Acceleration! Healing with time, the user enables him/herself or others to accelerate their healing process. The ally's health will be accelerated by 34%, the effects usually last for 4 seconds.
The Clock! A group-heal, the user summons an expanding transparent-blue-clock and heals an ally within its range. The clock is small and can range from 5 to 10 feet. The smaller the expanding clock is, the more powerful it tends to be. Around 5ft, the ally's health would be accelerated by 30% and by 10ft the ally's health would be 10%.
Freeze! The user can freeze his or her ally's healing process, the health bar staying at its current health until the time limit is up. Lasting for 10 seconds the ally is immune to most attacks that are at his/her level. Higher damage-attacks will be decreased, (slightly) though the health bar diminishes.
Here's my three abilities...are these acceptable? XD