Well...if you're going to force the plot along like this, then alright, but 2 things to point out before I roll with this:
1. Time between real life and in game is drastically different, i.e. I could spend 1 hour in game, and only about 1 minute would pass in real life. Our battle was about I'd say 5-10 minutes in game, so...only a few (2-3?) seconds would have passed in real life, not enough time for a person to realize someone was unconscious, not to mention act normally anyways. So
@Caits, in a regular, uninterrupted conversation your minuscule lapse could have easily been interpreted as a pause in thought; if you did become unconscious for longer you would most likely have done so on the floor (and so would I).
2.
@Jangel13, I understand you have a main plot you want to push forward, and I know I may have taken things off course (if I could retcon my actions from the start I wouldn't have stalked you in the first place), but from my previous experience as an RPer in tabletop games, I've realized only 2 ways to effectively guide players as GM into your plot: 1. create a hook that binds all players together into a single group from the beginning, unlike the open-ended trend I've noticed with most forum RPs; 2. have each player begin open-ended and follow each of their interactions, then subtly tie together the knots into your plot thread, and move forward without seeming to rush or shove players into line. No offense, but I can tell from your last IC post and even your OOC posts that you've been a bit impatient lately; if it's just because of my RP style again I apologize, but at least post in the OOC notifying me first if you want me to move along quickly, maybe a suggestion to ease me in would help greatly; I'm still your co-GM, and personally I think even a regular player has the right to create their own story as long as it can tie into the main plot.
I would've revealed myself in time, but until now I was enjoying playing the anon (maybe a bit god-complex), that you 2 could attempt to figure out and deal with as a side objective, so meh...that's done for. XD This is why we need more players...