Hidden 8 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>
Just another outsider who is reading all of your comments towards our discussion thread and I just wanted to say that I think this would be a fantastic idea. I know quite a few people who would likely be interested in learning the Arena-based Roleplaying style and would probably benefit from having such an area to begin and receive feedback. It seems like an excellent way to welcome new users into the Arena subforum.


If you know a few people who want to try, maybe it's doable. We'd need to gather around eight people to make it worthwhile in a tournament format, people who are all interested in learning the style.
Hidden 8 yrs ago Post by Guru
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<Snipped quote by MelonHead>
Just another outsider who is reading all of your comments towards our discussion thread and I just wanted to say that I think this would be a fantastic idea. I know quite a few people who would likely be interested in learning the Arena-based Roleplaying style and would probably benefit from having such an area to begin and receive feedback. It seems like an excellent way to welcome new users into the Arena subforum.


That's something that's always been discussed, three issue has ALWAYS been getting people involved.
Hidden 8 yrs ago Post by Guru
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It would be cool to have one, and maybe assign "coaches" that could participate it the tournament, purely for story purposes, that would just watch the fights from the sidelines.

Or if not, just have someone that could offer tips for each individual participant

Or... You know... both
Hidden 8 yrs ago Post by Cyndyr
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That's something that's always been discussed, three issue has ALWAYS been getting people involved.

In a sense of getting people interested or in another sense?
Hidden 8 yrs ago Post by Fallenreaper
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It would be cool to have one, and maybe assign "coaches" that could participate it the tournament, purely for story purposes, that would just watch the fights from the sidelines.

Or if not, just have someone that could offer tips for each individual participant

Or... You know... both


Or create story conflicts :P
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Hidden 8 yrs ago Post by Guru
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<Snipped quote by Guru>
In a sense of getting people interested or in another sense?


People interested.

<Snipped quote by Guru>

Or create story conflicts :P


And this...
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Hidden 8 yrs ago Post by Kratesis
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One question I've always had about the Arena is which battle system is used here. T1, T2, something else..?
Hidden 8 yrs ago 8 yrs ago Post by MelonHead
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One question I've always had about the Arena is which battle system is used here. T1, T2, something else..?


T1, the other forms of combat are for IRC, we're in a play by post format. We tend to favour T1 Eden, but pretty much any T1 play is permissible if your opponent accepts it.

Oh yeah, for anyone wondering, T1 is basically paragraph combat where you take it in turns to post your moves, attacks, counters etc, all as 'attempts' on your opponent, without writing a connect. For example:

Hema steps forward on his right foot, turning anti-clockwise at the torso and driving his right hand, fingers first, towards his opponent's throat.

As opposed to

Hema steps forward and jabs Baldric in the throat with two fingers, crushing his windpipe.

The second one is an auto-connect, or auto-hit, we don't do that. ;(
Hidden 8 yrs ago 8 yrs ago Post by Drifting Pollen
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Lots of interesting ideas here.

Thanks to all these suggestions, I have a plan now. As I mentioned before, I don't want to act immediately, since there's another tournament due to start soon... but once that's wrapping up or dying down, I'm going to try and kick off a new project. The goals being:

- Attract new people, give them a chance to experiment with fighting without getting immediately squished by more experienced members.
- Give more experienced members a chance to get in some good fights as well.
- Set things up in such a way that the event can continue even if a few people leave.
- Give people compelling reasons to stick around- so that they won't drop from the event in the first place!
- Have a story that feels like more than just a framework, and that encourages interactions outside of just combat.

Have an idea that will hopefully tie all of those together. Any other suggestions/thoughts? It's just a concept right now, but I can work on it while the TZDL kicks off and have the rules, arenas, structure, and overarching plot written up in detail within the next month.

If anyone's curious or interested in helping out with this, let me know and I can fill you in on some of the details.
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Hidden 8 yrs ago Post by Cyndyr
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People interested.

One of the suggestions was the revival of RPGN or something similar to it, so perhaps tournaments could be planned and advertised in advanced? They could treated almost in a sense similar to "fanfare" and this might be able to work for more advanced tournaments as well. Just a thought as I know that RPGN was responsible for advertising Roleplays and Interest Checks in the past.
Hidden 8 yrs ago Post by Guru
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<Snipped quote by Guru>
One of the suggestions was the revival of RPGN or something similar to it, so perhaps tournaments could be planned and advertised in advanced? They could treated almost in a sense similar to "fanfare" and this might be able to work for more advanced tournaments as well. Just a thought as I know that RPGN was responsible for advertising Roleplays and Interest Checks in the past.


Guild news. Smh. Ugh... I get irritated whenever that gets brought up.
Hidden 8 yrs ago Post by Kratesis
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@MelonHead Thanks :-)
Hidden 8 yrs ago Post by Cyndyr
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Guild news. Smh. Ugh... I get irritated whenever that gets brought up.

Not a good idea, then?
Hidden 8 yrs ago Post by Fallenreaper
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<Snipped quote by Cynder>

Guild news. Smh. Ugh... I get irritated whenever that gets brought up.


*pats Guru*

@Cynder: It's likely long and complicated and best left alone. So, yeah moving on. Someone, fast, bring up another topic!
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Hidden 8 yrs ago Post by ImportantNobody
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Someone, fast, bring up another topic!


Unusual battle scenarios we can fight in, such as sci-fi starships! Attacking each other at point blank range for reasons!

Hidden 8 yrs ago Post by Guru
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<Snipped quote by Fallenreaper>

Unusual battle scenarios we can fight in, such as sci-fi starships! Attacking each other at point blank range for reasons!


So... space pirates?
Hidden 8 yrs ago Post by Rilla
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If anyone wants to host a noob tournament, they are free to use the Lobby, might cost whatever intergalactic omnibeing they are using something though. Liaison doesn't work for free.
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Hidden 8 yrs ago Post by Guru
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I feel like an erratic unpredictable drug addict would make an interesting Tournament host for a Noob Tournament.
Hidden 8 yrs ago 8 yrs ago Post by ImportantNobody
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<Snipped quote by ImportantNobody>

So... space pirates?


One side is space pirates, other side the galactic police (most simple way to describe them). Main problem with battles such as this is all participants need to be well versed and in agreement on the setting technology, possible magic system, etc, which is no problem to me cause I love that sort of stuff. I already have a space setting that does explain the need for close corridor space battles unless one side is woefully behind the times where you can destroy them whatever you do.

With faster than light communication you can easily see any long range attack and either move or deflect it. Most long range weapons are also weaker, so even if you do fire a laser that hits someone across the galaxy, they most likely laugh it off unless the laser uses absurd energy. The shields here care mostly about mass than speed, so someone kicking the shield does more damage than a tiny pebble flying at really high speeds into it. Firing large mass at high speeds into shields could be effective for sure, but that would use a ton of energy and could once again be dodged given enough time. The particle weapons, similar to Star Wars blasters, generally pack the best punch at closer ranges before they break apart. The particles, called Elzion, deal more damage than what their mass would suggest, but this is a rare exception.

Redirecting meteors and the like would be effective if they are not intercepted in time, but this is a huge crime, especially if directed at planets and even most bad guys obey these rules are else they are in for some angry ancient race to get off their butts and deliver severe retribution. Or everyone else unleashes their own doomsday weapons on them.
Hidden 8 yrs ago Post by Guru
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So... space 'cops and robbers'? Lol
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