Class: Archer
Master: -
True Name: Oda Nobunaga
Gender: Female
Height/ Weight: 162 cm, 53 kg
Alignment: Lawful Evil
True Appearance: Outfits: Personality: Nobunaga is a smart, ambitious and dedicated woman. She shows almost childlike curiosity in new inventions from the west, though at the same time she is ruthless in achieving her goals.
Stats: Strength: C
Endurance: C
Agility: B
Magical Energy: B
Luck: C
Class Abilities:Magic Resistance: B
Nullifies all magic that requires less than three verses. It is difficult to hurt her even using great magic or ritual magic.
Independent Action: B
Ability that allows independent movement even after the Master's magical energy supply is cut off. With Rank B, it is possible for a Servant to stay in this world for two days after losing its Master.
Personal Skills: Charisma: B
The natural talent to command an army. Increases the ability of allies during group battles. It is said that a rank of B in this skill is sufficient to lead a nation as its King.
Military Tactics: B
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
Tenka Fubu – Innovation: A
Innovation, a special skill granted to heroes who brought about a revolution in an era.
The wording "Tenka Fubu" is added to Nobunaga's version of this. A conceptual revolution of subjecting the old with the new.
It grants modifiers leaning more in one's favor the higher the opponent's rank in Divinity or Mystery or the more that opponent is a Heroic Spirit who is a guardian of the establishment.
Thanks to it, Nobunaga boasts an advantage over Heroic Spirits and Noble Phantasms with Divinity and Mystery. However, it has no power over Heroic Spirits of the modern era with little Mystery. And not only that, but the effects of his other skills and Noble Phantasms drop.
Noble Phantasms: Tanegashima no Haken ~ Three Thousand Worlds
Rank: E-A+
Type: Anti-Army
Range: 1-99
Maximum Number of targets: 3000Three thousand matchlocks are deployed in front of her and fired at once.
Because of the all too famous anecdote of Nobunaga defeating the most powerful cavalry in the age of warring states, their attack power increases against Heroic Spirits with the Riding skill.
They are usually mere matchlocks against heroic spirits with low divinity and mystery, but 3000 guns are still annoying.
Hiei-zan no Tatakai ~ Razing of Faith
Rank: E-EX
Type: Anti-Divine
Range 1-60
Maximum Number of targets: 1000The true noble phantasm of the demon king Nobunaga, destroyer of Shinto and Buddhism.
It's a Reality Marble based on the burning of Mount Hiei and the other brutal deeds she had performed when she was alive. The accumulation of the fear and reverence that the people held for Nobunaga after death materializes as a scorching hell, so that it's difficult for those with high divinity to even continue existing in its space. On the other hand, it's just a tad hot to those Heroic Spirits with low divinity.
Dairokuten Maou ~ Demon King of the Sixth Heaven
Rank: A+
Type: Anti-Unit (Self)
Range: 0
Maximum number of targets: 1An ability she gained because of the twisted picture that was painted of her in the past. This Noble Phantasm allows Nobunaga to take on the form of the demonic being people thought her to be and many stories nowadays make her out to have been in her life.
She gains a one rank boost in all of her stats, but in return all of her skills are replaced by a new set and her other Noble Phantasms are sealed permanently. In addition her appearance changes to suit her new status: Her eyes turn red with slit pupils, her hair turns black as coal and she always seems to be surrounded by a crimson radiance.
The new skillset is as follows:
Battle Continuation: A
The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being. Makes it possible to fight even with deadly injuries and one can remain alive so long as one does not receive a decisive fatal wound.
Instinct: A
The power to "feel" the most favorable developments for oneself during battle. Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
Mental Pollution: A
Makes it highly possible to shut out any mental interference Thaumaturgy, due to possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
Prana Burst: B
The increase in performance caused by infusing one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of prana.