Name: Gresham Law
Age:38
Rank: Major
State title: The Melting stone alchemist
Appearance: Gresham has white skin with hazel eyes. His hair is black and kept short but well maintained, he sports a very gruff 5- o'clock shadow in contrast to his well kempt hair. wears the standard blue military uniform. He transmutes using the tattoos on his hands. On his left hand the alchemical symbol for water within a transmutation circle, bits of alchemical script are in the circle as well as running up long whirlpool like lines that protrude from the circle to smaller circles on the ends with other important alchemical script. On his right palm the transmutation circle has the triangles of earth, clay, and arsenic within it, and strait lines composed of alchemical text run to the tips of his middle, index, and ring fingers where three smaller circles each have 1 of the three larger triangles at a smaller size in them. He is 5'9 and 185 lb., with an average build for his height.
Backstory: Born in southern Amestris, Gresham was the son of an automail engineer in Rush valley. He had zero talent in engineering and in fact had no interest in the craft, much preferring the study of chemistry and the elements, leading him to alchemy. He easily aced the state alchemist exam with an interesting type of alchemy, combining solid stone and metal alchemy with water alchemy, able to flash freeze rock and metal to make it brittle, create mud of most any material and create flexible part solid part liquid transmutaions, hence The Melting stone alchemist. About 2 years after becoming a state alchemist the Ishvalan civil war broke out, and not long after he was deployed to Ishval with many other state Alchemists. Durine the war his alchemy probed intensly useful, and many Ishvalans died at his hands. He has become a gruff and Jaded man, and is now again called to kill.
Specialty: Liquid/earth fusion
-Freeze or boil water in an. enemies blood
-Create simple weapons
-Create walls or spikes
-Create mud
-Turn metal and stone to soft, pliable material
-Or turn it brittle and easily shattered
Non-alchemy abilities
-Skilled in Judo, as well as Amestrian boxing
-Fast and acrobatic combatant
Age:38
Rank: Major
State title: The Melting stone alchemist
Appearance: Gresham has white skin with hazel eyes. His hair is black and kept short but well maintained, he sports a very gruff 5- o'clock shadow in contrast to his well kempt hair. wears the standard blue military uniform. He transmutes using the tattoos on his hands. On his left hand the alchemical symbol for water within a transmutation circle, bits of alchemical script are in the circle as well as running up long whirlpool like lines that protrude from the circle to smaller circles on the ends with other important alchemical script. On his right palm the transmutation circle has the triangles of earth, clay, and arsenic within it, and strait lines composed of alchemical text run to the tips of his middle, index, and ring fingers where three smaller circles each have 1 of the three larger triangles at a smaller size in them. He is 5'9 and 185 lb., with an average build for his height.
Backstory: Born in southern Amestris, Gresham was the son of an automail engineer in Rush valley. He had zero talent in engineering and in fact had no interest in the craft, much preferring the study of chemistry and the elements, leading him to alchemy. He easily aced the state alchemist exam with an interesting type of alchemy, combining solid stone and metal alchemy with water alchemy, able to flash freeze rock and metal to make it brittle, create mud of most any material and create flexible part solid part liquid transmutaions, hence The Melting stone alchemist. About 2 years after becoming a state alchemist the Ishvalan civil war broke out, and not long after he was deployed to Ishval with many other state Alchemists. Durine the war his alchemy probed intensly useful, and many Ishvalans died at his hands. He has become a gruff and Jaded man, and is now again called to kill.
Specialty: Liquid/earth fusion
-Freeze or boil water in an. enemies blood
-Create simple weapons
-Create walls or spikes
-Create mud
-Turn metal and stone to soft, pliable material
-Or turn it brittle and easily shattered
Non-alchemy abilities
-Skilled in Judo, as well as Amestrian boxing
-Fast and acrobatic combatant