This is the first rp I'm in that is going on without the(original) GM, sorry about Jabber though
I-Am-X said
Ehh, not a big fan of the whole democratic gm bit. Better to have 1 GM and 1 co-gm than everyone having a say in how things go down.Cuts down on surprises and can just get boring and chaotic. I also feel that its better to have a GM that's a non-player, And/or one that won't be bias.Some GMs that have had players in an RP tended to favor their character while giving other the short end of the stick.
DAWNSTAR said
So basically, it would be like turning you into a propelled weapon. The wind blade would carry towards the target at a high speed and you switch back to a physical or partially physical form to hit the opponent. Then again, you might not even have to enter a physical form. As a logia user, you should already have control over your logia and be capable of compressing the smoke into a dense ball. Then, the wind blade would send you flying and you would impact into the opponent. Hmm, this dense ball would also have a semi-physical state which means it could become a triple tag team move with Rem applying some sort explosive excretion to the ball. That way, when it impacts it would explode with out causing damage to you. All it would do is spread out the particles of the smoke which a logia user like you can just pull back in at any time.
We have to implement this somehow into the RP. it would be so good :)
Duthguy said
Just making sure but has it already been decided if we would have one or multiple crews yet? And if so who will have what position? And in case of multiple crews, who joins who and once again in what position?
Duthguy said
If everyone is okay with it, I have a new technique for Yoki.
Tail toss: After coiling his lower body around them rather squeezing, Yoki throws the enemy at a nearby person/object
Hillan said
On another note, if I am accepted into the RP, I would very much so like to organize a Roster Thread and what not, so we can know where everyone is, who's on what crew, and so forth, link it somewhere on the first page.
I-Am-X said
Hm, or if dawnstar is taking over as the head gm until Jabber comes back, just post it in here every so often. Works a lot better than pointlessly making a new thread. Gives more use to this thread as well.
Duthguy said
Just making sure but has it already been decided if we would have one or multiple crews yet? And if so who will have what position? And in case of multiple crews, who joins who and once again in what position?
Hillan said Hiya, room for one more?I don't mind this, as long as you know that you aren't any stronger than the other rookies and that you should prepare for Pirates who think they have a score to settle with you.
Any chance I would be allowed to do something.. Outside of the box?
I'm thinking undercover Marine Captain as a rookie Pirate.
DAWNSTAR said Well, you could make a captain or a Nakama. It doesn't really matter right now if you were late. The only difference between the two would be the quality of the sheet. A nakama doesn't have to have the best quality while a captain would have to have better quality. This means that you can give us a two or three paragraph history on a Nakama character but the Captain would have a three to five paragraph history. There is a lot more to tell about your character if he is a captain than if he is Nakama. You also have to consider fighting styles. A Nakama wouldn't have a fighting style like Santoryu but a Captain would be capable of doing that. Plus, some Captains the Marines have devil fruits while a Nakama isn't likely to.This was something that made me cringe. First and foremost, Nakama means colleague, compatriot, friend or comrade. Being dubbed as a mere "crewmate" seems like a poor way to put it. Anyway, each character is a character by itself and isn't any less of a character regardless of his status and or rank. The quality of one's CS should not be lessened just because he's not going to make a character worthy of being a captain. All of the Straw Hats had a sufficient backstory regardless of being the captain or not.
(Side note: A nakama is translated to crewmate in one piece.)
DAWNSTAR saidThat was a good joke my friend. Will try to get an update up as soon as I can.
Can we agree that Vis's technique, Sutoraiku! Kaze no burēdo, wouldn't have defeated Moto Moto? Injured him, yes, but not likely to knock him flat on his butt. I just need a confirmation on this from everyone so that I can continue the posting for Vis.
Jabber said
To everyone, I believe I have just jumped the gun. The results that where handed down to me wasn't actually mine. Long story short, t'was a false alarm. I'm here to stay.And , when making techniques, avoid making them overly complicated. The one that you just came up with, seems were technical and requires a lot of steps; I doubt your enemies would just wait to get hit by that. You're all rookies. Also, avoid using your trait as being the pivot point of your technique. Use your fighting style, the trait is only there to act as a supplement. Its just a bonus that I gave away. Zoro never used his Power of Destruction as a principle of his techniques, it just served to strengthen them.I don't mind this, as long as you know that you aren't any stronger than the other rookies and that you should prepare for Pirates who think they have a score to settle with you.This was something that made me cringe. First and foremost, Nakama means colleague, compatriot, friend or comrade. Being dubbed as a mere "crewmate" seems like a poor way to put it. Anyway, each character is a character by itself and isn't any less of a character regardless of his status and or rank. The quality of one's CS should not be lessened just because he's not going to make a character worthy of being a captain. All of the Straw Hats had a sufficient backstory regardless of being the captain or not. That was a good joke my friend. Will try to get an update up as soon as I can.
DAWNSTAR said "Nakama (仲間 Nakama?) is a Japanese word that directly translates to friend, comrade, and under some context such as One Piece, crewmate."-taken directly from the One Piece Wiki. This is what I was referring to when I was talking about Nakama. The word is used to imply that your crewmates are your friends and comrades. As for the quality, my idea of a good quality for a character is at least two paragraphs for the history. I've always expected people to write one paragraph on their personality if not more. I referred to a captain as better quality because I would expect more than three paragraphs for a character like that. If your character is a captain of marines, you need to have a longer bio. I always expect everybody to use proper grammar no matter what kind of character they are making. My kind of quality is always applied to length because, I expect people to be capable of using proper grammar. The only difference between a pirate and a captain posing as a rookie pirate is the length in their character sheet. A pirate only has to explain their backstory and how they came to be a pirate along with any extras like how they came to get a specific weapon or learn a new fighting style. A captain has to do the same but they also have to explain how they came to the rank of captain and any difficulties or encounters with pirates they had to deal with over the years.Long posts, to me, are fine. But as a standard in practice it inevitably takes away from the quality of the post. English majors - and I say this as I have several of them in my family - understand that story structure is not reliant on a billion words being used to describe something but rather that the simplest method that is easiest to understand and conveys the intended meaning is the best method.
DAWNSTAR said As for my techniques, developing them is difficult either way. I am not likely to use them all that often in combat any ways. My character's fighting style focuses on the use of clouds for fighting. Developing any sort of technique around that is difficult due to the fact that we cant' just create clouds without some use of dials. On top of that, cloud dials aren't capable of being used on the blue sea. So, I have to find a way to produce clouds while keeping his fighting style practical. Thus, why I had decided to adopt the use of dials in the future. My techniques aren't the most important aspect of Vis. Unlike a devil fruit user, Vis's techniques can be used for one situation and then forgotten. Meanwhile, the devil fruit user develops a technique that can adapt for different situations. The most important part of Vis is his power. So long as his strength grows he will get more powerful.Currently, my trait is the only thing which makes my attacks look like clouds. The most recent technique I made was specifically made for combat against Moto Moto.Zoro had both Power and Technique which grew with him as he became stronger. The reason you're probably having difficulty in creating techniques is that you're too focused on the idea of producing clouds. That in itself is sort of wrong. Although your style of swordplay is indeed called Cloud Blade Style, it doesn't mean you literally need clouds to fight. Make use of it in a metaphysical sense. Movements mimicking that of a cloud, making the most of the idea of clouds being aloof, name your techniques based on cloud type and attempt to derive certain skills from the definition of each type. There's more way than simply relying on, you know, just clouds.