I think that if the person is higher ranked and they lose, they should lose some points as well.
Losing points for losing vs lower ranked opponents is a bad idea, it's a de-incentive for higher ranked people accepting lower ranks challenges.
I'll reiterate that not taking your own points into account in the reward system is a bad idea though.
<Snipped quote by MelonHead>
They don't have an incentive to do so now.
As it stands, point inflation will not encourage newcomers to participate in Arena battles say a year from now when someone could have like 4000 points.
So yours ia :
Keep the 100 then get an additional 10% based off actual point difference?
in your example it'll still be 10%
if one had 2000 vs 4000, then it'll be a 300 point gain. Is it designed to allot less points to people closerbin tier?
But, why? It seems like a perfectly sound system, if numbery.
So, in your original example, how many points would the 4000 player get, if they win?
In the 10% example, they'd get less as well. The 4000 player would only get 100 from the 1000 player, whereas if 1000 won, they'd get 400
Then why would anyone higher actually accept the fight?