Hidden 10 yrs ago Post by Dragonite777
Raw
OP
Avatar of Dragonite777

Dragonite777 Dragon of Ages

Member Seen 9 yrs ago

The Story

You are a hardworking guild member (or leader), and you live in the Guild District in the town of Riventown, trading capital of the continent. It has a nice port with the many merchant Guilds that set up shop to buy and sell with those docking at the Aerodome. There are a few mischievous Guilds planning to steal some of the cargo, with a few security Guilds patroling the Aerodome in an attempt to ward off said bandits. Riventown is also a half day's walk from two other cities that you don't go to, so you can't think of their names. Someone in your Guild mentioned them the other day... Oh, forget it, but they are out there. There's a small mountainous region in the south tip of Riventown, with a mountain range that continues all the way to the southern tip of the continent.

One day, you are going about your Guild's business, when a very large, black cloud starts hovering in the distance. Doesn't seem too odd until it expands, growing larger by the second until every inch of sky you can see is covered by this dark cloud. You run back to the guild to confirm that everyone else saw this happen, and try to figure out what's going on when, all of a sudden, This large, raven-like creature swoops down below the clouds, landing in the middle of the Guild District of town. Someone says the exact opposite of what you're thinking: "Psh, we can take that." Your guild leader doesn't agree or disagree, but quickly, quietly, and solomnly leads a battle party out to the Raven.


Who will you be? The leader that knows what's happening and leading his troops, the cocky kid who is in the front of the pack waiting for action, or will you be left in the Guild House until they return because you're not really a fighter, but a negotiator? The story will be starting in Tactics Advanced (2) fashion: thrown into combat.

The Rules

- Please be kind to everyone in the OOC, and show respect.
- Don't godmod, play anyone else's character in major ways, derail too hard, flame, bash, etc.
- Please try to tell me if you won't be able to play for a long time, so we can figure something out. In that spirit, I'll probably ask for a co-GM in case stuff keeps me away for a while.
- Please choose your class(es) from here: http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_Tactics_A2:_Grimoire_of_the_Rift_Jobs

Guild Roles:

Leader - Leads, gives assignments, does paperwork, accepts/declines jobs, chooses who can join, etc.
Duelist - Top pick for 1v1 skirmishes. Descent, but not excellent, in a skirmish.
Tracker - Effective at hunting down and killing monsters. Usually goes on monster hunting quests.
Gatherer - Very perceptive and is first to be sent on missions focused on collecting or retrieving items.
Healer - Your main job is healing and/or buffing your allies. Always advised to have at least one in a skirmish party.
Tank - Tough-skinned individuals with high power who are best for defending a position. Typically sent on escort missions.
Ranger - Excellent at ranged battle, picking and debilitating enemies from long distances, but a bad idea to get in their faces.
Sorcerer - Mage tank, throwing out heavy hitting offensive spells and taking spells like they're a level 1 magic missile.
Debilitator - Your job is to inflict statuses on your opponents, making it harder for them to fight.
Sneaker - A rogue-ish character who avoids a lot of hits, and deals moderate damage, usually having a way of going invisible.
Diplomat - You're a talker who goes and negotiate with other clans and merchants. Also keeps track of Guild money, reporting directly to the Guild Leader.
Diversionary - Just a distraction. Lookie over here, everyone!
Captain - leader of a skirmish party. Guild Leader hands you jobs that your party is assigned and you lead the troops.

Character Sheet (so far)


Personal Info

Name:
Alias(es):
Appearance: (picture or description)
Personality:
Personal History: (Your life before the Guild)

Fighting Info

Race: (Human, Vierra, Moogle, Nu Mou, Bangaa, Gria, Seeq. This only affects what classes you can choose from)
Primary Class: (Your current class. This is the class you base your weapon and armor on, and you can use abilities from this class)
Secondary class: (You just get abilities from this class, that's it. This class can only be a basic class for your race or a prerequisite to your primary class)
Weapon: (Only thieves can have dual weapons, and they're daggers)
Abilities: (Choose 4 A-abilities from all of your class(es)' abilities, then one Reaction ability and one Support ability from your primary class)

Guild Info

Guild: (You can make your own or join one already established by another player, upon their approval)
Guild Description: (If you are making a new guild)
Role: (See above list)
Professional History: (What all you've done in the guild, previous guilds if you have been in others)
Hidden 10 yrs ago Post by a0000000000
Raw
Avatar of a0000000000

a0000000000

Member Seen 1 yr ago

Interested
Hidden 10 yrs ago Post by Adorabadass
Raw

Adorabadass

Member Seen 7 yrs ago

I'm interested. Are we required to have a secondary class?
Hidden 10 yrs ago Post by Dragonite777
Raw
OP
Avatar of Dragonite777

Dragonite777 Dragon of Ages

Member Seen 9 yrs ago

Are we required to have a secondary class?


No, you only need one class. The secondary class is purely for ability diversity (like a Vierra Sniper having some healing abilities from White Mage).
↑ Top
© 2007-2024
BBCode Cheatsheet