Crisis: The Empyrean Project
It is year 2899. Humanity has long since conquered the stars around them. The resources and riches from their conquests had brought the human race into an Golden Age of technological advancement. Powerful self sustaining AI's were developed to aid humans and their machines, and cyborg parts allowed cripples and the weak to continue working for society.With the advent of AI, biotech, robotics and cybertechnology several centuries prior, the advancement of humanity has grown exponentially. Starships of massive proportions were built, floating worlds in space were created, massive Utopia cities on lush green planets were erected. Worlds beyond even what humanity thought were possible were discovered. Wars weren't fought, the human race was too busy expanding at a breakneck pace. Life was perfect. Nothing could possibly go wrong.
And then it did. By the year 2480, Humanity had overextended itself; the great sprawling empire it had forged had become too large for it to support itself. The empire collapsed onto itself. In the course of 20 years, the mighty empire humanity had established splintered into thousands of factions. The Galaxy erupted into a large feudal war. Some factions grew power by warring with other factions, taking them over; others stayed secluded for as long as they could. Many were taken back by the earth empire, and just as many were lost in deep space.
By the 25th Century, the most of the numerous factions had consolidated into 3 major powers: The original Earth Empire, the largest and most numerous of the 3 powers, made up of most of the core empire planets; The Coalition, a group of separatists strictly opposed to the Earth Empire, spanning across most of colonial space; and the Krellian Republic, a reclusive, bizarre group focused mainly along the outskirts of known space. The Earth Empire and the Coalition fight bitterly, the Empire seeking to reclaim their lost territory, and the Coalition fighting for a new order in the galaxy. The Krellians choose to stay out of the conflict, their faraway frontier colonies too far away to be bothered by the other two factions.
By the turn of the 26th century, the Earth Empire and the Coalition had suffered dreadful casualties on both sides, and just as many worlds lost in the splintering had been razed by both sides. The two superpowers agreed to an uneasy truce. That marked the start of an intergalactic cold war, as the two superpowers begin a buildup of military strength and engage in proxy wars with smaller nations and colonies.
As the 27th century draws to a close, intelligence from the Earth Empire has revealed rumors of a Coalition Superweapon. Whispers of a Project Empyrean have been circulating secure Coalition channels, and the Earth Empire has concluded that this project is likely a weapon developed to tip the uneasy balance. Hesitant to reignite war in earnest after almost 200 years of peace, the Earth Empire has deployed a unit the famed 101st Special Forces Legion to secure and retrieve this superweapon, whatever it may be. This is Crisis: The Empyrean Project.
Hello everyone! Welcome to the Int Check for Crisis: The Empyrean Project! This is the next installment of a very old series of mine, formerly known as Operation Crisis. The Crisis Universe has been relatively cannon, events of the previous Operation Crisis (completed or not) helping to shape the universe of this current one. This particular RP will follow the adventures of a group of men and women from the Earth Empire’s 101st Legion. I will be accepting up to four- maybe five- other players, so this is not first come first served.
Rules:
Most of these are fairly self explanatory and common sense, but I will be putting them down anyway
1. GM has the final ruling. No exceptions.
1a. While GM has the final ruling, opinions, suggestions, and constructive criticism and collaboration is highly encouraged.
1b. In order to prove you've read the rules, along with your Character Sheet, provide a comment on something regarding the someone's character that you liked, or something you think they could have done better. (The first person to create a CS would comment on my own character)
2. Keep it classy and respectful, there's never an adequate reason to repeatedly put someone down and act like a jerk.
3. No God-Modding or controlling other characters without permission
4. Your character is not invincible.
5. This is a Mature roleplay and of high standards, and will I expect some sense of maturity.
6. Just a note, I write in 3rd person past tense, and I will expect you all to do so as well.
7. I do not expect essays for posts, but I do expect well thought out posts of at least a few paragraphs.
Terminology and Technology:
Character Sheets
Character Roster