Name: Gerald Capet
Species: Human
Age: 22
Gender: Male
Class: Mage
Appearance:
Curriculum Vitae:
Specializations: None
Notable Traits:
Extremely potent magi (he can cast powerful spells and he can cast a lot of smaller spells)
Very talented in elemental spells mainly the fire Branch
Very capable of learning quickly in regards to the magical arts
Can adapt well in the middle of a battle
Mentally strong (isn't easily seduced by spirits and people trying to break him).
Flaws:
Extremely poor stealth skills
Average to poor levels of physical strength
Untrained in physical weapons (bows, melee, weapons, shields, etc)
Lacks charisma and leadership capabilities (meaning he can't lead anything smaller than a handful of people)
Lacks armor training (meaning he doesn't move as well if in armor which piles on top of his already poor maneuverability)
Has rather poor flexibility (movement wise)
Skills: Arcane Bolt, Arcane Shield, Staff Focus, Flame Blast, Flaming Weapons, Fireball, Winter Grasp, Lightning, Disorient, Glyph of Paralysis,
Biography: To Write Later
Player’s long term goals: Become an Archmage, Become a expert in elemental magic, become the head of a circle or found his own.
Relations: House Capet of Kirkwall and Fereldan, Templars (he still has a few friends from his time in Kirkwall being a model mage), The former Circle of Magi, The Former Circle of Kirkwall.
Secrets: Spirits are unusually interested in him due to his power and though he plays it off he actually is very much aware of how much they are aware of him. Demons are attracted to him as well and try to convert them into one of them in an attempt to make a very powerful demon. He is also the heir to the Kirkwall House Capet branch.