The Alliance was not all filled with heroes.
A Brief Overview
- The Star Wars Universe
- 2 BBY
- Taking place primarily on Coruscant
- Less dramatic spectacles of war and more cloak and dagger.
- Your characters will be members of the Rebel cell on Coruscant. While most of the Rebellion had deemed the seat of imperial power as a lost cause, a small insurrectionist movement had sprung up in the lower factory districts of the mutli-tiered city. They gathered imperial plans and troop movements to be sent to rebel leaders, smuggling contraband and occasionally disrupting imperial activities with a well placed explosive. The jobs themselves could be considered suicide missions as Imperial and the Coruscant Security Forces were under strict orders to kill anyone suspected of anti-imperial motives.
- Most of the members of the movement were not actually particularity fond of the beliefs and ideals of the Rebel Alliance that they fought for. Rather they were made up smugglers, mercenaries, criminals, gangsters, spies, and assassins that preferred the idea of a Coruscant without Imperial jurisdiction placed upon them that had slowly squeezed the life out of the city.
- They are more akin to a terrorist cell than a glorious rebellion carrying out assassinations, bombings, and any other tactic deemed necessary to deal with the imperial threat. As a result most of them are of rather morally scrupulous natures and willing to cross a few lines to get the job done.
- This can all end horribly for us depending on your actions
- It's basically a cold war espionage thriller à la anything by John le Carré but with a Star Wars twist to it.
A Fluff Filled Plot Synopsis
"A revolution can be neither made nor stopped. The only thing that can be done is for one of several of its children to give it a direction by dint of victories."
— Napoleon Bonaparte
— Napoleon Bonaparte
In the presence of a powerful estate there will always be those who look upon it with disdain. Galactic historians always look fondly upon the First Galactic Civil War as a time of heroes fighting for a valiant cause against those that would oppress them. But history tends to forget that in war dark deeds must be done in the name of victory and sometimes the thin line between black and white becomes muddled and grey. Heroes don't blow up public transports to kill high ranking officials, heroes don't blow buildings and they always care about others. But on the labyrinthine seat of Imperial power known as Coruscant there are no heroes only people with a fight that seems to be worth fighting. Damn it all if they lose because somebody feels bad.
While somewhere in the far reaches of space the rest of the Rebel Alliance was slowly getting its footing, gathering its ships and preparing for the war to come a different war was brewing on Coruscant. They first started to appear in the lower levels among the factories and those most oppressed by Imperial rule. Shadowy figures spoke of new ideals and a return to the old way of things, it was a spark of hope that was needed to start a destructive flame. While some that flocked to the call honestly did believe in the Rebel ideology most were of simpler make: angry factory workers, gangsters, smugglers, criminals, assassins and the like all who desperately wanted their own chance to kill a few imperial bastards. The Imperials did not take too kindly too this and soon heavier curfews began to be enforced as a greater number of imperial backed kill teams entered the barrens and burrows of the undercity to crush these seeds of rebellion.
The men and women of these cells most of the time ended up laying down their lives in the name of a free Coruscant. Most would never see the day that a New Republic Flag flew atop the Imperial Palace but without them it never would. The data and information they gathered saved hundreds of lives of soldiers and pilots alike and their other activities severally hampered with Imperial activities in the Coreworlds. Though like most of these cells once the New Republic took order they soon wanted to put their less than savory actions behind them and soon buried the actions of such groups under restrictive file access. But redaction of files only made it so they were forgotten by the future it can not change the past. And while their names may be forgotten, their actions and the new order they inadvertently helped create lived on.
This is the story of these men and women.
In Conclusion
This story is not your standard Star Wars as it is not about Jedi saving the galaxy or heroic squadrons of ragtag rebels fighting immeasurable odds. It is about those willing to get their hands dirty to win the war, those that had the moral flexibility to cross moral boundaries. The recurring themes presented question morality and the spirit of integrity in the time of war. But in the end you as the player will be in charge of deciding where it falls on this line, picking if you can make it out of it at the end with your humanity intact. Those who fight monsters and all that. I have a storyline set up with several branches depending on what actions you take and player input will also play a great role as you as will help dictate who the cell encounters and their eventually outcome. But I will give you fair warning you all fail your mission and everything is going to go to hell really quickly and you may die. But death is only just one way for this story to end, hell there might even be a happily ever after somewhere.
So what I'm looking for from you is simple. I need a group of individuals willing to take up the task and missions that are presented. I need a team of characters with one unifying fact behind them all that they all want their chance at making the Empire hurt like hell. They will be young and old, male and female, Human, Near-Human, and Non-Human, they will come from various walks of life, and they will have loads of spunk. So who is in?