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Hidden 10 yrs ago 10 yrs ago Post by SimplyJohn
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If possible I would like to see Starkhaven included a bit. So if Anders was allowed to live by Hawke, Sebastian goes back to being prince and wages war on Kirkwall. Could be interesting if the city was still under siege of sorts?

Whether we go to Starkhaven will be something the characters will be debating at the beginning of the story. Basically we'll be sitting around a campfire on the outskirts of Cumberland discussing the rumours and leads we've gathered and trying to decide where we should go next. It should give everyone the opportunity in character to establish who they are and what their motives could be, without them just standing up and reciting their biography to everyone.

So yeah, I support the Templars in that situation simply because they just wanted to protect the city from Mages losing it and attacking everything on sight. Yeah, remember the First Enchanter? He turns on you really fast regardless of decision.

Supporting the Templars also gives you the opportunity to temper Meredith insanity somewhat, such as the mission where you're sent to hunt down three missing mages and find one of them has just slipped off down the pub. You can go with an option of just telling him to finish his drink and go back to the Gallows when he's done.

As for Fenris? I wanted to like him when I was younger. (Thought I was gay at the time due to certain friends trying to coddle me. I'm Asexual as in I just do not care, if you are cool? Then that is super.) But ended up hating him due to his broody nature.

If you play it just right you can actually get Fenris to lighten up a bit towards the end. And then sell him to Tevinter slavers! MWAHAHAHAHA!!! >D
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I Think Killing her off due to an accent is kinda...counter intuitive xD

As for the Warden? I like the Human Mage dynamic due to the Relationship of the Amell family with Hawke. Your choice, but still.

However, I can do a CS if you want me to join. ( I like DA, but honestly your group looks pretty set.)
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Hidden 10 yrs ago Post by SimplyJohn
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I Think Killing her off due to an accent is kinda...counter intuitive xD

As for the Warden? I like the Human Mage dynamic due to the Relationship of the Amell family with Hawke. Your choice, but still.

However, I can do a CS if you want me to join. ( I like DA, but honestly your group looks pretty set.)

At this point the Warden doesn't matter too much as they're out of sight in the far west of Thedas and our party won't be heading into those unknown lands anytime soon. It'd be nice to have something set in stone early though, so we can build around it if we ever get to Weisshaupt or Kirkwall and need to deal with Hawke or Merrill in any way.

We still need dedicated Rogue or Warrior characters, or combinations of the two, and it'd be nice if one of them was Awakened since it would add a lot of grit for the Plot Generator to chew over. So far we've only got Marcellus who'd be any good at stealth work and lockpicking, and with his lyrium addiction I prefer to have at least one other companion I could rely on not to pass out in the middle of disarming a fire trap because of his headaches. :P

I'll be turning down any more Spirit characters though. One ghost and a possessed man is as many spirits as I think we could reasonably expect to appear in the mercenary company with no history of entering the Fade (apart from when they're dreaming, of course.)
Hidden 10 yrs ago 10 yrs ago Post by Genni
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I think having Merrill return to her tribe as the new Keeper would be cool, since it adds a possible plot for us to explore since some of the clan would be resentful of her history, but forced to accept her due to all the unruly Mages and mad Templar running around the place.

And wow, this place really livened up today. :)
Hidden 10 yrs ago 10 yrs ago Post by CAS1006
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Name: Cassius Alexandros Svent.
Nickname: Cas.
Species: Half breed, Human and Elf.
Gender: Male
Age: 19
Class: Rouge/ mage hybrid.
Appearance: Stands at 5'11 to 6ft, hour class frame, large feet, broad shoulders, scrawny arms. Cream colored skin, hazel green eyes, shoulder length dark chocolate brown hair. Somewhat of a straight nose, beak like. Wide hips, thick thighs.

As for clothes he mostly wears Blue and Black Velvet like garments that are light and easy to move in. Most of which have clashing patterns that overlap in an elegant yet messy way.

Specializations: Arcane Warrior, Spirit healer.

Notable Traits: He tends to be observant as well as quiet, has a lisp, tends to fold his arms, move his hands and body accordingly when he speaks, and usually stares blank faced.

Flaws: He has several minor scars on his face, to a dent in the middle of his forehead. His right fore arm has cut on it as well as the elbow. In terms of a personality flaw, he tends to take things too seriously at times, to just being snide and sarcastic. He also is tranquil in the sense of personality, but in truth he is very caring despite his sense of apathy.

Skills: Healing, regenerative spells, revival, because of being an arcane Warrior, he can fight with a sword effectively. Fade step, telekinetic weapons as well as mindblast. Occasionally he will do a low blow to throwing dirt in one's eyes.

Outside of combat, he also knows a bit of alchemy. He can make minor tonics provided he has the materials.

Biography: He was born as a slave to a family in the Imperium as he was sold off by his parents. Rather then being treated as a slave, he was treated as an apprentice on the estate he lived in, but he still witnessed jarring things that made him not feel as safe, such as torture of other hand maids of the lord of the estate. At times it would either be beheadings, to severe branding by magic, to entropy to drive others to insanity, the screams always made him feel unsafe and gave him the mentality he could be next, that they could snap on him relatively quickly.

With fear being his drive to try to be proper and show no fear, he did whatever he was tasked, even if he was a failure at some relatively new task, such as forging items from materials, to being able to use major magics. He was only capable of minor magics, and his overlord took note of this. His overlord in particular and wanted to see the potential of halfbreeds, fortunately the results of his capability were better in terms of utility and flexibility. This pleased the overlord throughout the years he had trained him to do basic skills in his garden.

In the gardens he had many plants to work with, wither it be in cooking, or alchemy, he learned just enough to get by. He did however enjoy cooking, this was something his overlord found amusing. "A halfbreed enjoying the arts of cooking?", it was funny for a while at how excited young Cassius was to learn how to make simple things like bread to small pastries, it was something even a bit heart warming to those around. When he cooked, he was considerate of the slaves, which raised many eyebrows on the estate.

When he was inside, he enjoyed solving little puzzles from contraptions made, to disarming minor traps. It was fun to him, and amusing to see what triggers devices to what also disables them.

When he was just seventeen, the Overlord of the estate left on a business trip to inquire about his next set of slaves, and to his dismay,the son of the lord watched over the estate in his absence. During this period, Cassius was sliced, bruised, and abused by the Young lord. Cassius had enough when he saw himself bleeding, to one of the maids being outright stabbed over trying to defend the teenager. Cassius put his skills and reflexes to the test, in which he killed the Lord's son, and left with several slaves. He even took one of the most expensive set of clothes for his new life, with a handful of gems, and a Saber that belonged to the house.

He fled Tevinter where he'd escape to Ferelden, a land of opportunity. There, he heard legends of the land, events that he was sheltered from. It was clear to him his life was far from simply starting. To make it in life, he want to look for job opportunities.

Personality: He is inquisitive, snide, caring, and ultimately tranquil in terms of mental state about most things, so he is passively neutral unless the situation directly effects him.

Motivation:To make the most of his new life and break away from his innocence to do something with his life rather then sit down and do nothing.
Hidden 10 yrs ago Post by SimplyJohn
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@CAS1006

It's going against my previous comment about not accepting more mages, but I'll allow Cas since his Arcane Warrior specialty makes him more a buffed Warrior than a magic user.

This is really it now, no more Mages after this one.

Since we've got so much interest out of the party I've opened up an OOC thread for the RP, so that we can gather all the CS's in one place. I won't be able to start anything more than that until the end of the week though.
Hidden 10 yrs ago 10 yrs ago Post by vancexentan
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Name: Gerald Capet
Species: Human
Age: 22
Gender: Male
Class: Mage
Appearance:
Gerald has a thin but not frail build that reflects his time of study and shelter in the Kirkwall Circle of Magi. He has very little muscle having only gained such from his long walk back to Fereldan after the Kirkwall Incident. He has pasty white skin with very little color and dark grey eyes. His hair is blonde and is short cut but almost straw like in how it looks. He has a thin nose and is about the size of the average human male. He gives off a very nonthreatening presence due to his appearance however at will that can change as he can use his pure raw magical might to frighten most people with ease due to his training while visiting his family in Fereldan showing him how to project himself like a noble.

Curriculum Vitae:

Specializations:
Spirit Healer
Primal
Entropy
Creation

Notable Traits:
Extremely potent magi (he can cast powerful spells and he can cast a lot of smaller spells)
Very talented in elemental spells mainly the fire Branch
Very capable of learning quickly in regards to the magical arts
Can adapt well in the middle of a battle
Mentally strong (isn't easily seduced by spirits and people trying to break him).

Flaws:
Extremely poor stealth skills
Average to poor levels of physical strength
Untrained in physical weapons (bows, melee, weapons, shields, etc)
Lacks charisma and leadership capabilities (meaning he can't lead anything smaller than a handful of people)
Lacks armor training (meaning he doesn't move as well if in armor which piles on top of his already poor maneuverability)
Has rather poor flexibility (movement wise)

Skills: Arcane Bolt, Arcane Shield, Staff Focus, Flame Blast, Flaming Weapons, Fireball, Winter Grasp, Lightning, Shock, Disorient, Glyph of Paralysis, Heal, Group Heal, Mind Blast.

Biography:


Player’s long term goals: Become an Archmage, Become a expert in elemental magic, become the head of a circle or found his own.

Relations: House Capet of Kirkwall and Fereldan, Templars (he still has a few friends from his time in Kirkwall being a model mage), The former Circle of Magi, The Former Circle of Kirkwall.

Secrets: Spirits are unusually interested in him due to his power and though he plays it off he actually is very much aware of how much they are aware of him. Demons are attracted to him as well and try to convert them into one of them in an attempt to make a very powerful demon. He is also the heir to the Kirkwall House Capet branch.
Hidden 10 yrs ago 10 yrs ago Post by SimplyJohn
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@vancexentan Based off of the spells you've chosen, could you add Arcane, Primal, Entropy, and Creation to your specialisations as well? I want it clear when we start the game that those would be the only schools of magic you'll be pulling spells from, as opposed to Shapeshifting, Rift Mage, Blood Mage or any of the others.

Once that's done feel free to copy it over to the new Characters thread. :)
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Done
Hidden 10 yrs ago Post by CAS1006
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@SimplyJohn More of a rouge who has first aid, but ya know.
I hope you like it.
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just so you know Cas it's spelled Rogue.
Hidden 10 yrs ago Post by CAS1006
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@vancexentan I apologize I cannot be perfect in every area~
Hidden 10 yrs ago Post by Saarebas
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@SimplyJohn I get what you are saying and am more than willing to make those changes. If it is all the same with you I will go with the heavy hitter roll you suggested and be a Reaver Mage. And I can edit his goal, giving him a more of a protective roll of the group. As for the height thing I usual make my characters as tall as I am in real life, 6'4", but if it really is a issue I am glad to change it :)
Hidden 10 yrs ago 10 yrs ago Post by SimplyJohn
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@SimplyJohn More of a rouge who has first aid, but ya know.
I hope you like it.


In that case you might want to take a few combat skills (DA:O, DA2, DA:I) for him as well. At the moment he only has skills from the Mage side of the pool, which gives the impression he's a more magical than physical combatant.

just so you know Cas it's spelled Rogue.


You mean he isn't the classier version of a Red Mage that I thought he was?

As for the height thing I usual make my characters as tall as I am in real life, 6'4", but if it really is a issue I am glad to change it :)


No need to change it, just as long as the character is aware of the fact that he's tall during the game and doesn't 'play down' to the others. I did a roleplay once where there was a 6'5" rogue who thought he'd be able to easily crawl through air ducts and got upset when the GM wouldn't let him.
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"Let the blade pass through the flesh, Let my blood touch the ground, Let my cries touch their hearts. Let mine be the last sacrifice. -Andraste 7:12"

Basic Information


Name
Paxton Arkwright

Species
Human/Abomination

Age
33

Gender
Male

Class
Mage/Warrior

Appearance
Paxton is a tall man, standing at 6'4 in height, with a muscular body build. His skin is slightly on the pale side and is peppered with scars from countless misadventures in his life, though there are a series of them that rack his arms that stand out among the rest. His hair is a dark, ash black and normally hangs down below his shoulders in a uncombed mess, though on occasion he has been known to tie it back into a loose ponytail. He has a slightly trimmed beard that covers the lower half of his face, left unattended for too long it will easily match that of a Dwarf's. His eyes are a bright amber color, on the verge of being yellow, and hold a certain sharpness to them.

Unlike traditional mages Paxton does not wear robes, instead he wears a set of leather armor. The armor is colored in a mixture of dark grey and black. He wears an amulet of Andraste under his armor almost at all times. Paxton has a large slightly tattered collared coat he normally wears over his armor. Another thing that separates Paxton from the usual mage is that he does not carry a staff at all.


Curriculum Vitae


Specialisations
Knight-Enchanter, Blood Mage, Reaver

Notable Traits
Master Of The Game
Paxton had spent years mingling with members of the highest society as he served as one of the Divine's elite mage guards. As such he is more than use to surviving the cut throat politics that Orlesian call their Grand Game, in fact he was once quite the avid player. Paxton can exchange words as well as the most pampered and schooled nobles Thedas has to offer. He once prided himself on his skill to fool bards, who were supposedly the most skilled members of the game
Andrastian
Paxton is a devoted follower of the Chantry. He worships the Maker and his mortal bride Andraste. He has memorized most of the chant of light, which is no easy feat, and has even at one point sung through the whole chant, which took about three weeks to complete. He is known to throw a Chant line or two into conversation if it relates to the matter on hand, he has even been caught singing the Chant to merely pass the time. Though many may find it hypocritical for Paxton to call himself a follower of the Chantry given his choice of combat use, Paxton says what he does is a necessary evil that must be done.
Elf-Blooded
Though one may not guess it from merely looking upon him Paxton is actually indeed a half-Elf. His mother was a Elven maid and his father the inn keeper where his mother work. The two fell in love and the product of their romance was Paxton. Because of this Paxton has a soft spot for Elven kind and their plight, often times getting into bloody fights whenever he hears someone use the expression "knife-ear".


Flaws
Battle Enthusiast
Master of the Game or not Paxton has no problem jumping into battle, he rather enjoys it in fact. If one's first attempt at talking fails Paxton would more than likely already be moving in for his first, maybe even last, attack on whoever they were trying to convince. He is basically the equivalent of a battle harden Qunari with the short temper of a drunken Dwarf.
Wanted By The Orlesian Chantry
Paxton's past has left him as a wanted man of the Orlesian Chantry, he has to be very weary any time he sets foot on Orlesian soul do to the great and wide power the Chantry holds there.
Wrath Within
Paxton is not alone in his own body or mind, he is in a sense an Abomination. For he harbors a demon of Wrath in side of himself. Unlike other mages who harbor a spirit of the Fade inside themselves and allow themselves to be over taken by it Paxton has tamed this beast to a extent. The demon serves as a resource of immense power and knowledge, but always posses a threat. If Paxton is not careful with his emotional state the demon can and has taken control of its host, at which point it brings Paxton's inner hatred and furry down upon anyone or thing near by, regardless of friend or foe.


Skills
Fade Cloak
Paxton shifts from a physical form to that of a cloud of blood mist. While in this form Paxton is invulnerable and can pass through enemies with out penalty. When he rematerializes he does so in a small crimson burst of blood that wounds and knock backs enemies.
Spirit Blade
Paxton's hands become surrounded by blood that form into monstrous claws that can cut as deep as any blade.
Blood Magic
Paxton uses the blood of his foes to fuel his power and continue his slaughtering sprees.
Ring Of Pain
Paxton claims his spot on the battle field and fights with the ferocity of a dragon, turning any foe foolish enough to come close into stains on the ground.
Devour
Paxton rips into his foes and uses their blood in order to heal his own wounds
Dragon-Rage
Paxton uses his dragon infused blood to strengthen the power of his claws. This power only increases with the damage Paxton endures.


Backstory


Biography
Paxton's life started like all mage lives do, he was stripped away from his family at the tender age of six and sent to the Circle of Magi, though to his fortune the Nevarran Circles have much more freedom when compared to the rest of Thedas when excluding the Tevinter Imperium.

He was quite the talented student when it came to his studies, accelerating ahead of his peers. He was even the youngest apprentice in the Nevarran Circle's history to go through the Harrowing, at only the age of fifteen. It wasn't long after his Harrowing that Paxton requested to be transferred to the Orlesian Circle of Magi, The White Spire, in the hopes to study the magic of the Knight-Enchanters. As a fully fledge mage his request was deemed acceptable and he was transferred to the White Spire.

The years after that Paxton did nothing but train in the arts of the Knight-Enchanter, which eventually not only did he become one but he was also requested to become one of the Elite Knight-Enchanter bodyguards of the Divine herself. Needless to say Paxton accepted.

Paxton spent years in service to the Divine, saving her life countless times from would be killers. He was held in high regard among the Chantry, they seeing him as what a mage should be, but all that changed once Paxton's secret came to light. It turned out for years that Paxton had not only been studying blood magic, but also practicing it actively, even going as for to drink the blood of a dragon and becoming a Reaver.

All this was revealed when an assassin got the better of him, managing to fire an arrow through Paxton's shoulder, and was about to cut down the Divine. Paxton did the only thing he could think of to save her, he used blood magic to force the assassin to run his blade across his own throat.

Though he saved her Paxton was labeled a Maleficar by the Chantry and was sentenced to become a Tranquil, though the Divine seemed remorseful about this verdict. He swore he never used the magic to manipulate anyone for his own personal gain, but no one cared about that fact and the matter was closed. The night before he was supposed to go through the Rite of Tranquility he managed to escape because someone left the door to his cell unlocked, something he questions to this day.

Paxton wandered for months, hiding from Templars and chantry members alike. Paxton had become so desperate for survival he eventually made a deal with a powerful demon of Wrath for power, allowing the demon to enter this world through his body. The demon attempted to over take Paxton's will, but underestimated the mage's power. The result was that the two were now bound together in a single body.

Though he now had a demon housed inside of him Paxton had become remarkably stronger. He used this strength to evade or scare off further pursues. Not long after Paxton found himself in league with a mercenary group. At first he aligned with them as they provided the perfect cover from Templars, but he eventually formed a bond and kinship with his brothers and sisters in arms.

The group, along with Paxton, at some point were hired by the reformed Inquisition as soldiers, which Paxton greatly approved of. With the Rift Crises averted and their job done Paxton and the group of mercenaries are now on the search for coin and new adventures.


Personality and/or Motivation
Paxton is a sharp fellow born with a quick wit and quicker tongue. He is just as likely to make a smart remark comment as he is to deck you in the face. He is quite hardy, loving a good laugh and drink. He is no stranger to manipulation, having been on both ends of it, and knows that you have to be carful around everyone as they more likely than not are waiting to stab you in the back. Though under his rugged exterior Paxton is quite the noble soul, holding strong in his moral code of protecting the little guy and destroying wrong doers. Though he does know in order to do good one may have to do actions that most may label as evil.

Player’s long term goals
Paxton had felt lost and broken ever sense his life was turned upside down the day his secret was brought to light. He has found solace in the kinship of his brothers and sisters in arms of the mercenary group. He now tries to ensures the safety and well being of each of his comrades, even if it means putting his own hide on the line.

Relations
Many of the bridges Paxton had built over the years were burned when his being a Blood Mage was reviled. Though he may be able to come upon a old friend, be they mage or Templar, from his days in the towers who wouldn't mind showing him kindness. His main connections and ties happen to be the other members of the mercenary group.

Secrets
Though the rest of the group is aware of his given situation with Wrath, Paxton tends to keep the fact that he communicates with Wrath on a nearly constant bases to himself. He does not want people to think he is indeed being influenced by the demon.

Hidden 10 yrs ago Post by Saarebas
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Updated, is that better?
Hidden 10 yrs ago Post by ActRaiserTheReturned
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How so? The only characters who can canonically be warrior mages are the main characters and Vivienne. The only one's I can see having a handful of actual combat mages would be something like your characer. The Zealots? Normal damage mages. The elves? Keepers. Circle mages? Glyphs/healing/elemental mages. If the GM wants to run his roleplay like this and allow this amount of magi/battle mages then so be it. I just came in a moment ago but I look at the characters and I see no diversity gameplay wise and storyline wise abominations would probably never be allowed near the Inquisition with Cole only being inside due to him being a spirit and Justice was a spirit as well in Dragon Age Awakening despite inhabiting a dead body.

All I'm saying is that I don't find the way we're structured at the moment working out. I'm already tentatively in this and having these many battle mages is making my even more so.


I just have got to point out that even the random mage mooks you fight have enough sense to hit you with their magically charged rods/staves, if I remember right. They aren't just at the level of the main characters.
Hidden 10 yrs ago 10 yrs ago Post by Genni
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Updated, is that better?


Looks good to me. Cant's wait to watch you turn into a cloud of blood, force yourself down someone's throat and then explode out from inside them. >D

Does that make me a bad person..? :3

I just have got to point out that even the random mage mooks you fight have enough sense to hit you with their magically charged rods/staves, if I remember right. They aren't just at the level of the main characters.


Work with what you got, ehh? If I had their magical powers I'd probably be trying to find ways to freeze blood while it's still inside them, filling their bodies with hundreds of little daggers. >D

Those guys were just so unoriginal, always churning out the same spells and never trying something new.
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@Genni Nahhh not at all, can I say that I'm pretty excited to see you start going all "mother nature" on people and start impaling people with your branches? XD
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