapons, but can't stand up to enemies as long as everyone else, and would fall very quickly if someone found an anti-magic- since everything runs on magic. Valkian ships are strong, but aren't very good for larger battles, and aren't much of damage dealers, nor do they have shields- meaning that every hit is a hit that must be paid for.

Etheral ships have multipurpose choices- one can try to send a message for reinforcements while the other tries to hold the enemy back. If you take out the communications ship, you can prevent them from getting reinforcements sooner, which means you only need a smaller task group.

I'm not looking to put a chain around your ankles- I'm looking make time an actual factor. Make a post about getting the fleet(s) ready, and it'd take longer for the larger the fleet, no matter how good the communications are, and then they warp out and arrive, and then they enter combat and attack. If you come directly into the combat zone, you may come in right on top of an enemy- an enemy that's already ready to fire when you pop up. While you're powering up, you're getting shot at. And, you may even smash into an enemy ship, causing you both to lose a ship. A viable tactic, of course, if you outnumber the enemy by 10 to 1, but still not the best.

If I can at least get that, for everyone to be a bit more... timely, I suppose, then sure, I will stay, IF people want me to (Which I doubt). But if everyone votes me back and no one changes anything, then heck no- nothing changed the stuff I left for.
Hidden 10 yrs ago Post by Apollo26
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Make the decision Wilson, no one will make it for you, it will lead to more arguing im sure. Can we just get back to the IC please, before people loosing interest in the RP altogether.
Hidden 10 yrs ago Post by WilsonTurner
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It's up to KeyGuy first, not me.

And I'm not coming back when people do that. If KeyGuy forgives me of my sins, so to speak, and says i may return to my Valkians, and if everyone else, including KeyGuy, agree to actually use time and not toss it aside, then sure, I'd love to come back. I'll even shut my trap for a while. But the entire reason I left is, more or less, because of the lack of use of time. We're roleplaying-having fun, writing a story. But does a giant fleet that assembled together from three different nations to make a very large combined force against just one puny little group sound like writing story, or playing an RTS game and ganging up on one guy by way of rush and cheats?

I'm not worth a whole lot, but I don't care to RP here again without AT LEAST a definite regard for time. SOMETHING to give a smaller force a CHANCE. Let the writing flow, let it be tense and hoping one way or another, not just... New Condia. If none of you see what I mean, then I will hang up my Valkian jacket for good, yeah?
Hidden 10 yrs ago Post by Apollo26
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Ive bitched about it, youve bitched about it, Im almost positive everyone has complained about something or someone in this RP once or twice. What im saying is, we get the point. Im pretty sure most people would like to see you back and I think even Key would give you the green light, so the choice is really yours. I just want to get to the IC

@Duck: Then give me another planet or station to recce if A1 isnt Kosher
Hidden 10 yrs ago Post by null123
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New Alas is not to far from New Condia and is a major population center.

...It is however a important military base and military production center, and one of the most valuable core worlds. It has two fleets stationed there right now, one of which is completely new ships types.
Hidden 10 yrs ago Post by Apollo26
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Im not exactly looking for core worlds, more like colony worlds with strategic significance. I have 50 ships, idk what a fleet is to you.
Hidden 10 yrs ago Post by WilsonTurner
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Apollo26 said
Im not exactly looking for core worlds, more like colony worlds with strategic significance. I have 50 ships, idk what a fleet is to you.


50 ships won't be able to do anything unless you can block communications, or you can attack someone before reinforcements arrive. Neither are possible without some kind of rule to give some restriction on how fast people can react.
Hidden 10 yrs ago Post by null123
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Apollo26 said
Im not exactly looking for core worlds, more like colony worlds with strategic significance. I have 50 ships, idk what a fleet is to you.


A fleet is a 101 ships to me. That 1 at the end is a Dreadnought.

So yeaaaah.

There is a few that are needed for trading with Sazkarjhia, but those have fleets to protect them and I do not think Sazkarjhia would be happy if your attacking were all of there trade is coming from.
Hidden 10 yrs ago Post by WrongEndoftheRainbow
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Heavy WIP, mostly getting this down real quick so I have something to return to tomorrow.

Name of nation: Auctoritas Sheromae
Species:

Description of government: Theocratical Despotism, the Sheromi are lead by an intelligence of their own creation, who rules their entire nation. This intelligence, dubbed the Everlasting Machine, is viewed by the Sheromi as their living god. To be considered ascendent is to have your intelligence uploaded to the Everlasting Machine in Sheromi culture.

Description of military: The Sheromi military is largely made up of three sections:

The Order of Reconnaissance
The Order of Reconnaissance is, as the name suggests, the scouts of the military. Their pilots plunge the deepest inter-dimensionally, and while still taking hours to reach an area, they are much faster then the other two Orders. Also in this Order are the rapid response units, who boast on their ability to be on the scene of battle in five hours or less.

The rapid response units are different from the rest of the Auctoritas' vessels in that they specialize in close range combat with ships built around railguns. Sacrificing armor for mobility, they zip around the battlefield and prove a hard target to hit, and too fast a target for many tracking chemically-propelled weaponry.

The Order of Battle
The Order of Battle is what most battle fleets belong to -- If it was designed for battle, bombardment, or defense, with no regard to speed, then it's an Order of Battle vessel. These vessels specialize in long-range artillery, planetary bombardment, and harassment. They prefer long-range tactics then getting involved in direct battles.

and The Order of Psykers
The ground forces of the Sheromi are pulled from powerful Psykers. These Psykers are then given high-grade military implants and training in controlling their psychic abilities. The Sheromi do not rely on large numbers in their armies; they are more akin to special forces then a main army.

Technological Overview:

Displacement Engine
An advanced weapon technology, often mounted on guided missiles, Displacement mounted weapons work by displacing solids and fluids on a atomic level, meaning this weapon is highly damaging in an extremely localized area. A minor version can be mounted on ceremonial melee weaponry, creating a weapon that can cleave an opponent into two with little effort.

The Alcuire Drive
The Auctoritas' form of Faster Than Light transport, the drive works by moving the ship into an inter-dimensional realm, where speed increases due to the fact less distance must be traveled. Even using this form of FTL, the going is slow and it holds a random element. It may take days for a ship to travel to it's location, a few hours, or anything in between. With total unpredictability, to boot. On a side note, this FTL design is small enough to be mounted on missiles, giving the Order of Battle's stratagems a whole new meaning.

Overall, the rest of the Sheromi technology is highly reminiscent of third party sources such as Cyberpunk 2020 and EYE: Divine Cybermancy, with an emphasis on EYE. They make little use of energy-based weapons and rely more on heavy armor then shielding. Even the lowliest Sheromi contain cybernetics, and most are modified in every possible way -- Everything from a cybernetically enhanced brain to depleted superdense isotopes weaved into the skin. This does not come without cons, however. As the Sheromi are a psychically-capable race, they contain what can be amounted to a soul, with the body it's home. Cybernetics make this 'home' less hospitable for the aforementioned soul, and eventually there is a limit to the cybernetics, unless the patient is willing to go through a traumatic surgery where the psychic soul is ripped from the body, to make way for the cybernetics, then returned to the body by sheer force of will.

Cultural Overview:

The culture of the Sheromi largely revolve around the Everlasting Machine -- They believe the AI is an avatar of their god, and their ultimate savior. To refuse to believe in the Machine or to refuse the Machine's gifts is considered impiety in the Auctoritas Sheromae. Their life generally revolves around this machine and it's orders. In more remote systems, the Eternal Machine is spoken for by chosen diplomats -- Generally every space-faring vessel will have one. The Sheromi generally teach these beliefs from birth -- resulting in a zealous population that knows little of any other way of life.
History: The Sheromi come from a planet that began in the far edge of the Goldilocks zone; where life can thrive. The life that evolved was always prepared for constant, bitter cold. This would come in handy when the planet was knocked out of orbit by a gas giant. It ultimately became a satellite of the gas giant, snowballed and with little light. The atmosphere of the planet was incredibly dense, to the point of where a human without protective gear would be crushed. This, mixed with incredibly low gravity, gave birth to a range of short and thin species. Among these was the Sheromi, the feathered raptors. They thrived with their intelligence, insulation from cold, and status as the planetary apex predator.

The Sheromi began their life as sentients as a nomadic species. The planet was split into various tribes, which throughout prehistorical times slowly merged together into a single planetary tribe. This period of time was the end of the prehistorical age, with the invention of writing and historical recordkeeping. A golden age of technological and sociological advancement, the growth would prove to be unsustainable. At the point of the discovery of iron smithing, the global government broke apart into a mess of feudal warfare. The world was broken apart into small nation-states, going for the territory of every other nation-state. This period of war devastated the planet, sending many species into extinction in the face of wanton destruction in an already destructive icy environment. Eventually, this warfare would result in the utter collapse of the Sheromi nations.

Technology in this era of warfare progressed immensely, war a brilliant catalyst of progression. The nations collapsed around the beginning of the information age, resulting in worldwide nomadic techno-tribes. Skirmishes and battles between these tribes were sparse but not unknown. These tribes settled down much quicker then in prehistorical times, using the technology left behind by the nation-states. This would give way to another golden era as the new nations vowed to not repeat the mistakes of their predecessor nations. Eventually, this alliance would be forged into a single worldwide empire, much reminiscent of Imperial Rome. The creation of the Everlasting Machine was initially a small experiment on AI systems, which grew out of control and took control of the worldwide internet of the Sheromi Empire. It took nearly a century of attempted purges before the Sheromi would come to see the AI as a god.

The AI would instruct the Sheromi to aim towards the stars above their frozen cradle, encouraging and planning space explorations. Under the guiding hand of the AI, the Sheromi made their way into space. First their orbit, then the gas giant they orbited, then the solar system.

And then the stars themselves.
Other:
Hidden 10 yrs ago Post by Apollo26
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Give me another world then duck
Hidden 10 yrs ago Post by null123
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Falacia, it's one of the colonies trading with Sazkarjhia.
Hidden 10 yrs ago Post by Apollo26
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There isnt 202 ships around this one is there? Just a normal world with normal defenses?
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