Well, not really, though the idea that some lucian races could believe their power comes from gods is plausable, and demons do exist as lucians.
http://www.roleplayerguild.com/topics/76572-academy-of-the-arcane-artes-reboot/ooc
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What's the system for your magic draining arrows? Specify what kind of magical arrows he has. I don't like "etc." when listing off equipment. How can someone physically weak be an archer? Competent long-range archery takes a lot of strength. No such thing as different types of magical energy, as mentioned previouslychanged/ added to cs, hopefully addressing your points adequately. Described all of his magic arrow types, removed the physically weak part cuz ya that don't make no sense XD, idk what I was thinking. Sorry, my newness is probably showing a lot XD
-snip-Gotcha~ Fixed and fleshed out most of that in the Skills section. Actually kinda like it better now, so cool, also added a limitation fact for her eyes. ~Alice
Did the rework. Made the gauntlet a bit more sensical and defined the hearing bit for machines for her. Since she's a genius mechanic I'm not going to get rid of the making it herself part, but the SMG part I removed since it'd be really hard to get the parts for a weapon like that as a child.
- What qualifies as a machine for the sake of her hearing?
- Dude. That gauntlet has some seriously whack energy efficiency. And she made it herself. Think about that.
Quick question, do we have to play a student or is being a teacher a viable role as well, been wanting to try out that role for a while after having played so many students.Sorry, as many events will not require teachers being present, only students are playable.
Is the organic matter he manipulates limited to himself? How does your character's alchemy system work and how does he cast it? Other than the fact that he is capable of releasing electric shocks, is there any reason or necessity for the "unprotected technology goes haywire" bit?Being the newb that I am, please let me know if I'm not using the quote properly. Regardless, I've changed the (admittedly rather broad) description to the more specific "mad alchemist growing creatures and brewing potions in his lab" model. Second, I've tried to make the functions of alchemy (creating homunculi, brewing potions, making bombs, etc.) clearer, essentially being about half-way between magitek and straight-up Gothic mad science. Whereas magic is in large part ritual and focuses on immediate effects, alchemists have to craft their own equipment to get the effects. Finally, I tried to justify the whole "electrical interference" thing. Anyway, I hope that it's better now, but please, I'm open to criticism.
A question before I decide on my app. What would go over better, a "psychic" vampire in a sort of New-Age yet still recognizably classic western style, or an Aztec-esque shamanistic pseudo-vampire? The former I feel would be less acceptable in terms of powers (telepathy, mind control [nerfed as needed], "eating" memories, the standard mind rape package), but the latter may run into issues with being "overly antagonistic" compared to other characters (i.e. players may take issue with a cannibalistic death-cultist among their characters). Thoughts from the GMs?y0, g'afternoon. I guess I'm leading towards the psychic part, pretty interesting idea. Not sure about New-Age, given their origination of Lucis. Most of the GMs are offline at the moment. As for CS's, we're going through them right now.