Hidden 10 yrs ago 10 yrs ago Post by Monkeypants
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Well... here it goes. the Vygran nation. And Queen Raidne, if this nation is accepted, I'd be more than happy to be your early oppressor. With the seemingly offensive orientation of this group, I could see them being buttholes at that point.
Hidden 10 yrs ago Post by Queen Raidne
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Oh, I hadn't realized that time travel was against the rules. I wasn't thinking backwards; only forwards. More time dilation than anything else, and even then not a constant, predictable dilation. Mostly just an excuse to have fairies living for extravagant lengths of time. Well, really just to add another element of proper "Land of Faerie" to the faction. Fairy Tales always seem to mention how an hour in Faerie lasted three years, or something.
Hidden 10 yrs ago 10 yrs ago Post by Monkeypants
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**Name of nation:** Vygran Dominion **Species:** [Laujin](http://img2.wikia.nocookie.net/__cb20071018031243/lotr/images/e/e8/1165596377sauron1.jpg) The Laujin are a proud race of humanoids. Its not clear how they evolved in to a human like form, maybe a god ran out of ideas? who knows. They are tall, usually standing between 6'5 to 7'5 and all have black hair and yellow eyes.. Laujin are very warlike but smart at the same time. These folk have a genetic disposition to be very muscular from birth. Their body naturally channels "void" powers which gives them many extraordinary abilities. Enhanced strength, long distance "dashing" that is akin to flight. They can manipulate energy through their hands and create barriers to help defend against kinetic and energy weaponry. Their skin is very tough, enabling them to take far more punishment that a typical human. Though these incredible feats give them a powerful advantage on ground combat over typical soldiers, it comes at a price. Their bodies exert this energy at such a high level that the harder one fights, the more power they can use but they will start showing signs of fatigue quickly. Some high level warriors can hold their heightened combat abilities for a longer duration but their bodies are definitely energy guzzlers. [Guan](http://www.zampolart.com/Creation/ZampolDwarfSpace.jpg) This race hails from the same star system as the Laujin but are far shorter in stature. They are rugged and tough for their size, usually standing between 4 to 5 ft tall. Guan have no void abilities or other magical attributes but rather the power of invention. They are excessively smart and very adept at strategic thought. Guan are far more peaceful than the Laujin so they serve as the shipwrights, scientists and even diplomats. **Description of government:** The Dominion is a technical formality currently. The government used to be split down the middle with a ruling house that sat over each with a technical ability to enact emergency powers of the other two if the need arose. That ruling house was more akin to an king than anything else. After a long time of peaceful cooperation, the two races governments slowly began to just merge and today, operates more like a republic. The republic is a Diarchy, one from each nation operating as the liaison from the parent race. These two people act in unison. The council of elders is below the Diarchs and consist of ten members of each race. these act as a senate of sorts, debating over events and policy. These people are elected by the more prolific families of each race. ten on the Laujin side and ten on the Guan side. Most from the outside would find the government complicated but it runs surprisingly smoothly. **Description of military:** Dominion military is to some, hodgepodge. The Laujin are brutish by nature and their weaponry reflects this. Large war machines with big guns. Block like, heavily armored warships with.... big guns. The Guan however, took another approach early on, drones. They have "shortcomings" on the battlefield versus an opponent like the Laujin so they had to rely on drones to bolster their numbers and project maximum firepower towards the enemy. Keeping Laujins heads down would be the only chance Guan have to win a war. Both of these mindsets went in to their weapons of war which has created a nasty hybrid of big gun battleships supported by gun and shield drones. Large mammoth tanks with point defense drones. Large carriers that launch hundreds of fast attack UAVs and specialized spotter drones help to harass the enemy while Heavy artillery fires from afar. Here is some of the more common weaponry the Dominion employs. **Dominion Navy** [Defender drone](http://fc01.deviantart.net/fs71/f/2013/338/b/c/fighter_drone_by_lady_die-d6wovxx.jpg) The primary defensive drone mounts two high power lasers and a large area energy shield projector. These can only move so far from a ship or they will go inert. The combat practice is to use the lasers against incoming fighters and missiles while angling the shield to either attempt to deflect an incoming energy weapon or angle to bounce a kinetic round away from the parent ship. These are small and easy to produce in large numbers. The primary weakness is that the drone shield projectors come of out of the sides, leaving the drone exposed in the center of the shield "disk" [Combat drone](http://i1037.photobucket.com/albums/a454/cs8186/Sci%20Fi/FighterDrone.jpg) These simple drones are the primary space and atmospheric multi-role platforms. They are quick, small and heavily shielded for their size. Without the need for a pilot, they are very small and efficient in operation. They carry two lasers, similar to the ones used by the defender and a single high powered sniper like rail-gun. It only carries 15 shots but with the advanced targeting systems and high maneuverability, they are pretty effective with them. Some models used for atmospheric engagements will carry four MIRV missiles with high explosives to engage hard targets or area destruction. [Heavy drone](http://fc08.deviantart.net/fs71/i/2012/238/3/a/stealth_drone_bomber_by_legato895-d5ck8zn.png) Heavy drones are the primary offensive weapons against actual space ships and against large surface targets. These carry a high powered particle beam weapon, two high powered sniper rail-guns holding 15 shots apiece and usually four anti-ship MIRV missiles holding low yield nuclear warheads. They aren't as maneuverable like the combat drone but make up for it with greater speed due to larger thrusters and a heavier shield and armor. [Gunship](http://www.cgfeedback.com/cgfeedback/attachment.php?attachmentid=23318&d=1393860864) These vessels are technically surface combatants but can operate in space as literal barrage boats, firing an impressive array of MIRV missiles. They carry a Rapid fire laser "Gatling" cannon and two wing mount turret Sniper rail-guns holding 60 rounds a piece. These can also operate as a drop ship in surface engagements but this requires a large amount of the missile pods to be removed. [Destroyer](http://store01.prostores.com/scalemodelcompany/catalog/cb51_1_3337_1.JPG) This is the primary patrol and rapid response warship of the Dominion. It carries a large load out of MIRV batteries. Heavy Kinetic cannons are mounted on pop up turrets on the top and along the sides. Aside from this are a large number of smaller Gatling lasers to deal with pesky fighters and missiles and a large compliment of drones. These usually carry a compliment of marines for rapid deployment on planets as well. This is capable of atmospheric combat. [Cruiser](http://diaspora.hard-light.net/images/screens/screen_033_theseus.jpg) The next line up is the only other ship, aside from the Destroyer that is capable of atmospheric flight. It is an larger up-gunned Destroyer with more armor and drones. It features a decent energy shield and a dorsal and ventral heavy particle beam array. As it is larger, it is slower but can stay in a fight far longer than the Destroyers can. [Battleship](http://vignette1.wikia.nocookie.net/halofanon/images/0/08/Galactica.png/revision/latest?cb=20100408221921) The primary offensive warship is a massive hulking beast. Nearly 1/3 the size larger than a cruiser, it boasts a high end energy shield, massive armor plates and some of the largest Kinetic cannons around. Four turrets, Dorsal and Ventral are Three-gun 2400mm Heavy rail-guns. If that says anything. Aside from those massive cannons are a wide array of smaller cannons, a ton of MIRVs and drones. And to top it off, two duel heavy particle beam arrays. All of these weapon systems and heavy armor is made to offset the immense size and lack of maneuverability. As these ships could easily operate in a frontal assault, most captains will use them as long range combatants, firing their heavy guns beyond the effective range of many smaller ones. When forced in to a knife fight though, its side and top batteries would hopefully be a deterrent for an enemy to break off if they survive the first salvo. [Titan](http://vignette1.wikia.nocookie.net/galacticafanon/images/c/c0/Kg_cg_ns_pegasus-016.jpg/revision/latest?cb=20090428152449) Its around 1/2 larger than a battleship, carries far too much armor and has the largest rail-gun the Dominion carries, a 3700mm Assault cannon. This ship was made as a siege/breakthrough warship and its weaponry reflects that. It carries a huge compliment of marines and the largest ground equipment the Dominion fields. It is further bolstered by two triple-barrel Fusion arc Beam arrays that not only do immense damage to shields and armor but almost acts like a prism, bouncing off multiple ships. This thing is slow and obvious and only used when needed. They always travel in packs of two as losing one would be a huge blow. Titans are very expensive to field so most remain at hidden docks to conserve resources. **Dominion Army** [Attack drone](http://img3.wikia.nocookie.net/__cb20111112233146/halo/images/7/7f/Sentinel-OrthoSchem-scantransparent.png) A simple hover drone mounting a single high powered laser beam. It is used by ground forces as a harasser and vehicle protector. It carries a forward shield and light armor. They are mass produced and due to simplicity, see action in every battlefield. It is nearly true that for every three marines, there is a attack drone. [Spotter drone](https://inmoscowsshadows.files.wordpress.com/2013/09/dnews-files-2013-01-schools-sleeper-drones-cormorant-uav-660.jpg) These are designed to operate on the battlefield as target identifiers for armored vehicles, be it tanks or long range artillery. They have a high altitude ability but will often operate alongside troops. It is pretty small and carries no shield and paper armor but its abilities to designate targets and its cheap cost more than outweighs its lack of strength. [Mech drone](http://coolvibe.com/wp-content/uploads/2012/06/Sci-Fi-Mech-Walker-The-Fiddler.jpg) These are light ground drones. They use heavy armor for their size but only a light deflector shield. They mainly operate as a squad support weapon and its ability to crouch to take cover gives it a good defensive option. It is the only non flying drone that the dominion fields. [Combat mech](http://4.bp.blogspot.com/-wuCBpG_WXzA/UWhEOw8PK3I/AAAAAAAAAmE/NJypOvZv0wM/s1600/Mad+Dog.jpg) The primary attack vehicle that has nearly replaced the surface tank is this versatile mech. This is decently armored and shielded but its true asset is its high maneuverability and powerful weapon system. Geared to fight nearly anything it encounters and is always supported by spotter and attack drones, it can devastate squads of soldiers or even go head on against enemy armored vehicles. [Assault mech](https://d2t1xqejof9utc.cloudfront.net/screenshots/pics/3e12c28f3fe5639f8f4deec179f3e0e8/medium.JPG) This walker carries the strongest energy and kinetic weapons that the ground forces use. highly advanced MIRVs along side attack and spotter drones make this a true threat on the battlefield. It has heavy, sloped armor and a duel high end directional shield emitter. This is designed to replace tanks on the battlefield. [Main battle tank](http://digital-art-gallery.com/oid/16/1715x1042_4603_MB_Mrk6_9_zupatank_2d_sci_fi_tank_soldier_picture_image_digital_art.jpg) Though being phased out by the Assault mech, this still serves a purpose on the battlefield. It carries a powerful cannon and sloped armor, giving it the offensive punch needed during a battle. [Artillery](http://ih2.redbubble.net/image.12405908.0963/flat,550x550,075,f.jpg) There are multiple types of artillery, from the simple trench mortars to the artillery mech. This particular model is most widely used aside from squad mortars and light field guns. This has a large cannon that fires stabilized smart munitions that can adjust its angle to give it the best chance of hitting its target en route. the high explosive rounds usually explode a few feet above the target to give it a showering effect, to better kill infantry. The vehicle has to be stationary to fire but always operates well behind the front lines. It makes heavy use of the spotter drones but can fire the conventional way, with map coordinates if need be. **Technological Overview:** The technology for war involves the big guns and heavy armor with drones, shields and energy weapons to back them up. Ship drives all have plasma reactors and use reverse magnetic propulsion rather than chemical. they have typical warp capabilities. Civilian technology includes 3d printers, matter fabricators for food, holographic displays. FTL comm systems that are encrypted, among other lesser technologies. **Cultural Overview:** The culture is pretty simple, serve the empire. All persons are required to serve at least twelve years in the armed forces though many stay longer. Upon exiting, they can find jobs and live a civilian life. There is a religion called Jhalogy that praises a god they call Jhal, who is said to have created both races and destined them to rise to greatness. The races do not use this faith as a means to do better or commit "holy" acts. It is used more so for comfort and answers. **History:** Laujin started off akin to humanity. Rising from primitive creatures to becoming masters of their planet. the latent void energies gave them an edge over the planets wildlife and eventually allowed them to rise as a true power on their planet. They fought wars and enjoyed peace time and time again but nothing that threatened their existence. As they reached a space age, the discovered another race that was far ahead, the Guan. Guan were a kind of freak thing. They evolved from some kind of organism that inhabited primitive Guan creatures. The organism would attach itself to the host and force mutations and after generations, the organism was just another part of a Guam individual, not a host or parasite. They reached their space age far before the Laujin and upon finding them, were scared. The Laujin were larger and the small series of conflicts were all total losses for the Guan. The two fought a few more times and the Guan employed drones while the Laujin started pushing heavy guns to the field. At some point they both just... stopped fighting. Many believe it was just the realization that they had no idea why they were fighting in the first place. They began talking and over many centuries the two races enacted an alliance. Th alliance grew, with more and more additions until finally they just decided to unify as their populations were pretty much mixed anyway. At that point they spread past their star system and with the Laujins powerful abilities and the Guans technological superiority, the two created a union that would span many worlds across the stars. **Other:** Unlike the draconians, the Laujin/Guan are NOT culinary masters. Their food replicators make just plain food. Imagine steak flavored oatmeal.. or salad flavored oatmeal.... maybe even oatmeal flavored oatmeal.
Hidden 10 yrs ago Post by null123
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Tis accepted
Hidden 10 yrs ago Post by WilsonTurner
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HEY , Duck , Review my app, please?
Hidden 10 yrs ago Post by Monkeypants
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Wilson, I absolutely love the constant reiteration that draconians are the best at ground combat. Comments like, unmatched.. Or the only thing you can do is run. It's cute and all but damn dude, tone it down a notch.
Hidden 10 yrs ago Post by WilsonTurner
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You're a balanced military-centric nation. I'm a ground military-centric nation. Your fleet will beat my fleet without very much trouble. You may take damage and lose a portion, but my fleets wouldn't be nearly as powerful.
Hidden 10 yrs ago Post by null123
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Wilson Remove the unmatched parts(just say really hard to defeat) and no dark matter/energy weapons.
Hidden 10 yrs ago Post by Durandal
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Ignore
Hidden 10 yrs ago 10 yrs ago Post by ASTA
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> Wilson, I absolutely love the constant reiteration that draconians are the best at ground combat. > > Comments like, unmatched.. Or the only thing you can do is run. > > It's cute and all but damn dude, tone it down a notch. I don't know what's stopping people from simply camping in high orbit/a light second away and zapping the ground units with high-powered, x-ray spectrum laser weapons or something tbh. Working on a sheet.
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> Wilson > Remove the unmatched parts(just say really hard to defeat) and no dark matter/energy weapons. There aren't any dark matter weapons. Theoretically, dark matter weapons are impossible to make, simply because dark matter is simply the term given to unknown matter. Research into dark matter won't provide weapons, it'll provide greater understanding of space, of matter, of everything. And Asta, when Draconians are entrenched on the ground, they do set up surface-to-orbit weaponry. Where others primarily defend themselves by using fleets, the Draconians instead focused on a much lesser used type. Droppods or dropships would be shot out of the sky, while any ship to come into an orbit low enough to fire accurately on Draconian positions would receive heavy bombardment. Not to mention that orbit-to-surface weapons have much more time to be shot out of the sky or simply rendered inert. Duck's Iscandarians have unmatched shields- Valkians have unmatched armor- and in this galaxy, the Draconians are the infantry and armor masters- their fleets are vulnerable unless they're in orbit around a captured world. Did I put anywhere that their primary ship are both cargo and droneships? I'll have to edit that in- droneships could drag amd asteroid in orbit, and then just produce hundreds of low-orbit defense satellites.
Hidden 10 yrs ago 10 yrs ago Post by Durandal
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>And Asta, when Draconians are entrenched on the ground, they do set up surface-to-orbit weaponry. Where others primarily defend themselves by >using fleets, the Draconians instead focused on a much lesser used type. Droppods or dropships would be shot out of the sky, while any ship to >come into an orbit low enough to fire accurately on Draconian positions would receive heavy bombardment. Not to mention that orbit-to-surface >weapons have much more time to be shot out of the sky or simply rendered inert. Duck's Iscandarians have unmatched shields- Valkians have >unmatched armor- and in this galaxy, the Draconians are the infantry and armor masters- their fleets are vulnerable unless they're in orbit around >a captured world. Did I put anywhere that their primary ship are both cargo and droneships? I'll have to edit that in- droneships could drag amd >asteroid in orbit, and then just produce hundreds of low-orbit defense satellites. It's called shooting from out of planetary defense range in a general bombardment of death. Though to Asta, bombardment can't remove everything in all cases. Besides, that destroys stuff you might want.
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Wouldn't be as much of a 'bombardment of death.' You'd have to be in range of both surface-to-orbit weapons and the defense satellites in order to take down the defense satellites and a dronefleet in the planet's orbit- and yet doing so will mean heavy damage to you. Stying well away and launching masses of projectiles from railguns will make you use up ammunition, energy, and supplies, while both defense satellites, the fleet, and the planet's surface defenses will be able to pick off all the dangerous shots. After all, they can just pick off the ones that would hit something important, and leave the vast majority alone. Not only that, but what's to stop the Draconians from making a shield? A planet could have generators that would produce far more energy than a fleet could. They could keep it up to block projectiles raining down on important targets, and let the rest hit the ground- no harm would be done. Defense satellites and ships would have plenty of time to move out of the way of enemy rounds, as well. And if they were firing so fast that they couldn't be avoided, then you'd be doing what's essentially nuclear-warheads in every bullet from a rifle. Too high velocity would be making it extremely powerful, OP-level powerful. Lasers and other weapons like that can only go so far before the energy sputters out- energy weapons can't be used quite as distantly flexible as kinetic weapons. Rebuttals, anyone?
Hidden 10 yrs ago 10 yrs ago Post by Durandal
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A blockade can do some things a bombardment can't. Good luck getting your troops out against a larger fleet. Besides, there are more soldiers and ships that can replace those lost.
Hidden 10 yrs ago Post by WilsonTurner
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No. Stop. This'll just lead to a great big argument about who's better than who. If you want to try to blockade a Draconian planet, go ahead. You'll find out that way. If you want to go against a Draconian fleet in transit, go ahead, you'll find out. If you want to challenge the Draconians, face them in the roleplay. See how good they are when we're all roleplaying realistically. I can assure you that I will.
Hidden 10 yrs ago 10 yrs ago Post by null123
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Just a note Wilson I have a machine gun pointed at you at all times capable of 1000 BHPM(Ban Hammers per a minute) Edit:And Durandal a particle cannon on a tank-destroy is acceptable. Just as long as they are not spammed out like crazy.
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> Lasers and other weapons like that can only go so far before the energy sputters out- energy weapons can't be used quite as distantly flexible as kinetic weapons. That depends on what DEWs you're talking about. Some have effective ranges measured in light minutes (though this gives the defending space vessel a considerable amount of time to move to a new position before the beam makes contact); a missile or solid slug would spend weeks or even months traveling across the same distance. > It's called shooting from out of planetary defense range in a general bombardment of death. Though to Asta, bombardment can't remove everything in all cases. Besides, that destroys stuff you might want. Which makes invading a planet pointless in general if it's going to take years to win the battle, an unreasonable amount of war material to pull the win off and even more time and resources to get the planet back into operational status after the conflict has been concluded. You'd be better off obtaining your own material through strip mining or locating uninhabited planets for colonization. In the case of overly-hostile species that have an obsessive compulsion to invade everything with a pulse, I'd just quarantine their system. > Rebuttals, anyone? I think you're trying to make an entire legion of unbeatable ground soldiers while trying to balance it by giving your faction a crap space force. From a logical POV, it doesn't make much sense. > Not only that, but what's to stop the Draconians from making a shield? A planet could have generators that would produce far more energy than a fleet could. That'd be pulling a Duck. > If you want to challenge the Draconians, face them in the roleplay. See how good they are when we're all roleplaying realistically. I can assure you that I will. You don't roleplay realistically at all. This entire RP runs on **Rule of Cool** and **Arbitrary Balancing Limitations**. > This'll just lead to a great big argument about who's better than who. You've already promoted this with your own NS. The language use in it screams "I'm the best at infantry combat because we've fought dinosaurs for 3,000 years".
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Guys argue in a PM, keep it out of the OOC. Add me to the PM so I can monitor it as well. _This is a rule, anyone who does not follow it will be issued a warning._
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>And Durandal a particle cannon on a tank-destroy is acceptable. Just as long as they are not spammed out like crazy. They are auxiliary units for a reason. I won't have too many. I'll try and stay out of arguments then.
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I'll not answer anything more. This could lead into another argument that would cause too much trouble than it'd be worth. There are blindspots, and it's best not to let them sit. The longer they are somewhere, the more and more likely you won't be able to take them out. Think about this: They are very good defensively. Try to take their planets, and you'll be up for a long fight, a siege, just as you would be trying to take a castle. But there navy also makes for a crap offensive. They get on the ground, in large numbers, you're in trouble, but if they *don't* get on the ground, if they *don't* get a foothold, then you have the advantage. Their advantage is on the ground- you will have trouble beating them there. But everyone else's advantage would be in the sky- in space. THe majority of their ships are transportation, with a few defenses and maybe heavy shields. Light armor. You'd be able to take them out and get hundreds of thousands of kills each time, as opposed to a couple dozen. A single cargo ship- and they're big- is deadly if it lands. It can protect itself with heavy shielding, having little else to direct power to when on the ground, so it'll be much harder to kill. It'll deploy countless units, ranging from walkers to mining machines to soldiers. The majority of its power will be in taking care of its dormant vehicles, and keeping the soldiers in stasis. Duck even said- don't say they're unmatched, make them really hard to defeat. That's what they are. They can be killed, but if you let the problem sit and you just blockade them, you won't make nearly as much progress as if you did if you act swiftly and deploy your own troops to hold their expansion, and bring in ships to lay support across each other. Some ships protect, occasionally sacrificing themselves, while heavy-hitters keep firing. Is this acceptable, duck? They are powerful when they've got a foothold in the soil, but they can be taken out during transit, and they are not very powerful in space-offense. The best they could do is run- they'll be the winners every time if they did that, since the chance of defeating an enemy fleet is highly unlikely. Droneships will be their primary offensive ship- think of the swarms from Ender's Game. A mass of automated drones responding in a hivemind-like communication, linked with each other and the motherships. Each one could block an incoming railgun shot, or keep a laser from hitting their motherships, while they slowly erode your armor with little lasers. Think less C&C marines, but more of C&C disintegrators.
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