"The one who controls others controls everything but the strongest."
Apophis
Age: Unknown
Species: ?
Gender: Male
Powers
Deity of Chaos and Order - As the reincarnation of the Deity of Darkness and Chaos, Apophis holds a horrifying amount of magic power, and a deceivingly large amount of physical power. Having finally defeated his brother, Ma'at, the Deity of Light and Order, in a duel, Apophis has claimed the power of his dead brother, wearing his flesh to emphasize his victory over the praised hero. The new power makes him immune to angelic auras.
Psychophilia - Apophis claims that he has nothing to fear, and it really does seem that way. The demented man is capable of using a strange source of energy no one else can utilize without becoming like him. Lies give him motivation, and the truth is something he thoroughly studies.
Dark Matter - Apophis is able to use dark matter, which is a power he originally had before it was amplified by his brother's strength. This dark matter is used in multiple ways, mostly in his abilities. The dark matter is not the unknown energy Apophis uses.
Sanity - Apophis is completely immune to mind-altering spells.
Eater of Souls - Being the Deity of Chaos, Apophis is strengthened by those who die around him. Killing a person, human, or demon with his own hands grants him a very small amount of permanently increased strength, and staying around a dead body grants him a decent physical strength boost as long as he is close to it. Apophis uses this natural ability of his to constantly evolve. Apophis must activate all of his souls to use his "Overmind" moves. The minimum requirement to using "Overmind" abilities is 300 souls. These souls must be taken by Apophis' own hands. In return, once the requirements are met, Apophis is free to use his Overmind abilities without any catches.
Sanity Breach - Apophis uses his blades to slash the earth, creating blood-red gaps on the ground. Apophis can "slide" across these small gaps, granting him a huge amount of speed. The Deity of Chaos will usually use this ability to slide across terrains. Sanity Breach will cause Apophis to stick to the gaps he creates, and is not limited to walls and ceilings of buildings. There is no cooldown for this ability, and it may be used under all circumstances when Apophis is able to move.
Mind Cleaver - Apophis creates a manifestation of fear itself in the shape of a hand axe. He then violently throws it at a target with the intention of hitting them with it. When the axe collides against the first thing it makes physical contact with, it will shatter into nothingness, dealing no physical or magical damage at all. If the target is a living creature, then the feelings of when they were most terrified are reenacted without a warning in a duration of three seconds. Apophis cannot hit the same person with the Mind Cleaver again until a few seconds pass after initial collision. He can constantly spam these projectiles when facing groups of enemies.
Torture Bond - Apophis lets a chain with a sharp blade at its end tear out of one of his hands. If the target is a living creature and is successfully hit, Apophis transfers a massive amount of incurable nightmares that last for about fifteen seconds, also destroying the mind's sanity within the duration. As strong as this ability is, Apophis can only use this ability again after about two minutes pass by. The chain has a partial, automatic targeting system (The Torture Bond can be blocked by inanimate objects, but note that Apophis throws the chains with immense strength). Should someone interrupt the transfer process with an attack, the transferal is cancelled, and Apophis reclaims the magic. As a cooldown to his energy, he cannot use this ability for another ten seconds.
Prevailing Madness - Apophis activates a massive regeneration spell using his brother's power. He then tears his body in half (vertically), spawning five armored shadow warriors made of dark matter out of his body. These warriors are skilled in the ways of the sword, and are actually good practice materials for Apophis to train against. Once the five warriors leave his body, Apophis connects his body together in a quick second. Prevailing Madness is usually used to induce at least a small amount of fear in his enemies, but can also be used to simply fight against multiple people. There is about a thirty minute-long cooldown for this particular move. The shadow warriors can easily be defeated by holy spells and high physical strength. They are sometimes used as shields against extremely powerful spells. The warriors themselves can efficiently swing their swords, but they cannot defend themselves easily. Also, they are unable to follow any other order directed to them other than attacking a target Apophis wants them to attack.
Sphinx's Wrath - Apophis fires a burst of fused energy at his target(s). The energy acts like electricity, and moves in a zig-zag pattern to a designated location. This burst spell can be used very frequently, and is dangerous to any kind of species, regardless of heavenly or demonly statuses. Apophis uses this ability very commonly, and though it can be dodged or blocked, the constant usage of this spell can catch anyone off guard. Its power is not that high, and only leaves minor wounds.
The Time That Never Ticks - Apophis stabs his eyes with his armblades, gaining an uncontrollably fast boost of speed in his movements. For twelve seconds, he will rely on extreme velocity to utterly tear apart any targets he desires to kill. He literally loses control over his own movements, so it is not guaranteed that he would ever hit anyone with this move.
Psychotic Grasp - Apophis channels a spell for up to three seconds. Should the three seconds go by without Apophis being completely disrupted, Apophis will be granted the ability to summon a gigantic hand of a chimera. This hand will immediately grab the nearest target in the location it is summoned at. If a target is caught, it will immediately bring the target to Apophis, and the Deity of Chaos will be given the choice to hypnotically stare into the target's eyes and temporarily gain all of their powers for five minutes. The ability has a ten second cooldown, and Apophis cannot cast the same ability on the same target for ten minutes
Hedonistic Nightmare - Apophis grabs the face of a target. If he successfully catches the target, Apophis will proceed to transfer fragments of the worst memories he ever experienced, driving them insane for ten entire seconds and instantly causing them to attack anything nearby them. The insanity effect will not take into place if the target is immune to memory-shifting abilities. The grab itself is very predictable. There is a cooldown of ten minutes for this ability.
Behead The Holy Ghosts - One of Apophis' most dangerous moves. Apophis sends out a thin beam of cursed light out of his mouth that does no damage, but sets up a clear target for the deity. If it hits a figure with a holy status, Apophus lets everything else other than the target vanish from his vision, immediately taking out his ancient halberd, and empowers it with every single soul he collected so far. If nothing stops him, he will behead the holy opponent in three seconds, immediately being granted with the soul. There is roughly a four-minute long cooldown for this ability.
Blood For All - Apophis prepares his armblades in a defensive stance, his eyes blipping rapidly like that of a corrupted machine's. If anyone fires a projectile or launches a physical attack toward Apophis and hits the armblades, he will suddenly move forward and repeatedly stab the target that attacked him, regardless of how far the attack was. There is a cooldown of at least four minutes to this ability.
Magma Magic - The 300 souls Apophis gathered has proved to improve his magic power in other fields as well. Apophis can now convert his unique energy into magma, finally allowing him to use a proper, elemental power. He now has two full magic types.
Magma Meteor - Apophis screams, beckoning for an ultimate sacrifice. He then channels his fused energy, along with magma magic, into a singular ball floating underneath his hands. After its diameter (from a front view) is set to at least seven inches, Apophis uses the energy of his souls to massively empower the magma ball, causing its size to become six times larger than he is. He then throws it violently at a target. Should it hit any kind of target, it would heavily burn the target even if they are flame-resistant due to the addition of his fused energy within the attack. The magma would also spread for a while before disappearing into thin air.
Dead Light - Apophis screams incoherently, mustering up all of his magic energy and utilizing his souls' powers. He then, without actually tearing them off of the head, tears his face in half and fires a large laser out of his eyes and mouth. The laser deals a fair amount of magic damage (despite it being so huge).Once the laser is done firing (which lasts for 7 seconds), the following situations will apply and enhance Apophis' power for a temporary time:
"Human has been hit" - Apophis now has a slightly increased physical attack and defense for twenty seconds
"Angel has been hit" - Apophis gains slightly increased magic attack. The angel no longer has neither Grace nor holy abilities for twenty seconds.
"Lesser Demon has been hit" - The laser sacrifices all lesser demon souls hit to empower him further.
"Greater Demon has been hit" - Grants the Greater Demons a physical and magic attack buff.
"Apophis has been hit" - A rare circumstance. Apophis dies(?)
Madness Combat - An improved version of Prevailing Madness. Apophis summons 6 shadow warriors, and they are now able to follow any order that their master wants them to do. The warriors also wield random weapons, including swords, maces, bows, and magic staffs. The shadow warriors are also capable of fighting smartly, being able to parry attacks and dodge magic spells. Their cooldown is increased to two hours, and this cooldown will not begin until all shadow warriors are defeated.
Leave No Prisoners - To use Leave No Prisoners, Apophis must have stayed in battle in a single location (ie. football field) for fifteen minutes. When he manages to catch his opponent off-guard, Apophis yells in joy, ripping the ground beneath him. As the ground is torn apart in a single kick, a long line of chains are sent out of it, letting Apophis catch the chains. He then sends the chains- which tear themselves out of the ground- towards a target's neck from afar. If the target's neck is wrapped in chains, Apophis will make a massive jump over them, leaving behind a device where the chains are connected to. He then falls toward the ground, letting the chains drag his target toward the device. If nothing interrupts the process for three seconds, the target is hanged for however long Apophis wants them to stay in the air. This move ignores all spell shields and can be avoided by simply avoiding the neck-wrap.
Virgin's Blood - Apophis drinks the blood of angelic virgins from a silver bottle, gaining a massive boost of energy and a temporary regeneration factor. For five minutes, Apophis will not lose energy at all, and will slowly have his mortal wounds healed. The bottle can be drunk from at any time, but can only be used once until it is refilled. Apophis must kill angels to refill the bottle.
-Weak against elemental spells - Apophis has no natural defense against elemental spells, severely relying on his abilities to prevent them from touching him easily. This problem becomes less prominent when he gains access to his Overmind abilities.
-Mirror - For some reason, Apophis does not like looking at mirrors. There is always the reflection of a long-haired girl next to him.
-Children - Apophis is unable to claim the souls of children. The reason is not specified.
Apophis is a god of chaos, death, and disorder. His psychotic intentions are rivaled by none, and the only thing people are sure about is that he serves Lucifer loyally. Apophis shows no pity in those who have tragic pasts, knowing that he has ended up in the cruelest of them all. He has a hobby of collecting the flesh of his enemies' corpses, oftentimes wearing them for a while to show his pride as a deity of death. The man's strategic thinking automatically makes him think up of some of the most brutal and terrifying methods of killing his victims: especially angels. Many greater demons do not stand up to his horrifyingly brutal methods, fearing that their souls would be devoured by him. Regardless of their fear, he tends to eat them anyway.
Apophis rarely ever attacks children, and he will never attack children who are have no relevance to him.