Since as far back as anyone can remember, the world has always been splintered. Broken. Divided. Shattered beyond all recognition. There was a time though, before the cataclysmic Shattering, when this world was whole. Legends of the ancient times speak of this world being much greater than its current state, a place of everlasting peace…and boredom.
The Shattering followed soon after, bringing conflict into the world. No one can say for sure what exactly caused the Shattering, though many researchers of our time agree that it was the actions of some primordial deity, perhaps, the deity that created all realities.
But that is mere speculation.
What is known are the stories of the Seven Heroes and their journey to stop the Shattering. It was through their actions alone that this world halted its descent into destruction and did not fall apart completely. However, shortly after their victory, the Heroes were locked away, kept hidden from the world.
Or so the legends say.
Enter the present day. Since those dark times eons ago, bids for power have risen and fallen. Through it all, one force has forced its way to the top, becoming a government to unite the world as one: the Imperium.
Things are much different these days. The majority of people live out their lives either serving the Imperium or exploring the territories of their broken world. And then there are the Mercenaries. Arms at hire, criminals to most, but most of all, treasure hunters willing to risk all for their prize.
To become a Mercenary is to sell one’s soul for pride and profit. Few dare to even consider the lifestyle. In one day though, the strings of fate become altered once more.
Legend Relics.
Seven powerful amulets said to contain the legacy and mementos of each Hero that stopped the Shattering. Once held, the powers and abilities of the past Heroes are said to manifest themselves as complete wholes once more through their holder. The Imperium has proclaimed an order to all for the request of these objects, placing the highest price conceivable for their return.
Why does the Imperium seek them? What worth do they have now? To what end is the world slowly becoming shattered again? That’s not your problem. Your concern lies in locating those Legend Relics first before your rival Mercenaries do.
For this is the greatest treasure hunt ever proclaimed by man…
Locations
The Imperium is the single governmental system that reigns supreme over the broken world. Although many bases are established around the globe, the central hub of activity lies within its capitol city, Infinitum. Located in the exact center of the world, this massive metropolis is noticeably larger than the other cities, holding the massive golden castle that overlooks all. Within lie the armies under command, several knights, assassins, and mages in service to the Imperium, and finally the Imperator herself along with her elite Four Guardians. It is said though, that the Imperator has under her a cult of advisors ready to console her every whim and decision.
A massive forest often explored by travelers of all characters and backgrounds. The entire area is inhabited by many magical creatures…and many horrendous abominations. Those that wander into Rivenwood must come prepared, lest they lose their way. Worst case scenario involves spending a night in the forest, and who knows what sort of things roam around in the dark. However, the woods are considered to be fair game for many precious artifacts, including Legend Relics. One just has to know where to look.
An expansive desert that often ends up as the grave of many, innocent and corrupt alike. The scorching winds and endless sand are said to continuously bear on one’s soul until utter collapse. Only the brave and few dare to travel to these barren lands in search of….something. Exilia is often used as a place of exile and banishment for criminals and accused by the Imperium. However, if one does choose to bear these hardships, a reward lies in wait at the end of the endless hell. Or so the rumors proclaim.
A labyrinth of secrets and untold wonders. Magical affinity runs high within this place, though the danger lies in being trapped forever in Rexicorg’s endless amount of mazes. It is said that this place holds highest connection to the Thirteen Heroes, and so is speculated to contain the most amount of Legend Relics. Nocturnal creatures and nomads roam this place routinely, and frankly, none of them like to be bothered.
A realm said to be obtained only by the Gods. It is only spoken of in ancient legends and mutterings of the Imperator herself. To that end, no one knows what it even is, let alone if it exists at all.
The Imperium
The Legend Relics
The Relic said to contain the soul of the Seven Hero's leader. Whoever holds this power may summon forth the weapon of its past, a Chokuto said to be sharp enough to cut away the air itself.
A Relic containing the soul of one of the Seven Heroes. This Relic grants the user accelerated regeneration in all forms, be it health, stamina, magic, and the like. It gives the user twin whip-blades.
The Relic said to contain the soul of the Seven Hero's accursed traitor. This Relic is incredibly unstable and appears to be sentient, refusing to be used by any except for one most unfortunate. It is said to corrode the mind, bringing forth the power of corrupted storms and a pair of serrated knives.
A Relic containing the soul of one of the Seven Heroes. This Relic grants the user mastery over dark magics as well as a longbow to wield the shadows.
A Relic containing the soul of one of the Seven Heroes. This Relic grants the user power over light magics as well as a rapier to pierce through all defenses.
A Relic containing the soul of one of the Seven Heroes. This Relic grants the user power to deplete and erase the surrounding oxygen of an area, though the user risks their own life as well. This Relic dons the user with a mighty lance.
If @TheWindel and I have three characters each and @Spriggs27 has one. It means that we are already the seven heroes. Anyone that comes from now on will be a betrayer, by default.