Class: Berserker
Master: TBA
True Name: Ned KellyGender: Male
Alignment: Mad (Chaotic Neutral beforehand)
Appearance:With his Mad Enhancement, Ned emanates a fast, heavy breathing sound behind his helmet. When light is at the correct angle, Ned's eyes glint with an unsettling glare.
Personality: Ned was a mostly amiable man. He has a hate for false justice, he is stubborn to a fault and he is often driven by a pursuit of freedom. However, due to his Mad Enhancement, he is unable to speak and think clearly, building frustration and anger within him. Any grudges that he would form have become bloody and obsessive under the effects of the enhancement. Under regular circumstances, he would be a charismatic, if treacherous character, but not without common decency or empathy.
Parameters:(All Parameters boosted by one rank except Mana and Luck due to Mad Enhancement, Parameters in parentheses represent original values)
Strength- B (C)
Agility- D (E)
Magical Energy- D
Endurance- A (B)
Luck- D
Noble Phantasm- B (C)
Class Skills:Mad Enhancement - C
All Parameters except Magical Energy and Luck are increased by one, at the cost of the servant's ability to speak and think clearly.
Personal Skills:Firearms
C: Kelly is skilled with basic firearms. He is especially apt with his two stolen police revolvers and his favorite weapon, a Snider-Enfield rifle named Betty. These weapons are not notable enough to be noble phantasms, but they are reliable and strong. In his mad enhanced rage, he tends to use these weapons as bludgeons in a melee if he does not use his fists, both for attack and defense. His ammunition is generated with prana, so reloading is a non-issue as long as he holds his guns on his person.
Nature of a Rebellious Spirit
C: Ned Kelly holds natural contempt for those in authority. Negates the effects of Charisma with the same rank.
Riding
C: Expertise to ride animals and vehicles.
Noble Phantasms:"He can't be hurt" - B - Barrier: While Ned's iron plough mould plate armour was makeshift, it blocked every hit it took and is the symbol of his legend. It protects his head, torso and his pelvis against most, if not all ranged attacks, while remaining fairly functional against melee weapons. His arms and legs are unprotected by this armour, so hewing away at his endurance is more effective when the exposed areas are targeted. (In fact, he was subdued after being shot in the legs, so the historical significance effectively makes his legs a weak point.)
"Glenrowan Last Stand" - B+ - Anti-army: Kelly summons the ghosts of his gang members, Joe Byrne, Dan Kelly and Steve Hart, to release a barrage of prana generated bullets against all that would stand before them. The gang ghosts are incorporeal during the attack, but Kelly himself remains in the same state, though firing at a greater rate than before. This ability is boosted in power to + depending if its targets have a personal stigma of Kelly in regards to background or his actions as a criminal. The Kelly gang ghosts fade away while the dust settles after the barrage.
Misc: There were a couple of other candidates for Skills and/or Noble Phantasms, but they kind of relied on him retaining all of his personality.