Introduction
War. War never changes.
After emerging from Vault 101, in search of a father who had given everything to ensure the safety of his only child, the Lone Wanderer became ensnared in a web of events greater than anything they could have ever anticipated, putting the very fate of humanity into question.
Succumbing to the unwavering horror of the Capital Wasteland, the values of their father were ultimately forsaken for the primal urges of survival, and the Lone Wanderer fell from the path of righteous virtue, as so many had before them.
The long road ahead proved to be a treacherous one, full of cruelty and corruption, and by the time the Lone Wanderer came face-to-face with their greatest challenge yet, they had seen far too much of humanities dark side to believe it worthy of redemption.
Forging a monstrous pact with the sinister President Eden, the waters of life flowed forth from Project Purity with a poisonous taint, and all those who were considered unworthy fell before the zealous war machine of the Enclave, leaving the Capital Wasteland little more than a desolate boneyard.
Three years since that terrible day of judgment, the now Capital Graveyard has become an even more dangerous wilderness; its bloodied carcass picked on by scavengers and fiends. What little civilised society that remains is enforced by the merciless Enclave, who have no place for weakness in their bloodthirsty new world order.
Sweeping in from the North, in a tide of tyrannical fury, the institute –fanatical remnants of the Commonwealth of Massachusetts-have come tearing in the Capital Graveyard, in search of hyper-advanced technologies to take back to their headquarters within the ruins of Boston.
Teetering on the brink of another furious conflict, the Enclave and the Institute are poised to bring another chapter of misery and bloodshed to the Capital Graveyard, with the few remaining survivors trapped in-between either of the rampaging juggernauts.
As the dawn of battle draws ever closer, the future of Washington DC looks bleaker than ever, because war…war never changes.
OOC
Capital Graveyard is a post-apocalyptic roleplay set in the Fallout universe, three years after the main events of Fallout 3. Taking the ‘Evil Karma’ ending as cannon, the Wasteland of the third instalment of the series has become even more cruel and barbaric. Players have the freedom to take control of characters from any of the remaining factions from the main game, the institute (who are set to appear in the highly anticipated Fallout 4), or their own original survivors.
Focusing on the oncoming war between the Enclave and the Institution, and the opportunities it presents for the rest of the Wasteland, Graveyard will blend a mixture of survival role-play with political manipulation, bloody conflict, and a healthy dash of the post-apocalyptic RPG we all know and love.
So…anyone out there interested?