Because a guy named Keyguy screwed up.
Law has kept the galaxy safe, incorrupt, and stable. For centuries, it had been dictated by the most prosperous, and least barbaric. Because of Law... There is no crime, no murder, no enslavement. Because of Law you've never had to fear if your children were safe, or if you were. Because of Allied Galactic Republic and Celestial Empire, you never have to worry about war, loss, or waste. Conform and rejoice!
Civil Space is a Nation Roleplay where the Allied Galactic Republic, a galactic council, filled with the heads of the spacefaring nations of the galaxy which dictates what everyone has to do.
There are 3 major Nations with the better technology and thriving colonies. And 4 minor Nations, not just getting off their feet, but just now learning fleet construction. Due to an act by AGR (Allied Galactic Republic), all the Major Nations were forced to share all FTL technology so everyone had the same level of FTL (Sublight technology is another story, but not too low for Minors to be at a significant disadvantage).
Battles, if that's what it comes to is based on tech level and tech types. It is very basic to inderstand and any trouble faced, will be civilly disputed by non-participants in said conflict.
The Major Nations will be the CoGM's, but they don't have the best relationship within the roleplay. This combined with the battle system means to fight someone you either need more ships or an ally, an upper hand, which has caused unrest, something of a cold war, but no obvious aggression. Due to the Celestial Empire being the figurehead for the AGR, it is troublesome to gain allies against them or others since any fighting is "against the law" and engaging in any illegal activity would cause them to intervene, making the defender and any Celestial Empire allies to be the 'more ships' or upper hand,and otherwise without these extra ships or allies, battles would null each other out (both sides would lose or retreat), and with Minors not having any major fleets or major tech to balance out with Majors, it leaves them to 'other' tactics. With that said, Critical Punishment is dealt to any Major that attacks a Minor for no Just reason.
Enough of the technical babble. Do you like Nation Roleplays? Like making your own mark? Show your species specialties? Build something unique? We need 4 ripe volunteers! Say 'I'm In!' or whatever you'd like to stake your claim, and when we have four, you'll get your chance to scheme, fight, betray, destroy, ally, or dominate!
(Thanks to Cale Tucker and Wilson for doing about 90% of all the work required to actually make this work because I'm a lazy ass. In case you didn't see all the flashy thingies that tell you, they're also the other two Co-GMs.)
Civil Space
Justice, Order, Control
Law has kept the galaxy safe, incorrupt, and stable. For centuries, it had been dictated by the most prosperous, and least barbaric. Because of Law... There is no crime, no murder, no enslavement. Because of Law you've never had to fear if your children were safe, or if you were. Because of Allied Galactic Republic and Celestial Empire, you never have to worry about war, loss, or waste. Conform and rejoice!
Civil Space is a Nation Roleplay where the Allied Galactic Republic, a galactic council, filled with the heads of the spacefaring nations of the galaxy which dictates what everyone has to do.
There are 3 major Nations with the better technology and thriving colonies. And 4 minor Nations, not just getting off their feet, but just now learning fleet construction. Due to an act by AGR (Allied Galactic Republic), all the Major Nations were forced to share all FTL technology so everyone had the same level of FTL (Sublight technology is another story, but not too low for Minors to be at a significant disadvantage).
Battles, if that's what it comes to is based on tech level and tech types. It is very basic to inderstand and any trouble faced, will be civilly disputed by non-participants in said conflict.
The Major Nations will be the CoGM's, but they don't have the best relationship within the roleplay. This combined with the battle system means to fight someone you either need more ships or an ally, an upper hand, which has caused unrest, something of a cold war, but no obvious aggression. Due to the Celestial Empire being the figurehead for the AGR, it is troublesome to gain allies against them or others since any fighting is "against the law" and engaging in any illegal activity would cause them to intervene, making the defender and any Celestial Empire allies to be the 'more ships' or upper hand,and otherwise without these extra ships or allies, battles would null each other out (both sides would lose or retreat), and with Minors not having any major fleets or major tech to balance out with Majors, it leaves them to 'other' tactics. With that said, Critical Punishment is dealt to any Major that attacks a Minor for no Just reason.
Enough of the technical babble. Do you like Nation Roleplays? Like making your own mark? Show your species specialties? Build something unique? We need 4 ripe volunteers! Say 'I'm In!' or whatever you'd like to stake your claim, and when we have four, you'll get your chance to scheme, fight, betray, destroy, ally, or dominate!
(Thanks to Cale Tucker and Wilson for doing about 90% of all the work required to actually make this work because I'm a lazy ass. In case you didn't see all the flashy thingies that tell you, they're also the other two Co-GMs.)