Character Sheet:
Race: Light Elf
Name/Moniker: Meryl Elluv
Age: 21
Height: 187 cm
Weight: 76 Kg
Physical Description (Picture isn't mandatory but it would be nice!):
Magical Abilities:
Timeless Arcana
A magical staff passed down from one magic user to another. The staff in Meryl's hands is just over a thousand years old and has undergone dozens of repairs and restorations. It remains capable of existing so long through how it is preserved by magic from far back. The staff itself is composed of light willow wood but is blessed by an immortal effect and regeneration. The blessing of immortality causes the wooden staff to appear to be a metallic black shade instead. The staff's main and most significant ability is its ability to absorb memories and knowledge, with the additional power of being compatible with all types of magnis. Through a specialized ritual, Meryl can imprint his memories and knowledge within the staff to be accessed later on. However, the staff has restrictions on it that cause one to be unable to access knowledge too advanced to prevent misuse of spells or abuse of knowledge that one does not understand. Due to this, Meryl only knows a few minor utility based spells which he still uses to great effect. By flowing his energy into the staff and calling on a specific set of knowledge, Meryl can cast spells he has never used before that were made by those before him that have been imprinted onto the staff. It is a magical artifact that is priceless and extremely valuable if it was actually able to be reliably used. It forms a connection with its owner and only activates in the presence of the magnis of its owner and those the owner designates. Even then, it restricts so much of its knowledge that instead of becoming a wealth of powerful information, it is instead a wealth of minor and offensively ineffective spells.
SPELL LIST
Torchlight - Forms a glowing orb at the tip of the staff to use as a flashlight and guide
Reinforcement - Strengthens objects temporarily, increasing their durability. A wooden staff can become as hard as iron with this spell. The spell only lasts as long as the arcana is touching whatever it is reinforcing. Reinforcing living beings is not possible to Meryl as of now.
Magnetism - Causes a small area to become magnetic, drawing in metals.
Flash - A burst of light that blinds things in an area for a few seconds is emitted from the staff.
Adhede - The arcana becomes an highly adhesive object, causing things to stick to its surface upon touch.
Fix(Glass) - Fixes broken glass if it was shattered in a five minute time frame.
Illusion - Creates a realistic illusion unable to move or really affect the world, like a holograph.
Absorb - The staff draws out and absorbs liquids that Meryl specifies through touch.
Shock - A minor electric shock is carried out to a target in the form of a base ball sized sphere of cracking energy. Non lethal and doesn't do much other than seizing muscles and causing good pain.
Celerity - A blessing of speed that lets the blessed one run faster. Meryl is most adept at utilizing this spell, and has practiced and refined it to the point where he can use it without pausing to access the arcana's knowledge base.
Calculator - The arcana is a good calculator. Nifty tool.
View - The arcana can project a small screen on a flat surface to show whats happening in a certain area within a thirty meter radius, sort of like a crystal ball.
Acceleration Gate - Creates a transparent wall five meters wide and three meters tall that speeds up anything that passes through it by three times for two seconds at most.
Clamor - The arcana emits a screeching, awful sound that can harm the ears if one listens to it for long.
Muffle - Enforces deafness for a second on a designated target the form of a pellet of pink energy that travels at the speed of an arrow.
Snare - Creates a circular invisible trap on a surface a meter in diameter. If someone steps on it, their foot becomes stuck to the surface as if it was super glued to it.
Enhance - Enhances the effect of the next spell cast.
Quirks/Personality:
Meryl is a suave, analytic and opportunistic being who is best described as being adaptable. He holds a fine eye for human observation, and can discern and analyze the statuses of others with a remarkable empathy. He has a manipulative and sly nature to him, willing to abuse twists and turns to accomplish his goals. He is skilled at putting up false fronts to adapt to situations, allowing him to edge into most situations to eke out advantages and information. Meryle is pragmatic and calculating for the most part, but does hold a distinct morality that many would characterize as noble, even if Meryle himself is fain to admit it. Meryl is a naturally observant and perceptive individual, and works on the philosophy of "observe, not see". He does not casually let the world pass by him, and instead commits his attention to every detail with meticulous excess. Such fine detail mongering and intuitive observation allows Meryl to slink past most trouble, but it also causes him to appear rather insensitive. Regardless, Meryl exhibits an innate nobility of character that often gets him into conflict with the front he attempts to maintain. Of course, he is still ever the wily trickster and sly in every sense, but a dignified core hampers any real degeneration into artifice. Meryl observes an incorrigible apathy and lackadaisical method of living, taking things in stride and never really attempting to actively exert himself.
(Don't Luv me senpai)
Backstory:
Meryl was born in the society of light elves on the gutters. His family occupied the lowest rungs of the social order, and were known deceivers mistrusted by all. Meryl inherited their knack for trickery, but could not attune himself with their utter lack of ambition and vice and thus dissociated himself from them as soon as he could at the age of thirteen. After abandoning his home, he worked around in the ordered society of the elves as cheap help and labor, becoming temporary assistants to many people of many trades. From his times moving around and eking out a bare living, Meryl learned the ways of the world and became convinced more than ever that he would set himself to a path of greatness most apt to sate his ambition. Unlike the countless other young children that fortune does not favor, Meryl received a boon in the form of being chosen by a shabby looking magic user who desired an apprentice. The man was an adventurous human that lived like a freeloader, doing odd jobs with his magic and concerning himself with a vagrant life filled with both hardship and wonder. Meryl joined this man and continued the legacy of the arcana as a result.