Question: Why the fuck do I have to play Luxord's bullshit game? No, really, why the hell can't I just kill the motherfucker and be done with it? Seriously, fuck KH2 and it's bullshit gimmick bosses. Just let me kill them already! Gah! /rant
Name: Henry "Big Hank" Sullivan Age: 24 Gender: Male
A towering bull of a young man standing 6'2", with broad, square shoulders and a thick torso. He's light-skinned, though its usually covered in the dust of the Wasteland (Or at least it will be til he gets a proper shower at Disney Castle), aged with stress to make him appear at least six years older than he actually is. His mop of rust-brown hair is thick and dirty, as is the impressive horseshoe mustache he's cultivated over the years.
A simple young man of strong moral character, possessing a clear sense of right and wrong and a compassionate nature, given his upbringing with the humanitarian Follows of the Apocalypse. He's pensive about his newfound position as a Keyblade wielder, and has no frigging idea what he's doing with the thing. He aims to do good with it, however, and those who he calls friend will struggle to find a better comrade than him. He does have his limits, however, and once one has crossed his moral line, or if a bad guy is giving him no other choice at the moment, their life means nothing to him.
There isn't too much to be said about this fellow. Born and raised in The Boneyard (formerly Los Angeles), he spent most of his life with his father, a laborer for the Followers of the Apocalypse. He joined his father in working for the Followers at an early age, being strong of the body and spirit, and enjoyed a more comfortable life than some in the Wasteland. At 22, however, he decided to strike out to make his own fortune and perhaps do some good in the world, working as a mercenary in the NCR and the surrounding regions. Now, though, he's noticed strange things. Creatures made of shadow with piercing yellow eyes attacking travelers and settlers, an a strange sword appearing seemingly out of nowhere in his hand. Now a spaceship with some funny animal-like aliens has taken him away promising answers. Its going to be a wild, wild ride...
Atom appears as a rather evil-looking sword, curved with a jagged blade that seems to glow a sickly green, its handle wrapped in dark cloth. The keychain appears to be little more than a cute little radiation symbol. In combat, those it strikes will suffer an infusion of radiation that poisons their bodies slowly, though it is safe to handle outside of combat.
Offense: Big Hank's Charge: A good ol' bum rush, Henry slams shoulder-first into his enemy for a stunning strike that draws the attention of just about anyone with half a brain. Pocket Sand: Henry reaches into his pocket for a handfull of sand to throw into the eyes of his enemy. That's...that's it. What'd you expect with that name? He does shout it like its a secret ninja technique, as an unhealthy habit he's picked up from you crazy kids.
Defense: Nothing Special at the moment.
Movement: Dodge Roll
Support: Thick Skin: Henry's tougher than most, growing up in the hellhole that was the Wasteland. As such he's gotten good at taking damage and shrugging off pain. (AKA "Tank Power") Magic: Irradiate: A solid blast of gamma radiation, this burst of magic does a fair amount of damage and poisons the foe with rads.
Limit Breaks: The Power of Atom: Henry lets out a roar that draws the attention of several enemies near him, then discharges a huge burst of radiation comparable to a blast from a Mini Nuke. Why this radiation only seems to affect foes is beyond the poor guy's understanding.
Yea, was going to mention that, but I actually fell asleep last night before I could (I was also tired, so I forgot about it as well) You may wanna change up your chara a bit Whacko.
Ah, shit I missed that :(. Bummer, had my heart set on the Fallout world being set during Fallout 2. Oh well, they beat me to it. I'll get to editing soon.
Hmmm...actually I didn't really put in a specific timeline for Henry's history, just where he was raised. Unless there's anything you can see, Renrose?
Hmm, the only thing I noticed was your opening post saying it had been 180 years since the bombs fell. If you switch that to 200 you should be good.
Letter Bee's specific things he did with New Vegas essentially has the Courier overthrowing all of the factions and taking over New Vegas, but after 20 years they became just as much of a tyrant as Mr. House was. So, think of it as a slightly more evil version of the Independent New Vegas ending.
Done, and I read that bit. Not gonna lie...not really a big fan of the New Vegas idea, but again, Letter Bee beat me to it.
There's also this:
And so, when he had learned enough, he gathered a group of like-minded pupils, and rebelled against King Mickey, taking an entire Gummi Ship, books of knowledge, and weapons with them, departing for the Fallout World, where they, with the fire of their magic and their areial advantage, managed to overthrow The Courier and begin the restoration of New Vegas. This did not go unnoticed by the New Keyblade Order, and they sent troops to negotiate, or force, the 'Champions of the Multiverse', which Lacrima's people now called themselves, to 'cease their folly'. Needless to say, negotiations failed, and a war followed, a war mostly fought in the edges of the known worlds. Several units of the WDS were damaged in the this conflict, an outcome that neither side wanted.
Remember that stuff Tyrelle told Henry back in the last RP about how the rules preventing Keybearers from interfering in the worlds was to stop a new Keyblade War? Well, my character in this knows that same stuff, but believes that it is better to take the risk. So, he and a group of renegade Keybladers went back to the Fallout World in a Gummi Ship and took over New Vegas, freeing all the slaves and introducing Magic, Advanced Technology, and Magitech. Several other Renegade Keybladers have also been sent as 'ambassadors' to the NCR and the Capital Wasteland.