Age: 18
Gender: Male
Race: Faunus (Black Tiger-based)
Personality: Quiet to the point of avoiding social interaction and refusing to speak unless absolutely necessary, he keeps to himself and prefers to work alone. His disdain for interaction extends so far that he constantly wears a terrifying metal face mask with vicious teeth and fangs to deter anyone from speaking to him. Not only does this mask hides most of his facial expression, but it also serves the practical purpose of quieting the sound of his voice and mutes the sound of his breathing. He especially avoids any contact with Humans, showing slight preference in dealing with those of his own kind.
He wears a pair of metal claw gauntlets that have a few unique properties. Within the knuckles of his gauntlets are pressure plates that whenever he strikes something, actuates an internal pneumatic piston within. The pneumatic piston then drives forward a massive metal spike that can puncture with enough force to crush bone and pierce armor. One punch = Two punishing hits, with the spikes retracting and resetting immediately after punching out.
Attached to the spikes are strong chains that wrap around the entire length of his arms and connect to each other behind his back in a mechanical winch, acting as a harness. Aiming his gauntlets, he can fire the spikes attached to the chains and embed them within whatever he fired them at. He can utilize this to maneuver himself or as a sort of ranged attack, retaining the ability to retract his spikes and chains. As a final touch, his gauntlets are socketed with Dust Crystals that he can swap and change at will to utilize any range of elemental Dust ability in conjunction with his Semblance, a
rotating band on his gauntlets allowing him to quickly switch between elemental types.
Semblance: Trap Glyphs - With his touch, he can leave behind a 'glyph' of varying size depending on its required application. 'Charging' the glyph with the Dust inlaid within his gauntlets, he can set up hidden elemental traps up to a maximum of
5 glyphs at any given time. The glyphs fade away and disappear after
100 meters, their maximum effective range. They also require
manual activation which is done when he pops/cracks a corresponding knuckle on either hand. Explosive Fire Glyphs to burn and destroy. Lightning Glyphs to paralyze and stun. Ice Glyphs to slow and freeze, and etc.
Strengths: Physically strong, fast, and agile he excels in close hand-to-hand combat. Typically hiding within the shadows, he'll observe his opponents and attempt to learn their weaknesses before waiting for the most opportune moment to strike. He'll then attempt to rapidly close the distance between his target and take his target out as quickly as possible, in as few strikes as possible. He prefers setting up complex traps, ambushes, and using guerrilla tactics to fight from relative stealth. He is analytical, intelligent, and patient when it comes to fighting, carefully planning out his attacks for speed and efficiency. He'll even attempt to read and predict his opponent's future moves. As a Faunus, he has a heightened sense of sight, smell, and hearing, giving him all the tools he needs to truly live up to the title of future 'Hunter'.
Weaknesses: He lacks endurance and is unable to sustain himself over drawn out conflicts which is why he prefers to end fights as quickly as he can. Because he specializes in hand-to-hand combat, he has nearly no way of combating enemy fighters at range. Requiring him to close the distance between him and his quarry before he can effectively engage them. Other than his 'Charging' of his Semblance's Glyphs with Dust, he has no knowledge of utilizing Dust in any other way. Randomly, he is also subject to intense fits of blinding rage where any planning and strategy goes out the window should anyone touch a nerve or push the wrong button with him. Mostly, he tries to keep his emotions and thoughts in check, being calm and cool as best he can. Other than the metal of his gauntlets, he wears no other armor and has no other defensive measures.
Should an ambush or sneak attack fail, he can no longer resort to using any stealth-based attacks or tactics. The metallic composition of his equipment make them extremely noisy the moment he engages in combat after laying in wait.[All credit goes to Nitro+Chiral for the character artwork and to Ubisoft for the weapon design!]