Here is an example of a Student CS. He is a close-ranged fighter.
(Appearance will be put here later)
(NAME)
“S=Hiro”
(pronounced as “Hero”)
(AGE)
20
(GENDER)
Male
(SPECIES)
Human
(REGNUM)
= Volt Drivers: The Volt Drivers are the gauntlets and greaves that Hiro wears nearly all of the time. The gauntlets have the mechanics to empower Hiro's punches by accelerating his torso's speed, while the greaves have the mechanics to empower Hiro's kicks by accelerating his legs' speed. Hiro can utilize this to increase the amount of attacks he uses within a smaller amount of time, but he cannot activate more than two pieces of Volt Drivers at once. Utilizing more than three Volt Drivers will cause the equipment to get overloaded with energy and partially damage him, which could be problematic in tight situations.
(POWERS)
= Martial Artist: Hiro has a standardized balance of martial arts. While he does not know every single one of them, he knows enough to fully protect himself from regular combat situations.
= Strong Offense: While Hiro's body can receive a little more than the average human being can, his talents truly rests within his attacks.
(ABILITIES)
= Wire Counter: This move only works against Travesterals. Hiro blocks a moderately powerful physical attack dealt by a Travesteral. He will quickly grab the limb that was used to attack him before pulling it towards him, delivering a powerful uppercut with his other hand. The uppercut sends the Travesteral slightly off of the ground. Hiro may choose to perform a jumping spin kick on the Travesteral or leave the creature to someone else.
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= Shotgun Dash: Hiro lifts himself off of the ground before blasting himself toward a single direction using his Driver Gauntlets. Propelling himself vertically partially decreases the range of the midair dash, while propelling himself horizontally can slightly increase the range of the dash. The average range of the dash is less-than-moderate, but still useful enough to close gaps between those who consistently avoid him.
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= Thundercut: Hiro slightly lifts himself off of the ground before blasting himself toward a single direction with one of his Driver Gauntlets. He will perform an airborne spin kick, amplifying its power by activating the Driver on the leg he uses to attack a target. The attack itself deals moderate physical damage, but can be risky if Hiro uses this during a group battle. Thundercut can only move horizontally or vertically.
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= Lightning Slash: Hiro overcharges one of his Driver Gauntlets, performing a single, powerful uppercut attack. He may jump off of the ground to perform this attack. The attack deals moderate physical damage, but when used in midair, deals minor physical damage.
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= 12-Gauge Buster: Hiro uses an elbow to strike a target. If the elbow successfully connects with the target, he may quickly turn around, activating his Driver Gauntlets, before punching the target square in the chest, dealing moderate physical damage. This does not work on Travesterals that well.
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= Throw: Hiro attempts to grab a target. The target may avoid the grab by breaking out of it at a precise timing or by simply dodging it. If Hiro grabs the target successfully, he will activate his Driver Gauntlets before either throwing the target down or throwing the target horizontally. If Hiro throws the target up in the air, he will have the chance to propel himself vertically and attack the target once more, but the target may recover while he is moving up.
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= Barbwire Geyser (Overdrive): Hiro must have attacked targets with twenty of his abilities during a single battle. Hiro overcharges his Driver Gauntlets before smashing the ground with three consecutive strikes. In each strike, a blast of energy bursts out of the ground in front of him. The first strike has a slightly short distance, the second strike emits a moderately long blast, and the third strike emits a far-ranged blast. The first two attacks deal moderate energy damage, while the final attack deals high-moderate energy damage.
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(WEAKNESSES)
Hiro may have a fair balance of attacks, but he has no ranged attacks. His gap closing ability, “Shotgun Dash,” is practically one of the only few options he has in faring equally with ranged fighters. Also, unlike most of the others, Hiro's attacks and abilities primarily deal moderate damage. This means that Hiro must constantly deal damage in order to keep up with opponents that can deal high amounts of damage. Also, the only protection he has are his Driver equipment, which are located on his arms and legs.
(PERSONALITY)
Hiro may come off as a person who only cares about martial arts, but that is far from the case. He enjoys to cook (which he is surprisingly good at), and he also enjoys having peaceful conversations with others. The man may have a terrible sense of humor, but he does have good intentions behind such humor. Hiro enjoys sparring, especially when there is a variety of fighting style to face off against. When a fellow student undergoes internal turmoil, Hiro may attempt to come up with a solution to either make them feel better or help solve their problems. Overall, he can be surprisingly outgoing, despite his docile nature.
(BACKGROUND)
(N/A)
(STATUS)
Student
(STUDIES)
Dynamic
(Appearance will be put here later)
“S=Hiro”
(pronounced as “Hero”)
(AGE)
20
(GENDER)
Male
(SPECIES)
Human
(REGNUM)
= Volt Drivers: The Volt Drivers are the gauntlets and greaves that Hiro wears nearly all of the time. The gauntlets have the mechanics to empower Hiro's punches by accelerating his torso's speed, while the greaves have the mechanics to empower Hiro's kicks by accelerating his legs' speed. Hiro can utilize this to increase the amount of attacks he uses within a smaller amount of time, but he cannot activate more than two pieces of Volt Drivers at once. Utilizing more than three Volt Drivers will cause the equipment to get overloaded with energy and partially damage him, which could be problematic in tight situations.
(POWERS)
= Martial Artist: Hiro has a standardized balance of martial arts. While he does not know every single one of them, he knows enough to fully protect himself from regular combat situations.
= Strong Offense: While Hiro's body can receive a little more than the average human being can, his talents truly rests within his attacks.
(ABILITIES)
= Wire Counter: This move only works against Travesterals. Hiro blocks a moderately powerful physical attack dealt by a Travesteral. He will quickly grab the limb that was used to attack him before pulling it towards him, delivering a powerful uppercut with his other hand. The uppercut sends the Travesteral slightly off of the ground. Hiro may choose to perform a jumping spin kick on the Travesteral or leave the creature to someone else.
.
.
= Shotgun Dash: Hiro lifts himself off of the ground before blasting himself toward a single direction using his Driver Gauntlets. Propelling himself vertically partially decreases the range of the midair dash, while propelling himself horizontally can slightly increase the range of the dash. The average range of the dash is less-than-moderate, but still useful enough to close gaps between those who consistently avoid him.
.
.
= Thundercut: Hiro slightly lifts himself off of the ground before blasting himself toward a single direction with one of his Driver Gauntlets. He will perform an airborne spin kick, amplifying its power by activating the Driver on the leg he uses to attack a target. The attack itself deals moderate physical damage, but can be risky if Hiro uses this during a group battle. Thundercut can only move horizontally or vertically.
.
.
= Lightning Slash: Hiro overcharges one of his Driver Gauntlets, performing a single, powerful uppercut attack. He may jump off of the ground to perform this attack. The attack deals moderate physical damage, but when used in midair, deals minor physical damage.
.
.
= 12-Gauge Buster: Hiro uses an elbow to strike a target. If the elbow successfully connects with the target, he may quickly turn around, activating his Driver Gauntlets, before punching the target square in the chest, dealing moderate physical damage. This does not work on Travesterals that well.
.
.
= Throw: Hiro attempts to grab a target. The target may avoid the grab by breaking out of it at a precise timing or by simply dodging it. If Hiro grabs the target successfully, he will activate his Driver Gauntlets before either throwing the target down or throwing the target horizontally. If Hiro throws the target up in the air, he will have the chance to propel himself vertically and attack the target once more, but the target may recover while he is moving up.
.
.
= Barbwire Geyser (Overdrive): Hiro must have attacked targets with twenty of his abilities during a single battle. Hiro overcharges his Driver Gauntlets before smashing the ground with three consecutive strikes. In each strike, a blast of energy bursts out of the ground in front of him. The first strike has a slightly short distance, the second strike emits a moderately long blast, and the third strike emits a far-ranged blast. The first two attacks deal moderate energy damage, while the final attack deals high-moderate energy damage.
.
.
Hiro may have a fair balance of attacks, but he has no ranged attacks. His gap closing ability, “Shotgun Dash,” is practically one of the only few options he has in faring equally with ranged fighters. Also, unlike most of the others, Hiro's attacks and abilities primarily deal moderate damage. This means that Hiro must constantly deal damage in order to keep up with opponents that can deal high amounts of damage. Also, the only protection he has are his Driver equipment, which are located on his arms and legs.
(PERSONALITY)
Hiro may come off as a person who only cares about martial arts, but that is far from the case. He enjoys to cook (which he is surprisingly good at), and he also enjoys having peaceful conversations with others. The man may have a terrible sense of humor, but he does have good intentions behind such humor. Hiro enjoys sparring, especially when there is a variety of fighting style to face off against. When a fellow student undergoes internal turmoil, Hiro may attempt to come up with a solution to either make them feel better or help solve their problems. Overall, he can be surprisingly outgoing, despite his docile nature.
(BACKGROUND)
(N/A)
(STATUS)
Student
(STUDIES)
Dynamic