Hidden 10 yrs ago 10 yrs ago Post by Guilty Spark
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I'm working on a character, but the history is delaying me a bit. @Gisk, Oldus' age and his history have a discrepancy. The history states he was at least sixteen when he encountered the Boros Regiment; however, he spent ten years with them. That would make him a minimum of 26.
Hidden 10 yrs ago Post by Dead Cruiser
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I'm working on a character, but the history is delaying me a bit.
No rush. @Pie Flavor, I like the look of your CS so far quite a bit. I feel like her personality so far might lend more to Green/White, but I'll hold my tongue on that matter until I see your completed CS.
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I'm also not that experienced with MTG, so a lot of wiki reading is going on.
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How is this going to be played out? How will things like creature effects be explained in the IC? For example, Bloodgift Demon requires that you draw a card and sacrifice one life each turn, what would that mean in the context of the RP?
Hidden 10 yrs ago Post by Melkor
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The way I've understood it, so far, is that effects like that are nullified.
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How is this going to be played out? How will things like creature effects be explained in the IC? For example, Bloodgift Demon requires that you draw a card and sacrifice one life each turn, what would that mean in the context of the RP?
Just try translating it into approximate terms. For the bloodgift example, it drains the life and harms the PC, but grants them additional power with which to cast their spells.
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Just try translating it into approximate terms. For the bloodgift example, it drains the life and harms the PC, but grants them additional power with which to cast their spells.
Alright, well you mentioned that the mana colors weren't canon within the setting itself. How would different magic types be referred to then, and magical alignments? For example, Angels are created entirely of white mana so if it isn't referred to as that in setting what would a Planeswalker say Angels are made of?
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How does a planeswalker gain the ability to summon a creature? Is that creature one they know personally, or do they draw them from a magical hat?
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Alright, well you mentioned that the mana colors weren't canon within the setting itself. How would different magic types be referred to then, and magical alignments? For example, Angels are created entirely of white mana so if it isn't referred to as that in setting what would a Planeswalker say Angels are made of?
I don't believe colors are still implicitly referred to, even with mana. An angel could be described as being comprised of "pure" or "holy" mana, or even in more vague terms such as "light" or the "essence" thereof.
How does a planeswalker gain the ability to summon a creature? Is that creature one they know personally, or do they draw them from a magical hat?
A Planeswalker has to have some manner of familiarity with a creature in order to summon it. They're basically summoning their perception of that creature; the more accurate the perception, the more accurate the summon.
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A Planeswalker has to have some manner of familiarity with a creature in order to summon it. They're basically summoning their perception of that creature; the more accurate the perception, the more accurate the summon.
So they're not summoning the real thing?
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So it's more like summoning a familiar? What about the stipulation that two legendary creatures, with the same name, can't be on the field at the same time? Does that still apply? Or may I summon four Niv-Mizzets? Though, I guess it could take too much energy anyway - what if someone else summons the same legendary? - That's a better example.
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So they're not summoning the real thing?
No, they're not. It's a replication of the real thing, composed of aether.
So it's more like summoning a familiar? What about the stipulation that two legendary creatures, with the same name, can't be on the field at the same time? Does that still apply? Or may I summon four Niv-Mizzets? Though, I guess it could take too much energy anyway - what if someone else summons the same legendary? - That's a better example.
I'm not sure what you actually mean by summoning a familiar, so I can't comment on that. If I recall correctly, the flavor stipulation on Legendary creatures/artifacts/etc was that you're summoning an aetherial reflection of them, but there's still just one reflection out there to summon. This changed in the game for crunch reasons, but I'd like to keep that on in the game. Though I doubt there will be a situation in this game where the same legendary creature is being summoned by two different mages.
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No, they're not. It's a replication of the real thing, composed of aether.
Alright, well I've posted my CS for your review.
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No, they're not. It's a replication of the real thing, composed of aether.
Alright, well I've posted my CS for your review.
Looks good to me, accepted. Only (very minor) gripe is that Auramancer isn't an in-game class, but that is 100% negligible.
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Looks good to me, accepted. Only (very minor) gripe is that Auramancer isn't an in-game class, but that is 100% negligible.
It's a subclass of wizard, according to the wiki. My character is a shaman, but auramancer further explains the type of magic she uses, is there an important reason why class is in the CS though?
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It's a subclass of wizard, according to the wiki. My character is a shaman, but auramancer further explains the type of magic she uses, is there an important reason why class is in the CS though?
Mostly for flavor reasons, as most humanoid creatures fulfill the race/class format in the card game. Just to give a basic summary of the character's abilities, nothing too important.
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So it's more like summoning a familiar? What about the stipulation that two legendary creatures, with the same name, can't be on the field at the same time? Does that still apply? Or may I summon four Niv-Mizzets? Though, I guess it could take too much energy anyway - what if someone else summons the same legendary? - That's a better example.
I'm not sure what you actually mean by summoning a familiar, so I can't comment on that. If I recall correctly, the flavor stipulation on Legendary creatures/artifacts/etc was that you're summoning an aetherial reflection of them, but there's still just one reflection out there to summon. This changed in the game for crunch reasons, but I'd like to keep that on in the game. Though I doubt there will be a situation in this game where the same legendary creature is being summoned by two different mages. [/quote] A familiar is basically a spirit-like copy of something rather than the real thing. I see now that it is the copy half of it, which is what I was asking.
Hidden 10 yrs ago Post by Guilty Spark
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A familiar is basically a spirit-like copy of something rather than the real thing. I see now that it is the copy half of it, which is what I was asking.
That's not what a familiar is by any definition I know. A familiar is usually a demon, spirit, or magically sentient animal which becomes the personal servant/companion of a magic user.
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A familiar is basically a spirit-like copy of something rather than the real thing. I see now that it is the copy half of it, which is what I was asking.
That's not what a familiar is by any definition I know. A familiar is usually a demon, spirit, or magically sentient animal which becomes the personal servant/companion of a magic user.
If that is correct then I submit. I have been using the wrong definition.
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If that is correct then I submit. I have been using the wrong definition.
Imagine Wormtongue, from LOTR, was a summoned creature. He would fit the role of a familiar...as would Sam.
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