Last time we did this there was room for like 20 people
20 people? Man this is going to be a large RP... so if I finish my CS, do I post it here in OOC or straight into character? Some GM's do it different then others.
Alright, here's my CS. Tell me if I need to balance it.
Appearance (Real Life):
Height: 5’ 8”
Weight: 160 lb
Hair Color: Black
Eye Color: Brown
Name: Timothy Blackthorn
Age: 15
History: Hailing from a country town in America, Tim was a boy, and you know how they are. Playing games, showing off to girls, doing sports, etc. Tim grew up to be a fit young boy, and then grew up to be a fit young teenager, which is where he is today. Maybe the fitness thing came around because his parents were fitness nuts and insisted he learn martial arts. Not that he minded, though. Being able to kick ass was pretty good. In fact, Tim went the extra mile, learning Karate, Ju-jitsu and Tae Kwon Do. The key word there is ‘learned’, however. He doesn’t have that the cool belt colours yet, but he’s getting there. Some might say that he’s overworking himself to make his parents proud, but he was glad that they forced him into it, because of the dark time in his life during the transitional phase when he moved into the big city… Which I won’t go into :P At any rate, he turned 13, got Deep Ground and has been playing it for 2 years, balancing all his other commitments on top of it.
Personality: Tim goes through life cheerfully and confidently, always ready to show off. He’s easy to get along with and is stupid enough to not take offense easily. Friends will find him handy in a pinch, unless it has to do with academics. He’s somewhat average, and will probably need as much help as you do, but he’s dependable enough any time else. He friendliness, however, is a mask for his dark past, one that he wouldn’t like to confront. Nevertheless, his sense of justice and loyalty are quite strong and he supports all of his friends.
Appearance (Avatar): I’ll try to do this in one sentence. A silver statue of a naked, bald, 6 foot musclebound man with suspiciously absent sexual characteristics, strangely accented eyebrows and no eyes. He’s super shiny. Damn, that was two sentences.
Avatar Class: Tank
Avatar Title: Silver Streaker
Avatar Level (Initial): 3
Avatar Guild: Solo player
Ability 1: Quicksilver brawler (passive) The Silver Streaker’s physique and physical makeup make for some unique properties.
+20% movement speed per level
+10% attack speed per level
Armour can be equipped but aesthetics will not change
Weapons can be equipped, but not wielded. The weapon is instead absorbed by the Silver Streaker’s body and stat bonuses are instead applied to the Silver Streaker’s fists. Normal weapon restrictions still apply (If ranged weapons are used, the Silver Streaker gets finger pistols).
Ability 2: Silver Dash (active) With this ability, you find that the Silver Streaker is aptly named! The Silver Streaker performs 3 quick dashes in rapid succession, closing the distance fast or dodging hits.
Can outrace bullets
Relatively short range, about 15 meters per dash
Can be ended early, shaving off a third of the cooldown for each dash
The Silver Streaker can attack while dashing, but good luck hitting anything
If done correctly, attacks can receive up 30% bonus damage (eg. Charging straight at their face and punching them)
Cooldown is 30 seconds
Ability 3: Light Metal (passive) The Silver Streaker’s physical makeup has strong defensive properties and also increases the Silver Streaker’s strength.
+10% melee damage
+20% bonus armour (as in, if he has 20 armour he’ll get 2 more for 22 in total)
Other: Well, if you’re still around, would you like to hear the legend of the Silver Streaker?
There’s a popular story amongst the circles of weaker users. It is said that when people are in trouble, a silver light will appear on the horizon, speeding to bring speedy justice. ¬Indeed, the altruistic acts of the Silver Streaker have led to many legends, though some are more notorious than inspiring.
Most tales share the story of a naked silver man running in to help them in a fight, but this isn’t always a good thing. It seems that there’re an equal number of stories where the shining legend heroically saves the would-be victims, and ones where he comes just in time to die along with them. And also, seeing a huge naked man made out of silver speeding towards you in your time of need wouldn’t exactly be welcoming to most people.
Some have reported switching their assault to him instead of the attackers because their attackers also did the same, only for the silver man to speed right back out into the distance. Some have even reported reporting him for sexual harassment after he saved their lives, but to the dismay of those people, the Silver Streaker has never been brought to justice.
Some speculate that he’s not a player at all, but an NPC put in by the goodwill of a lone renegade developer to help others in life, hence being untouchable by the moderators. Others believe that he instead bribes them to overlook his antics, theorising that he is instead a skilled hacker who takes advantage of the system to show off his indecency. The real mods just laugh and sit back, content with the knowledge that they’ve already tried and are well aware that, unfortunately, neither they nor the player can do anything about his endemic indecent exposure.
All done! I think. I'm doing this at 3 AM (Bad habit, I know) so there might be some small mistakes.
Emma Rocha | The Tactician
IRL
Height: 5'3
Weight: 117
Hair Color: Black with red undertones
Eye Color: Green
Age: 16
History: Emma's life is entirely typical if not defined by her parent's failings. Her father was noted as a genius-level prodigy, highly excelling in academics at Purple Crown Academy. He perhaps would've gone onto be a brilliant revolutionary that truly wrought change if not for one simple fact: He was mired by his failings in Deep Ground Online and his inability to put work into social relations and clubs. Because of his failures at gaming and social ineptitude he was delegated to a position below his intellect. Failing to recognize the role that his lack of social skills played into his failure he brewed a strong resentment towards DGO, chalking up his failure entirely to it. Emma's father attempted to pass on his resentment for the game, but instead brewed in her a strong desire to excel and move past the obstacle that hindered her father. She had a strong drive to succeed in the virtual world on which so much hinges, and has spent her formative years working to both match her father's academic success and study 'game theory' and prepare for DGO. Her mother, unfortunately, was what can only be described as completely average in both mediums. As Emma came into Purple Crown she made a great number of friends, and, as excepted, a genius... when it came to academics. Unfortunately for her technical knowledge didn't always translate well when it came to practical applications.
Emma's hope was to become a prodigy at the game, quickly scaling levels and earning a name for herself, but instead she has been veiled by complete mediocrity. Emma wanted to develop the skills she needed to succeed as quickly as possible, so in the interest in growing stronger and learning to fight she joined the Scarlet Harleys. So far she's had a very difficult time with PvP, but she has a strong drive to succeed, training constantly to succeed. Emma's number one goal at the moment is to work hard to become a master of DGO and win herself a truly great position in the real world. Besides her life in-game, Emma has a very active social life. She has a number of friends, and participates in clubs, having recognized the value in them her father failed to. Since she excels at academics she's found a natural fit in her part-time job tutoring struggling students, affording her a flexible schedule and a meager wage for taking pupils, not to mention favor with the faculty of Purple Crown.
Personality: Emma is a young and cheerful girl, noted for how outgoing she is. She's very eager to try to make her more 'reserved' friends feel comfortable and try to make them open up in groups. In conversation Emma is a always polite, kind, and prone to humor. She is, however, very innocent, often leading her looks past glaring and large faults in others, and place a dangerous amount of blind trust in strangers. She doesn't have much experience with the 'bad' side of the world and can be a bit gullible, a hindrance when it comes to the often cutthroat world of DGO. Hazel is perhaps best defined by how studious she is. She focuses hard when studying, picks up new information quick, is perceptive of her surroundings, and excels when it comes to the technical information of DGO and her studies. On the topic of her studies, Emma could be accurately described as a 'Genius' when it comes to school. She excels in both maths and sciences, and is proficient in literature and English. However, above all, Hazel is a loyal friend, and unwilling to turn her back back on those she is close to, online or otherwise.
DGO
Avatar Class: Mage (Warlock) Avatar Title: The Tactician Avatar Level (Initial): 3 Avatar Guild: The Scarlet Harleys Avatar Abilities:
Summon: Fire Imps - Emma's first skills is a summon. The skill has a cap of 5 'charges'. Emma begins battle with all five, and gains an additional charge every 2 minutes. She can expend one charge to summon a fire imp, a small creature that is approximately half her size. The creature wields a red pitchfork and targets anyone Emma commands them to. Emma can only have 5 imps at a time. The creatures are relatively weak compared to any DGO players, so the must rely on coordination with themselves and Emma, and, of course numbers to defeat an opponent.
Conjuration: Fiery Sword - Emma can use this skill to conjure a sword basked in fire. The flame able to spread to all but herself. She can use this skill every 2 minutes. The most obvious use of this skill is to summon a weapon to wield, but it is in fact sub-par as an equippable weapon. However, with a bit of unorthodox thinking this skill can find it's most practical use. The velocity and location (Within around 30 yards) of the weapon's exit point is variable, so the spell can be used to offensively hurl or 'poke' the enemy with the blade. It should be noted that a portal for the blade's exeunt appears four seconds before the sword appears, additionally making a distinct sound on opening, so this is only effective against the unaware or nonreactive.
Conjuration: Slipscape Portal - Emma's primary form of mobility, this ability allows her to open a pair of portals that link with each other. These portals can be opened at any locations within 100 yards in any direction. This ability has a 1 minute cooldown.
Avatar Feats:
Monodextrous Casting: Enables you to wield a melee weapon in one hand.
History: Born to a family who, quite frankly, needed to learn the meaning of birth control, she had 11 brothers and sisters, making her the youngest of twelve. Her parents are hard workers, and a lot of the time, they weren't around, leaving Cassandra's care to her older siblings. As a result, she was often forgotten, not on purpose, but due to the fact that her siblings were still young themselves, the oldest only 17, and obsessed with D.G.O.
Cassandra became quite independent, learning to cook and clean for herself, to do her chores, and completed any learning she needed. She expected to be overlooked, and to not get the greatest things, most of her clothes, toys and belongings were hand-me-downs, sometimes handed down three or four times before they reached Cassandra. She dreamed of the D.G.O world, but didn't get her hopes up for being given it on her 13th birthday. So it was a shock for her when she was given it, and she immediately began to play it.
Cassandra became obsessed, finding that she was actually noticed, and of value to other players with her healing skills. She immersed herself so completely in the world, that she sometimes forgot about reality.
Personality: Casandra is quite. She doesn't speak up, nor does she challenge things. She is, by all means, a perfect child. However, she has an anger seething just below the surface, built up over the years of acceptance for her position in her family. She craves attention, and craves being noticed for things. She is however kind, and caring, but does seemed quite conflicted, quite sad and tired a lot of the time.
Appearance (Avatar):
Avatar Class: Healer-Witch Doctor
Avatar Title: Nies Hellum
Avatar Level (Initial):3
Avatar Guild: The Fanged Rangers
Avatar Abilities: healing pulse: a basic healing spell, this heals the users and allies by 10% of their health. It has a three second cast time, and 20 second cool down time. It works in an area around the user of about two meters.
Focused Healing: A basic healing spell, it can heal the health of one ally by 25%. It has a five second cast time, and one minute cool down
resistance: This is a basic spell, given the user, or ally the spell is used on, a resistance to damage for 15 seconds. It has a cast time of 4 seconds, and a cool down time of two minutes. It typically lasts for a minute, and has a 20% resistance effect.
Height: 5’3 Weight: 49 kg Hair Color: Tawny Brown Eye Color: Hazel Name: Takayume Yuuki Age: 16 History: Where you looking for trauma? Tragedy? What about lavish luxury? Comedy? Nope, Takayume Yuuki’s life was utterly, painfully, laughably normal, born in such a middle-class family that her parent’s income was exactly the average yearly salary of middle management office workers. With the stable, stagnant life granted to them by the Deep Ground Program, the Takayume family fell into the same trap as many other families: that of complacency. There were no ambitions, no goals that mattered, and no parental pressures exerted onto the girl. Yuuki lived content, never needing or wanting anything, because she didn’t have much that she wanted the first place. At elementary school, she was pretty much average, just another girl who went through the motions of education. She had a few friends, but after graduation, never bothered to keep in touch with them, and came to high school with a blank slate.
The only thing that stayed with her after those childhood days was the piano, something that she picked up on whim and found that she enjoyed in moderation.
After being introduced to the Deep Ground Project and gaining her Avatar, she carried on with her life in much the same fashion. She played Deep Ground when she felt like it, and didn’t play when she didn’t feel like it. After so many years, Yuuki’s Midnight Soloist was still at level 2, due to the fact that she cared little for death and even less for EXP. While dangerous situations made her heart pound euphorically, virtual battles aren’t something that she actively seeks, and ultimately…if she could choose between Deep Ground and playing the piano or walking around with friends, Yuuki honestly wouldn’t know which one she’d do.
Probably just flip a coin and see where it lands.
Personality: Yuuki takes all things in moderation, living life with a small smile on her face. She’s the type of person who actually does enjoy taking long walks in the beach at night, and who spends her time more with her piano and her friends than with the internet or her studies. After all, the Deep Ground Program had made studying a trivial thing in life, as long as one succeeded in it. But, with two years left to go until the rest of her life was decided…yeah, two years is a lot of time, and Yuuki doesn’t feel much like worrying about that either. It could be said that she’s a slacker, a lazy little kid who cares much too little for her future. Unfortunately for those people, Yuuki isn’t a slacker. She’s just a procrastinator who works best under extreme amounts of pressure.
Because the most important thing in the world is to smile and enjoy one’s self, so regardless of whether or not her digital life is coming to an end or her career path was going to become that of an elementary school janitor’s, Yuuki doesn’t care. She’ll stay content and satisfied, and never drop the small smile on her lips.
Avatar Class: Warrior - Duelist Avatar Title: Midnight Soloist Avatar Level: 2 Avatar Guild: Not in any Guild. Avatar Abilities: Heavy Arms – Unique to Midnight Soloist, Heavy Arms creates two large, mechanical arm that extends from behind the Avatar. Every time a new Avatar Ability is gained, another arm is added, capping at 6 arms at level 9. These arms act as weapons, and cannot be removed, meaning that Midnight Soloist is incapable of wielding other weapons or shields, even though she DOES have ‘normal’ hands as well. With a length of two meters and ball joints that allow its three sections to bend and spin in pretty much any direction, the Heavy Arms weigh a mere 30 kg each, and each arm increases the Midnight Soloist’s base Strength and Attack Speed by 25%, capping out at a 150% increase at level 9. In exchange, though, her running speed is reduced by 20%, regardless of the number of arms.
In their base state, the Heavy Arms has four metal claws that oppose each other, which can be used to claw, punch, and grab. Unsurprisingly, they’re strong enough that Midnight Soloist can really just lift herself onto them and walk about on vertical surfaces, granted that the surface is sturdy enough.
Though the buffs are removed whilst the debuff remain, she can retract the Heavy Arms into her back if she wants to walk around relatively normally.
Currently, Midnight Soloist has three Heavy Arms, one behind each shoulder, and one in the center of her back.
Land Demolisher – The second form of Heavy Arms, Land Demolisher converts any number of the mechanical arms into piledrivers. The claws are removed and give way to a flat, hard surface, which extends fifty centimeters in an instant after it strikes an object, doing 200% damage and knocking the target in the same direction as the attack. Against objects, Land Demolisher does 300% damage, while it gains 10% Armor Penetration against large Dissolutions, in exchange for losing its knockback properties. If simultaneously ‘pincering’ a human-sized target, the two Land Demolishers would do a total of 500% damage.
Each piledriver usage has a cooldown of sixty seconds, and it takes three seconds to switch back and forth from Heavy Arms to Land Demolisher. Theme:Astronauts
@Ryonara 1. Welcome to level one scrub. Character looks good, best tag up with one of the other players cause you're in hard mode now.
@Lord Santa 1. Understand that as a warrior you don't have a dedicated range weapon until around level 6, in which you'd be able to choose a two-handed rifle, throwing your weapons (Or fists in this instance), or taking a ranged attack and throwing it back at your enemies. 2. So let me get this straight: While he can chain up to 3 dashes, each dash will add 10 to the total cool down if he doesn't do it in rapid succession? So for example just one dash will have a cool down of ten seconds if he doesn't follow up with another dash, two dashes for 20 seconds, and three dashes for 30? 3. No DR, but I'll let you increased the Armor Bonus to 20%.
@Diggerton 1. I want to see a cool down level for your Fiery Sword. 2. Nerf the cool down to your portal to a minute. Remember: One Post = One Round = One Minute.
@Caits 1. I'm assuming heal Pulse only works within a certain AoE around yourself? Mention that, and increase cool down to 20 seconds. 2. Specify what the DR from Resistance is. I'd say 20%.
@Ashifili 1. Hmm... I'm going to Cap your arms at 6 at 9. Two at level 1, and one arm every time you unlock an Avatar Ability. You can make the buff into 25% instead of 20 however, so 150% increase to damage and attack speed at level 9. 2. Why would they do more damage to larger dissolution? That's silly. You can keep the bonus they could to to structures however, but nerf the pincering to 500% instead of 700%. I'm also going to assume that since she doesn't have a weapon to scale off, her average strength with her arms aren't exactly going to be massive, despite the massive arms. I'd say a 1d8. 3. Increase Piledriver Cooldown to one minute.
There. Make those adjustments and show them to me, and I'll see if they check out or not.
History: Erika comes from a long line of successful Deep Ground online players. Each of them has made their own legacy throughout the generations and hailed for their skill in combat. Though not every family member has chosen alliance with them in the past, the Mitsuki family has, for the most part, fought for the White King. Even her parents, who were a berserker and a rogue, met whilst fighting for the white king at the time and in doing so earned themselves a comfy upper middle class living. A consistency that has been going on for generations with mild influxes now and again when someone in her family specifically achieves a steep victory. Not uncommon, and quite to be expected from a Mitsuki these days. Her family, all in all, is and was highly regarded in Deep Ground. Thus, when Erika was given the game for her birthday, she quickly felt herself pressured into playing and to join the white king's guild to continue the legacy of their great achievements. But rather than diving headfirst into the game like her brother Hito had, she put it on the backburner in favor of reading, working, studying, etc--much to the gray hairs of her parents. She barely played the game for two years until recently, when her concerned brother and father sat her down and told her the importance of playing the game. After much disdain, she at last picked it up and began to play it; if not only for the sake of her family. She attends Purple crown academy but remains mostly a loner, favoring books to people and manages to retain mostly straight A's.
Personality: Erika is a very shy girl, only really talking once someone has approached her, leaving her with basically no friends. She is lazy when it comes to social events, trying to make friends, or playing Deep Ground; and chooses to mostly focus on studying thing in school. She's the type of person that the more you try to pressure into something, the more she wants to steer clear of it. She often finds herself with a lot of weight on her shoulders and often dodging it to disappear in town for a few hours. Erika loves reading romance novels and fantasizes about being swept off her feet even though she's self conscious enough to know that it's just "A stupid fairytale that will never happen." She lack in self confidence and ambition; much to her family's frustrations.
Avatar Class: Healer - Witch Doctor
Avatar Title: Azga the Amazing
Avatar Level (Initial): 3
Avatar Guild: Undecided
Avatar Abilities: Fashionably Late - Azga can choose to sit out of a battle for as long as he wishes, and upon deciding to enter the battlefield the enemy is given a temporary paralysis status curse that his fighting comrades can take advantage of. Can only be used once per battle.
Cat Nap - Azga can select one player in a battle to put to sleep for the rest of the battle. Unfortunately, that status is reflected onto him as well. This leaves Azga unable to help his comrades and more vulnerable, but it also removes a player from the battle and leaves them open for attack as well.
A-P-P-L-A-U-S-E - A Quick Time Event in which the outcome is determined literally by how much his comrades applaud him. Enables a cut scene unique to the fighting situation and the turnout is variable. At best, enemies are laden with a myriad of status ailments while any placed on his comrades are removed (including poison, sleep, paralyzed, stone, confusion, etc). At it's lowest, it backfires miserably with many status ailments placed on his own comrades that he must then work to undo for the rest of the battle. Can only be used once every 72 hours real time.
Avatar Feats: Resurrection: Magic skill that lets you revive a dead ally after a five-second casting time. Has a ten-minute cooldown.
Other: Erika uses Azga as an alter ego to be exactly what she wishes she COULD be; amazing. As Azga she completely changes up her personality and attitude to be a snarky, sassy, confident mage who doesn't need anybody to make him feel important or happy. She turns into a complete show off and loves it. Her affection for the game is growing since it allows her to be... well, anything but herself.