Do the laws of physics work the same [without the active intervention of magic] in the crimson world? Things like friction, the speed of light, inertia and gravity?
It should. The Crimson World isn't too alien for comprehension.
Name: Cinwi Age: Unknown, apparent age is late teens Gender: Female Race: Youkai Height: 5’5 Weight: 110lbs in standard Blood Type: B Birthday: N/A Alignment: Fluctuates Affiliation: N/A Aliases/Titles: Beast, Cin, “Cinny” (to those who have a death wish)
Appearance: Cinwi bears many draconic features, from pale cyan-colored skin, to scaled patches on her shoulders, neck, forearms and thighs. Even her maw bears dangerously sharp teeth guarding a forked tongue. Amidst short charcoal-black hair lie a set of four small hours, and her eyes hold a dangerous, fiery tone beneath reptilian pupils. While her outfits tend to change often due to the nature of her abilities, she prefers to wear things that cover up her skin. Long sleeves, long pants, as well as scarves and hoods. Whatever she wears, beneath it all is a form-fitted jumpsuit that can withstand the strain of her abilities, for the most part.
Personality: At face-value, she’s a foul-mouthed angwy wittle dwagon. Deep down though, Cinwi really does want to be a hero. She’d love to be seen as a good person who fights for the well-being of both her kind and the humans. However a track record of “misunderstandings” and a temper with a laughably short fuse have rendered her into something of a chaotic mess. Constantly in a mental struggle between what is assumed and expected of her and her own desires, Cinwi walks the road to ruin, paved with good intentions.
Background: Cinwi’s father was not a good person, in fact he was quite the opposite. Wreaking havoc upon human and Youkai alike was his passion, and he did so with vigor few others could match. Cinwi’s birth was unintentional, –and he never shied from reminding her of that– however he saw little use in offing the child. Instead he stole her away, raising her to be vicious and cruel, and for a while it seemed as though she would take after her father. Unfortunately it was all a mere façade. Cinwi did commit a fair number of atrocities under her father’s orders, but where he seemed to beam with pride at the acts, the anger and rage left her feeling guilty. All it took was the suggestion to her father that she follow a different path in life, and he was quick to disown her. Of course then he promptly attempted to kill her, sending her fleeing far from her home to wander. Despite being somewhat happy for the release, she had failed to realize the scope of her and her father’s horrific actions, and those she came upon either scorned her or fled. Cinwi attempted to do good by the world, but it soon became clear that people forgave much slower than they healed. This only fueled her innate anger, and the conflict of interests tilted her back to her heritage. If she couldn’t find acceptance, then she would find solace in the destruction of her rejecters. But was it really what she wanted? In the end, Cinwi became the runner, avoiding people for fear of confrontation. For the most part this worked alright, but here and there someone would recognize her and send her spiraling again.
Powers: -Apotheosis- -When enraged or in situations of great duress, Cinwi transforms in two stages. In the first, which can also be accessed via intense concentration, her skin darkens and the scaled patches emit chilled air. Whilst in this stage, Cinwi can breathe freezing air in powerful bursts, and gains a moderate amount of strength. While not yet intentionally accessible, in the second stage, her form shifts yet again, this time into a full dragon. Around the size of a standard SUV, her draconic form is far stronger, allowing her to exhale ice below-freezing air in steady streams, as well as withstand far more punishment than her human form. Mere minutes like this can leave her without energy and even severely injured, as damage sustained whilst transformed does not vanish afterwards. As such, she tries to avoid letting herself go this far, generally fleeing a confrontation in this case. -In her standard form Cinwi’s abilities are negligible at best. She can breathe reasonably cold air, or if she really puts her mind to it, freeze an already iced drink. While her skin is resistant to the cold, it’s not enough to survive extreme temperatures without proper equipment.
Skills: -Savage hand-to-hand combat -Natural strength -Natural durability -Surprising amount of stamina -Can chill coffee really fucking fast
Weapons: -Cinwi carries no conventional weapons, however her claws in all stages and forms are incredibly sharp and durable. As well, the scaled patches on her skin have proven to be nigh-indestructible, providing most of her defensive capabilities.
Equipment: Satchel containing frostbite-care products, matches, a journal, a spare robe and a can of mace (for when flash-freezing is too much but spicy justice is just right.)
Other: -Utterly terrible cook, unless you like burnt everything.
@Eschatologist Indeed, most natural laws work the same, as long as you don't cross into the Deeper Shadows, which are pays of the Crimson Sky that aren't connected with the human world. Is ready to know when you're going too far though.
You'll the natural terrain starting to grow more and more warped and darkness taking over even the red moon and then, you see a @TheWindel mansion and know you really screwed up.
Luckily getting to the Deeper Shadows requires knowledge that even most Youkai don't have.
"Life is but the acceptance of novelty. When novelty is abraded, then life too desists."
Name: Absalom, "The Count" Age: ~800, appears to be in his early 20's Gender: Male Race: Unidentifiable Height: 182 cm Weight: 70 Kg Aliases/Titles: The Immortal Count
Appearance:
Personality: The man known throughout history by many names takes upon the title of Absalom in this modern age. He himself has but hazy recollections of his original human lifespan, and as such one is right to classify Absalom as a being that is no longer quite human. Absalom still maintains, however, a distinct mentality relate-able with humankind. As one who often signified the extremes of human nature and had his self-imposed experiments on the capriciousness of humanity immortalized in various recollections in history, Absalom has a fundamentally extensive understanding of humankind on account of possessing an ardent desire to uncover the true nature of man.
In the process though, the man now called Absalom has discarded away his intrinsic nature as a human being. To be a truly unbiased arbiter and experimenter, one must first have an inherent dissonance from what is being researched. And so it happened for Absalom, who never dwells on any single persona. If the proverbial quip of "two faced" individuals was to be exaggerated to the point of ribald hyperbole, then one would find an apt summary of what basis Absalom operates his thoughts on. Absalom throughout his extensive life has donned many titles and personas, and each and every one of them could have been considered to be veritable representations of Absalom at that time. In one incarnation of his life he was a jaded intellectual that sought the dark arts to revel in the harvest of greed and inconsideration. In another he was a generous doctor that sought to delve into the cesspool of humanity's filth out of curiosity. Throughout every persona Absalom has taken though, it remains that he has always possessed an extraneous, often sinister facet to an outer shell of reserved intellectual accomplishment.
Though the personality called "Absalom" is but a farce, it is what others may see and judge upon, for in the end, there is no true original persona by which these novel fakes can be compared to. The reserved, mysterious, stern and quick witted Absalom with a closet of rancid skeletons remains the sole representation of the multi-faceted enigma that concocted Absalom. However it is observed at certain portions of the day that the original persona behind the ones that sustained Absalom throughout his near millennial existence emerges to delve into the world of the Crimson Sky.
Background: Eight hundred or so years ago a human versed in the ways of mystical arts sought the gift of immortality. He was a superior magus compared to those of his time, but quickly found himself snuffed out in the annals of history due to his extreme obsession to attain immortality. In the end after ninety long years the man succeeded, but not to the extent he would have liked. He had formulated a method by which he could seal away his memories and then install his consciousness onto a new homonculus body crafted with expert alchemy. In that way, the man could ensure that his new lives would succeed as he would implant subconscious memories that gave the new life superior and arcane knowledge. Through this manner, the man continuously lived through a cycle of rebirth, slowly accumulating many lifetimes worth of knowledge into the main database that was his persona.
Every cycle of life and new birth followed new memories and a new personality, and so the man managed to observe the entire range of human nature throughout the course of many lives. After two hundred years, the man became familiar with the Crimson Sky, but never bothered to foot much interest in it. His original goal was to simply live life as a human would again and again, so why explore the inhuman unknown? However after four three hundred years, the man became jaded with life in of itself. In particular, he felt no purpose in life that ordinary humans clutched with such relish. It was then that the man decided to indulge himself in the most grand of social experiments. He would continuously cycle into new lives that were programmed to be benevolent and soft-hearted individuals, but would ensure that these magnanimous personalities would be tormented and assailed physically and mentally. The man felt wonder and amusement at how far the human mind could strain before it gave into its primal urges, and so to accomplish this task he enlisted the aid of yokai. At first he merely offered grand rewards to yokai that would wait decades to harm the new persona the original man formulated, but soon he grew tired of this and desired an even grander spectacle.
Thus he devised the ritual for the Faustian Pact, and indeed the man known as Faust in history is but one persona of this original man. The yokai that Faust contracted with eventually desired recompense in the form of the original man's soul, but the man exploited a loophole in the contract's terms and manipulated the yokai into eternal slavery. The man absorbed the soul of the yokai known as Mephistopheles into his own, and became something more, or perhaps less, than human. The cruel, inhumane mindset of the yokai melded with the man's already twisted psyche, and his drive for further experimentation continued. Endlessly he would reincarnate into new bodies and lives only for them to suffer under either yokai or their fellow man.
Another drop in history that marked the activity of this man was in the tale of Dr. Jekyll and Mr. Hyde, a story based on faint whispers of a story grounded in truth. At this point the man had begun extensive experimentation, devising ways to create homonculi and upload only the abject cruelties of human nature to form a monstrosity utterly human in figure and thought, but completely vile. He wanted to see how far humanity would fall to relish in the decadence of horror, as it has been said that the greatest reward one can bestow upon another human being is the right to harm others without reproach. In the end though, the persona of Dr. Jekyll, the persona that the man had thought would be a weak willed shadow of humanity's true inclinations, prevailed over its shadowy counterpart. Intrigued at this paradigm shift, the man further continued his experimentation, this time focusing on how the human nature reacted to the complete unknown. The result of that experiment's preparation is the current persona of Absalom, a bright young lawyer who inherited his family's fortune and fell into a luxury induced decadence.
Powers: Faustian Pact: A magical ritual that takes the form of a spiritual pact. It cannot be between two beings of the same race, so two humans or two youkai cannot form a pact. Rather, the Faustian pact is an extremely complex ritual that allows one to form a lifelong pact with another being at the cost of one's soul. In exchange for sacrificing one's life and soul, the other party is bound under certain terms drawn by the initiator of the pact. The other party can then review the terms drawn by the one who sells his soul, and is given three vetoes and exactly one suggestion to alter the terms of the contract. The pact cannot be initiated without the full consent of both parties. Once the pact is completed however, an unique alteration of the spiritual statuses of both beings involved occurs wherein the two souls of the two separate beings are bound together irrevocably. Both participants of the pact will have full knowledge of the other being's thoughts and memories, and either being can see through the eyes of the other.
In addition, the "lifelong" clause does not necessarily apply to death by longevity, and thus in an event the one who offers his soul is murdered or driven to death, the "lifelong" clause is still satisfied. A Faustian pact is an absolutely binding contract, and should the one who initiated it break a term, he or she will lose his or her soul. If the other contracted being breaks a term, then that being's soul will be removed from its respective body and enslaved for eternity.
Memory Lock: Perhaps the most useful talent that the original persona that created Absalom holds is the capacity to partition its memory into selective personas, as if starting new lives. When the original person that is now Absalom reached his deathbed, he locked away his memories and rejuvenated himself into a new existence with wholly new memories, leaving only select innate memories behind to ensure the success of the new life. This process was repeated dozens upon dozens of times, leading to the current incarnation of the original persona- Absalom. Many of these locked memories can be unraveled under certain conditions, the most noticeable condition being that the current persona must be in the Crimson Sky, which automatically revives the original mastermind persona so as to ensure the survival of the current persona. However this original persona only manifests as a replacement for survival instincts, and so cannot actually directly interfere with the current persona's thoughts.
Alchemy: This is the only magical art that Absalom holds memories of in his regular state. In the field of alchemy, Absalom can be considered an adept. He is capable of high tier transmutations, being able to perform the timeless classic of mutating lead into gold. He can perform carious other tricks with this magic, such as the creation of spontaneous explosions and the alterations of an object's composition. Alchemy is, however, an art more suited to one's study or laboratory than in a battle field, and as such it requires extensive preparation and incantations to successfully realize, making it impractical for actual combat. The original persona behind Absalom has vast knowledge of several arcane arts and is easily adaptable in high intensity combat, but the knowledge inherent to that persona is willingly locked away, rendering Absalom almost helpless in actual battles were it not for his contracted yokai. The original persona is much more adept in alchemy, and can create human homonculi indistinguishable from regular people. However these abilities are sealed due to memory locks.
Shizian
The contrary, lackadaisical and whimsical yokai contracted to Absalom is an unique being with an unknown age. It lives utterly for the present, with absolutely no remorse for the past or planning for the future. Shizian is a reckless yokai with extremely loose morals, but still observes a surprising rationality that allows it to survive under almost any situation on its wits alone. Shizian is a master of artifice, and has a complementary silver tongue that rattles away falsities as easily as truths. He is rather talkative, and observes a sardonic, cruel and critical manner that immediately causes one to dislike him. He holds little gravity in anything, and constantly approaches events with a carefree mind. One can never tell what the crafty yokai is thinking, and one can never tell whether its actions are genuine or not. The yokai is an absolute contrast to the naive, sincere but resolutely focused mindset of Absalom, but resonates well with the original persona that manufactured Absalom.
The yokai understands that it is merely within an experiment headed by the original persona, but willfully participates out of whimsy. What is new will always hold luster, and so the opportunity to watch the memories of a young man twisted into dilapidation was also a lovely new endeavor the yokai could indulge himself in. Although it appears to be a destructive personality to Absalom, Shizian is in all aspects Absalom's complete and utter lifeline in supernatural combat. Since Absalom has practically no use in combat, Shizian is the one that acts as his guardian.
True to the ironic chains composed of timepieces that wreath Shizian's frame, the magic that Shizian specializes is in the alteration and manipulation of time. Since time manipulation is such a difficult and conceptually abstruse field, Shizian is rather limited in what he can do. He can speed up his own personal time for an effective superspeed, or slow his own time down to negate the effects of damage over time attacks or poisons. He can actually reverse his own personal time, but this ability is extremely taxing on his energy and will at most warp him back five seconds. He can cast these time altering effects on those willing or with those possessing a high spiritual link with him, such as Absalom with his Faustian pact. Shizian is a remarkable close combatant fighter, and he wields a pair of demonic scissors in melee combat. His natural physique is immensely powerful, and he is easily capable of rending steel with minor pressure from his fingertips. His combat instincts are honed and perceptive, and his mind's eye allows him to pace himself ahead of the present at all times. The scissors have the ability to halt the passage of time from wounds it inflicts, effectively negating regeneration against all it strikes. The scissors can also halt the time of projectiles or objects it strikes to effectively become a shield as well. However this ability can be dispelled with minor magical effort, but of course is devastating against those with little knowledge in magecraft. Perhaps most deadly is his ability to create literal time bombs out of the countless timepieces that circle him. By infusing a timepiece with explosive energy, Shizian can create a bomb with the conceptual alignment to stop time for around three or four seconds in its explosion radius. To prepare these bombs, Shizian must invoke a lengthy incantation, so he instead has dozens prepared around his body for battle. The timebombs pack enough explosive force to annihilate most beings in its radius, but the power of its explosion tapers out towards its ends. The time freeze effect though remains as solid as ever in any part of the explosion. The bombs can be set on timers that end after designated times or when Shizian wills them to, and are of a supernatural composition allowing them to last months, allowing Shizian to heavily decorate a territory with bombs of his delight. Many bombs can be merged to form larger ones, and perhaps Shizian's greatest innovation is his creation of bombs he fondly names tick-tocks. They are bombs that have six insectoid legs attached to them that allow them to crawl across any surface as the legs have highly adhesive properties. A regular bomb the size of a human hand can move surprisingly fast, and will track down any hostile threats or those that Shizian actively wishes.
Skills: Polymath: Absalom is the apex of what a human polymath can be. Over his near eight hundred years of existence, he has constantly been at the top of the social ladder due to his mind's eye alone. Over his extended lifetime, he has delved into thousands of fields of study and emerged erudite in every single one of them. However, all of this knowledge aside from acumen in certain necessary fields have been sealed away in his mind, leaving but what is necessary to formulate the current image of Absalom as a young, brilliant lawyer who has fallen into a brooding decadence on account of a sudden infusion of wealth. The knowledge that is deemed useful to Absalom of course remains with him such as a vague sense of self before the memories that made his previous personas were sealed away which is crucial in allowing the man known as Absalom to continue the social experiment began by the original face behind the mask of Absalom. Widerange knowledge of many trivial things such as basic wieldiness with modern and ancient weapons as well as a highly functional knowledge base for all relevant fields of study in regards to t he persona of Absalom are factored in.
However, since almost the entirety of Absalom's original and true mind has been sealed, Absalom is barely distinguishable from a regular human in this modern day and age. This includes the suppression of magical knowledge aside from a select few necessary understandings.
Weapons: None. Absalom, though possessing knowledge of operating most modern and ancient weaponry to a basic level due to his sheer living experience alone, has never decided to specialize in any direct conduits of destruction.
Equipment: Worldly Resources: Absalom appears to live a wealthy lifestyle for the most part, but not at the tier of anything outlandish. He seems to draw from a vast well of monetary resources which is largely due to his own skills in alchemy and his extensive lifetime that allowed him to amass a reserve fortune of unimaginable scale. However, Absalom considers his wealth to be a trifling resource that should only provide him with the means to live in comfortable seclusion, and as such he does not have any desire to abuse it by any means. If anything, his wealth is but what affirms his status quo as a safety measure against environmental upheavals that may disrupt Absalom's experiment. Currently Absalom lives under the guise of a promising malpractice lawyer that inherited a massive familial fortune and thus was never required to test his mettle in society from a youthful age.
Name: Cole Hale Age: 19 Gender: Male Race: Experimental creature Height: 6'1 Weight: 200 Blood Type: BLK
Alignment: True Neutral Affiliation: Asamiya Clan, himself, Russian black market, The Crimson Veil
Appearance:Cole stands at the height of 6'2, with dark skin, and cool green irises, with a squared shape face with mature, handsome, masculine facial features, he has long snow white hair that stops at his neck and sometimes gets into his eyes calm green eyes, along with matching colored eyebrows. Cole has a slim but muscular mesomorph build with visible muscles.
Cole wears a slate grey turtleneck sweater, with a thigh length navy blue zip up trench coat, on his legs he wears a pair of hunter green cargo pants with visible stitches in certain areas, around his waist is a brown belt to hold up his pants, tied tightly around his feet are new looking black sneakers that come up to mid ankles, keeping his hands warm and protected are a pair of dark brown tough leather operator gloves.
Personality: Cole is almost an unnaturally calm being almost letting nothing bother him, Cole also does not care for certain personal things that many find important like several thousand pairs of shoes or a computer, Cole can be very creative and cunning in battle and when he fights he fights relentlessly and with unforgiving brutality. Another way to describe Cole would be calm under pressure, and smooth in a rough situation, he has a strong bond with the Asamiya Clan and is willing to do whatever he can to aid them.
But he isn't a prude and always a serious person, Cole does smile and seem happy, and at most cracks jokes at times about the moment and about his companions but nothing to ever put them down and make them feel bad about themselves. Cole suffers from the, does what he believes is the right thing syndrome, but doesn't like being played as a fool by other people who think their more intelligent than him or better than him.
Background: All Cole remembers is that he was a young guy that was confident in his skills and abilities and grew a large ego from because of it, he soon began to learn secrets of the Russian government and in the end led to a science group and the government making him disappear as if he never existed. The government didn't try to kill him but conducted several experiments on him and never let him see the light of Day, after an experiment called chernaya krov'(Black Blood) everything else goes hazy and Cole cannot recall how he escaped or why the government isn't tracking him down on a black list.
When Cole found himself on a flight going to Japan, the plane crashed landed and Cole was pulled out of the plane thousands of feet in the air, he hit the ground hard and suffered massive injuries, but luckily he was near the Asamiya Clan's home and on the luck just increased as the clan aided him to help him get better from his injuries and in the end the man began to offer his services to the clan to help them for what they did for him.
They assigned him to be Reiko's partner in crime and protector of sorts, in the time he spent with her, Cole did his best to teach Reiko how to defend herself and taught her how to drive without braking his neck or getting severely injured by her driving at first, but over time she got better, and in the end of it all he taught her how to speak Russian fluently.
"Death will never overtake me so long as my will to keep fighting for what's right is strong enough"
Name: John
Age: He looks 20
Gender: Male
Race: Augmented Cybernetic Human.
Height: 6'7'' / 7'0''
Weight: 300lbs / 1300lbs
Blood Type: O-
Alignment: Neutral Good.
Affiliation: N/A
Aliases/Titles: N/A
Appearance: John stands over 6ft tall, his eye's glow light neon cyan blue, he has silver hair, his skin is almost ivory white, and he has an athletically fit build.
Personality: John is caring, and good willed, he will fight for what he believes is the right thing, and has a nag for never giving up, even if he knows he cant win, he's stubborn like that, he can be serous at some times, but he does like to joke around when he can.
John had a pretty normal life as far as he could remember, he had his mother, his friends, his neighbors, he couldn't remember his father or any family besides his mother but life was good, he did exceptionally in his school and after his schooling he joined the military were he spent years training vigorously, learning how to fight to protect those he held dear, John was molded into fierce soldier, a warrior and earned himself a reputation, enough so that it caught certain people's interest. The people who's interest were captured were from a secretive branch of the military he worked for, who's propose was technology and weapons development, they went to John with an opportunity, one he found hard to refuse, they offered him the ability to be able to become stranger, faster, better, more capable to protect others, to transform him into a great warrior. John couldn't find it in himself to refuse the offer and went along with them, and they did as they promised, multiple procedures, tests, failures and triumphs later and they had turned him into a living weapon in a manner of speaking, John learned how to use the gifts given to him, and in doing so increased his abilities far more than he ever could have imagined, it was almost too good to be true.
And that's because it was, none of John's memories were real, they were all fabricated, his mother, his friends, his neighbors, all implanted into his mind, by his creator. John was created by a scientist by the name of Joyce who worked for the Yotsuba Technology Corporation (YTC), her intentions with her creation was to help lead humanity into a new era, but the people who she worked for, who funded her project had other plans. They made Joyce agree to turn her creation into a weapon they could use for their personal gain, she wanted to refuse, but they threatened to destroy all her work, and she couldn't accept that, not when she was so close to finishing, so she reluctantly did what they wanted her to.
During Her work Joyce secretly altered John's memories, that way her work to make a force for good wouldn't corrupted and used for others dark personal gain. Upon the fated day to field test her creation John was put against the best the YTC had to offer at their disposal while Joyce and her boss watched from an observation deck, and the results were eye opening, John was a one man army as he effortlessly took down the opposition, to the surprise of Joyce's boss after the last YTC unit fell, John turned his sights towards Joyce's boss with a glare that could melt mountains. What happened next was almost too much for Joyce's boss to believe, John made a beeline toward the observation deck, smashed through the blast resistant window, grabbed Joyce and kicked down the door leaving the observation deck, a red alert was sounded throughout the YTC facility.
As the remaining YTC units searched for the escapists, John and Joyce returned to the lab John was created in, Joyce set all the systems in the lab to overload and meltdown after deleting all her research from the computers, she was making sure that the YTC would never be able to create their own super soldiers like John. After that Joyce and John left before her laboratory went up in flames, fleeing into the night and going into hiding, Joyce set herself up a hidden lab and made herself at home somewhere in the city, out of the YTC's sight, while John did what he was made for, protecting and defending those who can't do so themselves.
Regeneration / Reconstruction Microscopic biomechanical nanobots that reside inside John's blood heal/repair him if he's ever injured, regardless of the type of injury, but each type of injury takes different amounts of time to heal/repair from small cuts, to severed limbs, any blood lost would be replaced by the nanobots making more blood. A side effect from having the nanobots inside his blood has turned it from crimson red to a light cyan neon color, in turn it changed his eye's to the same color as well.
Cybernetic Physiology + Augmentations. John's Strength, Speed, Stamina, Agility, Reflexes and Durability have been increased dramatically when he was turned into a Cybernetic human, more so when he went through a full body augmentation, he can lift up to 10 tons, run at speeds of nearly 60mph for hours at a time and has a reaction time of 20 milliseconds often making things seem to be in slow-motion in combat scenarios, this affords him the speed that allows him to dodge bullets from near point blank range. John also has an augmented skeleton that's virtually unbreakable with bones coated in a thin titanium mix and skin that's as strong and tough as Kevlar. A bonus of John being a cybernetic being is the need to eat, drink, sleep and breath (and go to the bathroom) is little to none, though he has the capability to do so, he doesn't need to, another thing to note is that being cybernetic makes him immune to illness, hazardous chemicals and gasses.
Skills: John is more or less an expert in close quarters combat, hand to hand combat with mixed martial arts, and ranged combat with a multitude of weapons with programed military training. He's good at improvising in dire circumstances and has a tactical mind that's able to think clearly in intense situations.
Equipment:
In combat armor he stands at 7ft tall, the armor weighs 1000lbs making John effectively weigh 1300lbs.
John's Combat Armor extends to cover his body and retracts to form a flat smooth metal "back pack" on his back (sort of like Ironman's armor) which also works as a back pack for his weapons that get stored in it, the armor is fused to his body and connected to the top part of his spine. The armor is made of a mix of all the strongest metals known to man and a rare metal that came from space in the form of meteors, normally adding all these metals together would weaken the bond and make it brittle, but thanks to the rare metal the bond is strong, and makes John's armor the strongest known to man so the mixture was named Duratainiom (pronounced "Dura-tanium"). To allow easy movement the "soft" parts of John's armor are made up of several layers of interlaced nanofibers made of Duratainiom which allows him to move freely while having nearly the same protection that the heavy Duratainiom plates covering his body give him.
Under his armor and nanofiber suit is a gel layer that regulates temperature and can re-actively change its density to absorb impacts and inside the gel are biomechanical nanobots that stay on standby in case there's a breach in the armor, if ever the armor is breached the nanobots work continuously to repair the damage until it's completely sealed up which could take from minutes to hours. His armor has mechanized joints that are linked to his mind through his nervous system so that way it acts like a second skin which takes the weight of the armor off his shoulders and provides a slight boost to John's strength and speed. The armor has a locking feature so if John was to lift something in the armor that was too heavy for him to hold up the mechanized joints will lock so he doesn't buckle under the weight, the locking feature can be activated on will or on instinct. The armor is also equipped with a recharging energy shield that can withstand the full force of being hit directly by a tank shell before depleting, if the shield is depleted it'll take a few seconds to begin recharging and a little more to recharge fully.
Aside from the shielding the armor's boots have magnetic clamps that can be turned on and off at will, as well as magnetic locks in multiple area's on the back and thighs of the armor so he can place his weapons on them, the magnetic locks are linked to John's mind through his armor so when he goes to reach for a certain weapon the magnetic lock holding the weapon unlocks when he grabs it. The helmet's visor is made of multiple layers of compressed bullet proof glass so it can take almost as much punishment as the armor can. The helmet has a H.U.D (heads-up display) system with a motion sensor that has a range of 10 meters, it can be used for tracking targets in sight, seeing in night vision, thermal or infrared and has a comm. system, another function is a zoom feature that helps seeing long distances without the need of a scope. Built in flashlights are placed on the shoulders of the armor as well, and built into the back of John's Combat Armor are extendable jet thrusters that allow him to fly for short distances or to stop himself from landing with too much force from a long fall
Weapons:
Each weapon John has is linked to his H.U.D which displays the condition on his weapons, whether the safety if on or off, and how much ammo is left in the weapon before he needs to reload it. If ever John's weapon was to be knocked from his grasp the weapons link to his H.U.D would highlight the weapons location.
Laser Weapons: John's laser weapons use advanced casings like bullet shells without the bullets, when the casing moves into the firing chamber it's primed, when the trigger is pulled a hammer hits the casing activating it releasing a powerful beam of yellow energy that speeds down the barrel of the gun and fires a laser as the casing is ejected from the firing chamber, since the shots are going at the speed of light it makes it understandably hard to get out of the lasers way once they're fired, these lasers are meant to be lethal so they can hit with temperatures of 5550 C. (10,000 F.) meant to burn through armored targets, but there is a non-lethal setting on the bottom of each magazine which lowers the temperature of the lasers so they only burn the targets surface with the intention to make a target submit.
L.A.R (Laser Assault Rifle)
The L.A.R fires lasers in rapid succession with almost perfect accuracy for close to medium range. Fully Automatic, 32 rounds per clip.
Gauss Weapons: John's gauss weapons use multiple advanced highly magnetized coils around the inside of the barrel of each weapon with magnetized ammunition with the opposite charge to make the bullets travel faster also with extremely powerful batteries that vastly increase the speed of the projectiles by super charging the magnetic coils that send the bullets out of the barrel of each weapon at nearly 4000fps (2727mph) or higher, and with the super charge from the batteries, rather then flames chasing a bullet out of the barrel, it's light blue electricity that reaches nearly a foot in length before the next shot is fired or until it dissipates.
G.S.G (Gauss Scatter Gun)
The G.S.G can fire slugs or multiple pellets at high velocity, since they're fired from a magnetised barrel the spread isn't very wide allowing them to reach long range and still be able to tear apart a single target, making this gun devastating at close and medium range. Pump Action, 6 rounds per use.
Projectile Weapons: John's projectile weapons are pretty simple, load the clip, turn off the safety, pull the trigger and a hammer hits the casing and fires the bullet out the barrel of the gun at 1126fps (768mph).
T.H.C (Tactical Hand Cannon)
The T.H.C fires armor piercing rounds that easily reaches long range and can still be used to easily hit targets at medium and close range. Semi-Automatic, 8 rounds per clip.
Melee Weapons: T.C.K (Tactical Combat Knife)
The T.C.K is a multi-purpose combat knife with a blade 20 centimetres (7.9 in) long, made of high carbon steel, and has an anti-flash non-reflective titanium carbide coating, edge coated for corrosion and rust resistance, and it's weighted for throwing.
Someone mentioned Yuri in this :D I don't know you guys, but I already like ya XP
Anyways, this looks pretty close to what I want at the moment. I have a character in mind already, she just needs a few tweaks. That said, I'm currently on my tablet and making a cs on this thing would be a bitch, so I'll have to work on it later when I'm not as busy.
So yeah, throw in my interest in if you'll have me, though I'll work on a cs later.
Sorry for the disappearance, guys, but I worked until late last night and then again really this morning. Once I get back home I can give you all a better evaluation, but I'll be passing the final judgment on CSs only after the OOC is online in a couple days at most.
Anyway, who've wants to throw in an app is free to do so. Come, people, come!