Hidden 9 yrs ago Post by Unlucky0013
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Unlucky0013 <(^_^)> / /\/\/\/\/\/\/\/\/\/\/\/\

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*awards @Lucius Cypher with the 100th post medal*
Hidden 9 yrs ago Post by NightmareInd
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NightmareInd Edgelord McEdgyness

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So much posting in 7 hours. Is there still even room here?
Hidden 9 yrs ago Post by RoflsMazoy
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RoflsMazoy Enjoyer of cute animals~<3

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So much posting in 7 hours. Is there still even room here?


Last time we did this there was room for like 20 people
Hidden 9 yrs ago Post by NightmareInd
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NightmareInd Edgelord McEdgyness

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<Snipped quote by NightmareInd>

Last time we did this there was room for like 20 people


20 people? Man this is going to be a large RP... so if I finish my CS, do I post it here in OOC or straight into character? Some GM's do it different then others.
Hidden 9 yrs ago Post by McFazzer
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McFazzer

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Here first, get judged if 'yes' go to Char
Hidden 9 yrs ago Post by Angel Eyes
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Angel Eyes ...

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id like to whip up a character sheet too if thats alright
Hidden 9 yrs ago Post by Bubsy 2
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Bubsy 2

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Since people are declaring their interest in making a CS I'll confirm that I'm still here and working.
Hidden 9 yrs ago 9 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

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Alright, here's my CS. Tell me if I need to balance it.



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Hidden 9 yrs ago 9 yrs ago Post by Bubsy 2
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Bubsy 2

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All done! I think. I'm doing this at 3 AM (Bad habit, I know) so there might be some small mistakes.

Emma Rocha | The Tactician

IRL


Height: 5'3

Weight: 117

Hair Color: Black with red undertones

Eye Color: Green

Age: 16

History: Emma's life is entirely typical if not defined by her parent's failings. Her father was noted as a genius-level prodigy, highly excelling in academics at Purple Crown Academy. He perhaps would've gone onto be a brilliant revolutionary that truly wrought change if not for one simple fact: He was mired by his failings in Deep Ground Online and his inability to put work into social relations and clubs. Because of his failures at gaming and social ineptitude he was delegated to a position below his intellect. Failing to recognize the role that his lack of social skills played into his failure he brewed a strong resentment towards DGO, chalking up his failure entirely to it. Emma's father attempted to pass on his resentment for the game, but instead brewed in her a strong desire to excel and move past the obstacle that hindered her father. She had a strong drive to succeed in the virtual world on which so much hinges, and has spent her formative years working to both match her father's academic success and study 'game theory' and prepare for DGO. Her mother, unfortunately, was what can only be described as completely average in both mediums. As Emma came into Purple Crown she made a great number of friends, and, as excepted, a genius... when it came to academics. Unfortunately for her technical knowledge didn't always translate well when it came to practical applications.

Emma's hope was to become a prodigy at the game, quickly scaling levels and earning a name for herself, but instead she has been veiled by complete mediocrity. Emma wanted to develop the skills she needed to succeed as quickly as possible, so in the interest in growing stronger and learning to fight she joined the Scarlet Harleys. So far she's had a very difficult time with PvP, but she has a strong drive to succeed, training constantly to succeed. Emma's number one goal at the moment is to work hard to become a master of DGO and win herself a truly great position in the real world. Besides her life in-game, Emma has a very active social life. She has a number of friends, and participates in clubs, having recognized the value in them her father failed to. Since she excels at academics she's found a natural fit in her part-time job tutoring struggling students, affording her a flexible schedule and a meager wage for taking pupils, not to mention favor with the faculty of Purple Crown.

Personality: Emma is a young and cheerful girl, noted for how outgoing she is. She's very eager to try to make her more 'reserved' friends feel comfortable and try to make them open up in groups. In conversation Emma is a always polite, kind, and prone to humor. She is, however, very innocent, often leading her looks past glaring and large faults in others, and place a dangerous amount of blind trust in strangers. She doesn't have much experience with the 'bad' side of the world and can be a bit gullible, a hindrance when it comes to the often cutthroat world of DGO. Hazel is perhaps best defined by how studious she is. She focuses hard when studying, picks up new information quick, is perceptive of her surroundings, and excels when it comes to the technical information of DGO and her studies. On the topic of her studies, Emma could be accurately described as a 'Genius' when it comes to school. She excels in both maths and sciences, and is proficient in literature and English. However, above all, Hazel is a loyal friend, and unwilling to turn her back back on those she is close to, online or otherwise.


DGO


Avatar Class: Mage (Warlock)
Avatar Title: The Tactician
Avatar Level (Initial): 3
Avatar Guild: The Scarlet Harleys
Avatar Abilities:
  • Summon: Fire Imps - Emma's first skills is a summon. The skill has a cap of 5 'charges'. Emma begins battle with all five, and gains an additional charge every 2 minutes. She can expend one charge to summon a fire imp, a small creature that is approximately half her size. The creature wields a red pitchfork and targets anyone Emma commands them to. Emma can only have 5 imps at a time. The creatures are relatively weak compared to any DGO players, so the must rely on coordination with themselves and Emma, and, of course numbers to defeat an opponent.
  • Conjuration: Fiery Sword - Emma can use this skill to conjure a sword basked in fire. The flame able to spread to all but herself. She can use this skill every 2 minutes. The most obvious use of this skill is to summon a weapon to wield, but it is in fact sub-par as an equippable weapon. However, with a bit of unorthodox thinking this skill can find it's most practical use. The velocity and location (Within around 30 yards) of the weapon's exit point is variable, so the spell can be used to offensively hurl or 'poke' the enemy with the blade. It should be noted that a portal for the blade's exeunt appears four seconds before the sword appears, additionally making a distinct sound on opening, so this is only effective against the unaware or nonreactive.
  • Conjuration: Slipscape Portal - Emma's primary form of mobility, this ability allows her to open a pair of portals that link with each other. These portals can be opened at any locations within 100 yards in any direction. This ability has a 1 minute cooldown.

Avatar Feats:
  • Monodextrous Casting: Enables you to wield a melee weapon in one hand.
Hidden 9 yrs ago 9 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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Appearance (Real Life):


Height:
170 cm

Weight: 55kg

Hair Color: red

Eye Color: Green

Name:
Cassandra O'Shera

Age: 14

History: Born to a family who, quite frankly, needed to learn the meaning of birth control, she had 11 brothers and sisters, making her the youngest of twelve. Her parents are hard workers, and a lot of the time, they weren't around, leaving Cassandra's care to her older siblings. As a result, she was often forgotten, not on purpose, but due to the fact that her siblings were still young themselves, the oldest only 17, and obsessed with D.G.O.

Cassandra became quite independent, learning to cook and clean for herself, to do her chores, and completed any learning she needed. She expected to be overlooked, and to not get the greatest things, most of her clothes, toys and belongings were hand-me-downs, sometimes handed down three or four times before they reached Cassandra. She dreamed of the D.G.O world, but didn't get her hopes up for being given it on her 13th birthday. So it was a shock for her when she was given it, and she immediately began to play it.

Cassandra became obsessed, finding that she was actually noticed, and of value to other players with her healing skills. She immersed herself so completely in the world, that she sometimes forgot about reality.

Personality:
Casandra is quite. She doesn't speak up, nor does she challenge things. She is, by all means, a perfect child. However, she has an anger seething just below the surface, built up over the years of acceptance for her position in her family. She craves attention, and craves being noticed for things. She is however kind, and caring, but does seemed quite conflicted, quite sad and tired a lot of the time.

Appearance (Avatar):


Avatar Class:
Healer-Witch Doctor

Avatar Title: Nies Hellum

Avatar Level (Initial):3

Avatar Guild:
The Fanged Rangers

Avatar Abilities:
healing pulse: a basic healing spell, this heals the users and allies by 10% of their health. It has a three second cast time, and 20 second cool down time. It works in an area around the user of about two meters.

Focused Healing: A basic healing spell, it can heal the health of one ally by 25%. It has a five second cast time, and one minute cool down

resistance: This is a basic spell, given the user, or ally the spell is used on, a resistance to damage for 15 seconds. It has a cast time of 4 seconds, and a cool down time of two minutes. It typically lasts for a minute, and has a 20% resistance effect.

Feats
Wisdom
Hidden 9 yrs ago Post by McFazzer
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McFazzer

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I got nostalgic and read over the RP's previous incarnation. Remember when there was almost a Harem?
Hidden 9 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

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I got nostalgic and read over the RP's previous incarnation. Remember when there was almost a Harem?


Yes. I remember everyone was trying to ship the Lucy galaxy. Those were the times...
Hidden 9 yrs ago 9 yrs ago Post by Ashifili
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Ashifili Always There

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Height: 5’3
Weight: 49 kg
Hair Color: Tawny Brown
Eye Color: Hazel
Name: Takayume Yuuki
Age: 16
History: Where you looking for trauma? Tragedy? What about lavish luxury? Comedy? Nope, Takayume Yuuki’s life was utterly, painfully, laughably normal, born in such a middle-class family that her parent’s income was exactly the average yearly salary of middle management office workers. With the stable, stagnant life granted to them by the Deep Ground Program, the Takayume family fell into the same trap as many other families: that of complacency. There were no ambitions, no goals that mattered, and no parental pressures exerted onto the girl. Yuuki lived content, never needing or wanting anything, because she didn’t have much that she wanted the first place. At elementary school, she was pretty much average, just another girl who went through the motions of education. She had a few friends, but after graduation, never bothered to keep in touch with them, and came to high school with a blank slate.

The only thing that stayed with her after those childhood days was the piano, something that she picked up on whim and found that she enjoyed in moderation.

After being introduced to the Deep Ground Project and gaining her Avatar, she carried on with her life in much the same fashion. She played Deep Ground when she felt like it, and didn’t play when she didn’t feel like it. After so many years, Yuuki’s Midnight Soloist was still at level 2, due to the fact that she cared little for death and even less for EXP. While dangerous situations made her heart pound euphorically, virtual battles aren’t something that she actively seeks, and ultimately…if she could choose between Deep Ground and playing the piano or walking around with friends, Yuuki honestly wouldn’t know which one she’d do.

Probably just flip a coin and see where it lands.

Personality: Yuuki takes all things in moderation, living life with a small smile on her face. She’s the type of person who actually does enjoy taking long walks in the beach at night, and who spends her time more with her piano and her friends than with the internet or her studies. After all, the Deep Ground Program had made studying a trivial thing in life, as long as one succeeded in it. But, with two years left to go until the rest of her life was decided…yeah, two years is a lot of time, and Yuuki doesn’t feel much like worrying about that either. It could be said that she’s a slacker, a lazy little kid who cares much too little for her future. Unfortunately for those people, Yuuki isn’t a slacker. She’s just a procrastinator who works best under extreme amounts of pressure.

Because the most important thing in the world is to smile and enjoy one’s self, so regardless of whether or not her digital life is coming to an end or her career path was going to become that of an elementary school janitor’s, Yuuki doesn’t care. She’ll stay content and satisfied, and never drop the small smile on her lips.


Avatar Class: Warrior - Duelist
Avatar Title: Midnight Soloist
Avatar Level: 2
Avatar Guild: Not in any Guild.
Avatar Abilities:
Heavy Arms – Unique to Midnight Soloist, Heavy Arms creates two large, mechanical arm that extends from behind the Avatar. Every time a new Avatar Ability is gained, another arm is added, capping at 6 arms at level 9. These arms act as weapons, and cannot be removed, meaning that Midnight Soloist is incapable of wielding other weapons or shields, even though she DOES have ‘normal’ hands as well. With a length of two meters and ball joints that allow its three sections to bend and spin in pretty much any direction, the Heavy Arms weigh a mere 30 kg each, and each arm increases the Midnight Soloist’s base Strength and Attack Speed by 25%, capping out at a 150% increase at level 9. In exchange, though, her running speed is reduced by 20%, regardless of the number of arms.

In their base state, the Heavy Arms has four metal claws that oppose each other, which can be used to claw, punch, and grab. Unsurprisingly, they’re strong enough that Midnight Soloist can really just lift herself onto them and walk about on vertical surfaces, granted that the surface is sturdy enough.

Though the buffs are removed whilst the debuff remain, she can retract the Heavy Arms into her back if she wants to walk around relatively normally.

Currently, Midnight Soloist has three Heavy Arms, one behind each shoulder, and one in the center of her back.

Land Demolisher – The second form of Heavy Arms, Land Demolisher converts any number of the mechanical arms into piledrivers. The claws are removed and give way to a flat, hard surface, which extends fifty centimeters in an instant after it strikes an object, doing 200% damage and knocking the target in the same direction as the attack. Against objects, Land Demolisher does 300% damage, while it gains 10% Armor Penetration against large Dissolutions, in exchange for losing its knockback properties. If simultaneously ‘pincering’ a human-sized target, the two Land Demolishers would do a total of 500% damage.

Each piledriver usage has a cooldown of sixty seconds, and it takes three seconds to switch back and forth from Heavy Arms to Land Demolisher.
Theme:Astronauts
Hidden 9 yrs ago 9 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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Ignore this.
1x Laugh Laugh
Hidden 9 yrs ago 9 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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Alright.



Let's do this.

@Ryonara
1. Welcome to level one scrub. Character looks good, best tag up with one of the other players cause you're in hard mode now.

@Lord Santa
1. Understand that as a warrior you don't have a dedicated range weapon until around level 6, in which you'd be able to choose a two-handed rifle, throwing your weapons (Or fists in this instance), or taking a ranged attack and throwing it back at your enemies.
2. So let me get this straight: While he can chain up to 3 dashes, each dash will add 10 to the total cool down if he doesn't do it in rapid succession? So for example just one dash will have a cool down of ten seconds if he doesn't follow up with another dash, two dashes for 20 seconds, and three dashes for 30?
3. No DR, but I'll let you increased the Armor Bonus to 20%.

@Diggerton
1. I want to see a cool down level for your Fiery Sword.
2. Nerf the cool down to your portal to a minute. Remember: One Post = One Round = One Minute.

@Caits
1. I'm assuming heal Pulse only works within a certain AoE around yourself? Mention that, and increase cool down to 20 seconds.
2. Specify what the DR from Resistance is. I'd say 20%.

@Ashifili
1. Hmm... I'm going to Cap your arms at 6 at 9. Two at level 1, and one arm every time you unlock an Avatar Ability. You can make the buff into 25% instead of 20 however, so 150% increase to damage and attack speed at level 9.
2. Why would they do more damage to larger dissolution? That's silly. You can keep the bonus they could to to structures however, but nerf the pincering to 500% instead of 700%. I'm also going to assume that since she doesn't have a weapon to scale off, her average strength with her arms aren't exactly going to be massive, despite the massive arms. I'd say a 1d8.
3. Increase Piledriver Cooldown to one minute.

There. Make those adjustments and show them to me, and I'll see if they check out or not.

---

Darn it Windel, let me review characters too!
Hidden 9 yrs ago 9 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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@Lucius Cypher

I couldn't keep the masses waiting

D:

Though I gotta say, I should have expected this when reviewing characters after just waking up.
Hidden 9 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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Would it be too much to ask to join as well?

Im liking the feel of this place.
Hidden 9 yrs ago 9 yrs ago Post by ReaptheMusic
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ReaptheMusic Of a Certain Grim Reaper Aesthetic

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Hidden 9 yrs ago Post by Angel Eyes
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Angel Eyes ...

Member Seen 2 mos ago

working on my character sheet now. ^_^
Hidden 9 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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@deadpixel101 @Angel Eyes

Go for it. I know we got a lot of people right now so we'll be closing opening applications soon!

@ReaptheMusic

Alright, give me some time to review. I'll have my thoughts up in a bit.
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